[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
This commit is contained in:
parent
6fd20acf4b
commit
4e1c5887c5
500 changed files with 1579 additions and 1387 deletions
|
@ -125,7 +125,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
)
|
||||
*/
|
||||
|
||||
#ifdef OLED_DRIVER_ENABLE
|
||||
#ifdef OLED_ENABLE
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
return OLED_ROTATION_180;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,8 @@ BALLER = no # Enable to ball out
|
|||
BALLSTEP = 20 # Multiple in px to move, multiplied by layer number
|
||||
SCROLLSTEP = 1 # Lines to scroll with ball
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys, needed for baller
|
||||
OLED_DRIVER_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306
|
||||
LOCAL_GLCDFONT = yes
|
||||
|
||||
#Debug options
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue