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[Core] Refactor OLED to allow easy addition of other types (#13454)

* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
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Xelus22 2021-08-24 16:28:26 +10:00 committed by GitHub
parent 6fd20acf4b
commit 4e1c5887c5
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500 changed files with 1579 additions and 1387 deletions

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@ -41,7 +41,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
```
4. In your `rules.mk` to make it easier to turn the animation on/off, add
```makefile
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
ifeq ($(strip $(OLED_ENABLE)), yes)
#... your code here...
ifdef OCEAN_DREAM_ENABLE
@ -59,7 +59,8 @@ endif
You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature
```makefile
OLED_DRIVER_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
```
And if you want to disable it without turning off the OLED Driver you can simply set