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[Keyboard] Create RGBKB Folder (#5858)

* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder

* Updated default keymaps

* Fixing more areas due too folder moves

* Fixing Zen layer numbers

* Fixing zygomorph layer comments

* Fixing Colmak comments

* Fixing Sol Colmak readme

* Macro alignment

* Zen rev2 configuration json

* Fixing sol ifdef

* Fixing Sol info.json
This commit is contained in:
XScorpion2 2019-05-14 13:58:56 -05:00 committed by Drashna Jaelre
parent e8b27a965d
commit 4cdb86c730
83 changed files with 477 additions and 227 deletions

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@ -0,0 +1,240 @@
#pragma once
#ifdef __AVR__
#include <avr/io.h>
#include <avr/pgmspace.h>
#elif defined(ESP8266)
#include <pgmspace.h>
#else
#define PROGMEM
#endif
// Helidox 8x6 font with RGBKB SOL Logo
// Online editor: http://teripom.x0.com/
static const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0xA4, 0xA4, 0x9C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0xFC, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0xFC, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x80, 0x00,
0x00, 0x00, 0x00, 0x80, 0x80, 0x80,
0x00, 0x00, 0x00, 0x00, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x80, 0x00, 0x00, 0x0C, 0x90,
0xB0, 0xE0, 0x72, 0x31, 0x9B, 0xDE,
0xCE, 0xEC, 0xEE, 0xE9, 0xE9, 0xEC,
0xCF, 0xDA, 0x99, 0x3E, 0x62, 0xE4,
0xC4, 0x70, 0x10, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x60,
0xC0, 0xC0, 0x80, 0x80, 0x02, 0x85,
0x85, 0x87, 0x85, 0x89, 0x89, 0x92,
0xEA, 0xC6, 0xC4, 0x48, 0x50, 0x60,
0x40, 0x40, 0x40, 0x40, 0xC0, 0xE0,
0x50, 0x28, 0x10, 0x10, 0x60, 0xC0,
0x40, 0x40, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0x80, 0xE0, 0xF8, 0xFC,
0xF8, 0xF0, 0x00, 0x00, 0x00, 0x00,
0xE0, 0xF0, 0xF0, 0xF0, 0xE0, 0xEC,
0xEE, 0xF7, 0xF3, 0x70, 0x20, 0x00,
0x7C, 0x7C, 0x7C, 0x7E, 0x00, 0x7E,
0x7E, 0x7E, 0x7F, 0x7F, 0x7F, 0x00,
0x00, 0x80, 0xC0, 0xE0, 0x7E, 0x5B,
0x4F, 0x5B, 0xFE, 0xC0, 0x00, 0x00,
0xC0, 0x00, 0xDC, 0xD7, 0xDE, 0xDE,
0xDE, 0xD7, 0xDC, 0x00, 0xC0, 0x00,
0x00, 0x00, 0x00, 0xE0, 0xEC, 0xDF,
0xFC, 0xE0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x7F, 0x80, 0x80,
0x80, 0x70, 0x0F, 0x00, 0x00, 0x80,
0x7F, 0x00, 0x00, 0x7F, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x7F,
0x00, 0x00, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x40, 0x21, 0x33, 0x3B, 0x7B,
0xFF, 0x00, 0x7C, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0x01,
0xFF, 0xDE, 0x8C, 0x04, 0x0C, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x01, 0x01, 0x7F, 0x80,
0x80, 0xBE, 0xBE, 0x80, 0x80, 0x80,
0xC1, 0xFF, 0x80, 0x04, 0x32, 0x5E,
0x1C, 0x3D, 0x26, 0x10, 0xC1, 0xFF,
0x3E, 0x00, 0x00, 0x08, 0x36, 0xC1,
0x08, 0x08, 0x14, 0x77, 0x94, 0x94,
0x94, 0xF7, 0x94, 0xF7, 0x9C, 0x9C,
0xFF, 0xFF, 0x1E, 0x00, 0x00, 0x00,
0x0F, 0x1F, 0x3F, 0x7F, 0x7F, 0x7F,
0x7F, 0x7F, 0x3F, 0x1E, 0x0C, 0x00,
0x1F, 0x1F, 0x1F, 0x3F, 0x00, 0x3F,
0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x00,
0x30, 0x7B, 0x7F, 0x78, 0x30, 0x20,
0x20, 0x30, 0x78, 0x7F, 0x3B, 0x00,
0x03, 0x00, 0x0F, 0x7F, 0x0F, 0x0F,
0x0F, 0x7F, 0x0F, 0x00, 0x03, 0x00,
0x40, 0x7C, 0x3F, 0x3F, 0x23, 0x01,
0x23, 0x3F, 0x37, 0x6C, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x06, 0x02, 0x06,
0x4D, 0x4F, 0x8C, 0xF9, 0x73, 0x37,
0x27, 0x2F, 0x2F, 0xAF, 0xEF, 0x6F,
0x77, 0x17, 0x33, 0x79, 0xCC, 0x1F,
0x31, 0x20, 0x21, 0x02, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0xE0,
0xA0, 0xA0, 0xD0, 0x90, 0x48, 0x48,
0x25, 0x2B, 0x11, 0x09, 0x05, 0x03,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x01, 0x03, 0x02, 0x04, 0x03, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x03, 0x0F, 0x1F,
0x0F, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define TAPPING_TERM 150
/* Select hand configuration */
#define SOFT_SERIAL_PIN D3
#define EE_HANDS
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 12
#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, E6}
// wiring of each half
#define MATRIX_COLS 7
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7 }
// Encoder support
#define NUMBER_OF_ENCODERS 1
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D6 }
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* ws2812 RGB LED */
#define RGB_DI_PIN B3
#ifdef IOS_DEVICE_ENABLE
#define RGBLIGHT_LIMIT_VAL 40
#elif RGBLIGHT_FULL_POWER
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 120
#endif
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
#define LED_HITS_TO_REMEMBER 5
#define RGBLIGHT_ANIMATIONS
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 500
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
FN,
ADJ,
RGBRST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Spc | Ent | | Ent | Spc |
* `-------------' `-------------'
*/
[_QWERTY] = LAYOUT_kc( \
//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL,
//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
SPC, ENT, ENT, SPC
// |--------+--------| |--------+-----------+
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | | Up | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `-------------'
*/
[_FN] = LAYOUT_kc( \
//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______
// |--------+--------| |--------+-----------+
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `-------------'
*/
[_ADJ] = LAYOUT( \
//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------|
_______, _______, _______, _______ \
// |--------+--------| |--------+--------+
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder*/
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
}
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case FN:
if (record->event.pressed) {
layer_on(_FN);
} else {
layer_off(_FN);
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}
// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master())
return OLED_ROTATION_180; // flip 180 for offhand
return rotation;
}
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
#define L_ADJ_TRI (L_ADJ|L_FN)
static void render_status(void) {
// Render to mode icon
static const char PROGMEM mode_logo[4][4] = {
{0x95,0x96,0x0a,0},
{0xb5,0xb6,0x0a,0},
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
if (keymap_config.swap_lalt_lgui != false) {
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
} else {
oled_write_P(mode_logo[2], false);
oled_write_P(mode_logo[3], false);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
oled_write_P(PSTR("Laser \n"), false);
break;
case L_FN:
oled_write_P(PSTR("Function \n"), false);
break;
case L_ADJ:
case L_ADJ_TRI:
oled_write_P(PSTR("Adjustment\n"), false);
break;
default:
oled_write_P(PSTR("Undefined \n"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_keyboard_master())
render_status();
else
render_logo();
}
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = yes # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = yes # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | | | | | | [ | | ] | | | | | | Enter|
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Caps | | | | | | { | | } | | | | | | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | | | | | | ` | | \ | | | | | |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Bspc | FN | | ADJ | Space|
* `-------------' `-------------'
*/
#define BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
KC_BSPC, FN, ADJ, KC_SPC \
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_QWERTY] = BASE_LAYOUT( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
),
/* Colemak
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | R | S | T | D | | | | H | N | E | I | O | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | K | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `--------=----'
*/
[_COLEMAK] = BASE_LAYOUT( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | Gui | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_FN] = LAYOUT( \
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, _______, XXXXXXX, XXXXXXX \
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_ADJ] = LAYOUT( \
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, _______, XXXXXXX \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder*/
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}
// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!has_usb())
return OLED_ROTATION_180; // flip 180 for offhand
return rotation;
}
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
#define L_ADJ_TRI (L_ADJ|L_FN)
static void render_status(void) {
// Render to mode icon
static const char PROGMEM mode_logo[4][4] = {
{0x95,0x96,0x0a,0},
{0xb5,0xb6,0x0a,0},
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
if (keymap_config.swap_lalt_lgui != false) {
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
} else {
oled_write_P(mode_logo[2], false);
oled_write_P(mode_logo[3], false);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
oled_write_P(PSTR("Default\n"), false);
break;
case L_FN:
oled_write_P(PSTR("FN \n"), false);
break;
case L_ADJ:
case L_ADJ_TRI:
oled_write_P(PSTR("ADJ \n"), false);
break;
default:
oled_write_P(PSTR("UNDEF \n"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_keyboard_master())
render_status();
else
render_logo();
}
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = yes # LED animations
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = no # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
#define FN_ESC LT(_FN, KC_ESC)
#define FN_CAPS LT(_FN, KC_CAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
[_QWERTY] = LAYOUT( \
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
/* Colemak
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | F | P | B | [ | | ] | J | L | U | Y | ; | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
[_COLEMAK] = LAYOUT( \
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LPRN, KC_RPRN, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCBR, KC_RCBR, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_FN] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
_______, _______, _______, _______ \
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_ADJ] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
_______, _______, _______, _______ \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder*/
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}
// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!has_usb())
return OLED_ROTATION_180; // flip 180 for offhand
return rotation;
}
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
#define L_ADJ_TRI (L_ADJ|L_FN)
static void render_status(void) {
// Render to mode icon
static const char PROGMEM mode_logo[4][4] = {
{0x95,0x96,0x0a,0},
{0xb5,0xb6,0x0a,0},
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
if (keymap_config.swap_lalt_lgui != false) {
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
} else {
oled_write_P(mode_logo[2], false);
oled_write_P(mode_logo[3], false);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
oled_write_P(PSTR("Default\n"), false);
break;
case L_FN:
oled_write_P(PSTR("FN \n"), false);
break;
case L_ADJ:
case L_ADJ_TRI:
oled_write_P(PSTR("ADJ \n"), false);
break;
default:
oled_write_P(PSTR("UNDEF \n"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_keyboard_master())
render_status();
else
render_logo();
}
#endif

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# The Default Sol Layout
## Layout
### Qwerty layout
```
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
```
### Colemak layout
```
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | F | P | B | [ | | ] | J | L | U | Y | ; | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
```
### Function (FN)
```
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
```
### Adjust (ADJ)
```
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | |RGBMOD| | | | | | | |RGBSMOD| HUD | SAD | VAD |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
```
## Customize
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
```
# Variables you can set for SOL
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = yes # LED animations
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = no # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
```
## Compile
go to qmk top directory.
```
$ cd qmk_firmware
```
build
```
$ make rgbkb/sol:default
```
After the initial flash with AVRdudess, you should be able to flash using this:
```
$ make rgbkb/sol:default:dfu
```

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = yes # LED animations
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = no # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

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#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
extern uint8_t is_master;
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | | | | | | | | | | | | | | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | | | | | | | | | | | | | | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Esc | | | | | | | | | | | | | | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Sft( | | | | | | | | | | | | | | Sft) |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Space| Bksp | | Enter| Space|
* `-------------' `--------=----'
*/
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, RGB_SAI, RGB_VAI, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSPO, _20, _21, _22, _23, _24, RGB_SAD, RGB_VAD, _25, _26, _27, _28, _29, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, FN, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN, \
KC_SPC, KC_BSPC, KC_ENT, KC_SPC \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
[_COLEMAK] = BASE_LAYOUT( \
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, ADJ, ADJ, ________________FUNCTION_R5________________, \
_______, KC_DEL, _______, _______ \
),
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
_______, _______, _______, _______ \
)
};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder*/
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = no # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = no # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

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#include QMK_KEYBOARD_H
#include "xulkal.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef OLED_DRIVER_ENABLE
#include "oled_driver.h"
#endif
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctl= |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
_______, _______, _______, _______ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
_______, _______, _______, _______ \
),
#ifdef TRILAYER_ENABLED
[_RAISE] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
_______, _______, _______, _______ \
),
#endif
};
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef OLED_DRIVER_ENABLE
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
static void render_status(void) {
// Render to mode icon
static const char PROGMEM mode_logo[2][3] = {
{0x97,0x98,0},
{0xb7,0xb8,0} };
oled_write_P(mode_logo[0], false);
#if defined(RGB_MATRIX_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
oled_write(buffer, false);
#endif
oled_write_P(mode_logo[1], false);
#if defined(RGB_MATRIX_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (biton32(layer_state)) {
case _QWERTY:
#ifndef GAMELAYER_DISABLE
switch (biton32(default_layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _GAME:
oled_write_P(PSTR("Game\n"), false);
break;
default:
oled_write_P(PSTR("Undefined\n"), false);
break;
}
#else
oled_write_P(PSTR("Default\n"), false);
#endif
break;
case _LOWER:
oled_write_P(PSTR("Lower\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
#endif
default:
oled_write_P(PSTR("Undefined\n"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status();
} else {
render_logo();
oled_scroll_left();
}
}
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = no # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OLED_DRIVER_ENABLE = yes # Enable the OLED Driver (+5000)
ENCODER_ENABLE = no # Enable rotary encoder (+90)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

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# Sol
![Sol](https://cdn.shopify.com/s/files/1/0008/8827/5005/products/CqdJAno_2048x2048.jpg?v=1533825028)
Sol is a split ergonomic keyboard with ortholinear alphas and several modifier layouts. It can use up to 88 RGB LEDs, with per-key backlighting and underglow. The boards have presoldered components, including type C ports and ATmega32U4. Sol, when used with dual power supplies, is the brightest keyboard on earth.
Keyboard Maintainer: [Legonut](https://github.com/Legonut)
Hardware Supported: Sol PCB R1.0, R1.1
Hardware Availability: [RGBKB](https://www.rgbkb.net)
Make example for this keyboard (after setting up your build environment):
make rgbkb/sol:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060
#define DEVICE_VER 0x0001
#define MANUFACTURER RGBKB
#define PRODUCT Sol
#define DESCRIPTION "An RGB, split, ortho-esque keyboard"
#ifdef LED_MIRRORED
#define RGBLED_NUM 35
#else
#define RGBLED_NUM 70
#endif
#define DRIVER_LED_TOTAL RGBLED_NUM

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{
"keyboard_name": "Sol",
"url": "",
"maintainer": "Legonut",
"width": 17,
"height": 6.5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"L00", "x":0, "y":0, "w":1.5},
{"label":"L01", "x":1.5, "y":0},
{"label":"L02", "x":2.5, "y":0},
{"label":"L03", "x":3.5, "y":0},
{"label":"L04", "x":4.5, "y":0},
{"label":"L05", "x":5.5, "y":0},
{"label":"L06", "x":6.75, "y":0},
{"label":"R06", "x":9.25, "y":0},
{"label":"R00", "x":10.5, "y":0},
{"label":"R01", "x":11.5, "y":0},
{"label":"R02", "x":12.5, "y":0},
{"label":"R03", "x":13.5, "y":0},
{"label":"R04", "x":14.5, "y":0},
{"label":"R05", "x":15.5, "y":0, "w":1.5},
{"label":"L10", "x":0, "y":1, "w":1.5},
{"label":"L11", "x":1.5, "y":1},
{"label":"L12", "x":2.5, "y":1},
{"label":"L13", "x":3.5, "y":1},
{"label":"L14", "x":4.5, "y":1},
{"label":"L15", "x":5.5, "y":1},
{"label":"L16", "x":6.75, "y":1},
{"label":"R16", "x":9.25, "y":1},
{"label":"R10", "x":10.5, "y":1},
{"label":"R11", "x":11.5, "y":1},
{"label":"R12", "x":12.5, "y":1},
{"label":"R13", "x":13.5, "y":1},
{"label":"R14", "x":14.5, "y":1},
{"label":"R15", "x":15.5, "y":1, "w":1.5},
{"label":"L20", "x":0, "y":2, "w":1.5},
{"label":"L21", "x":1.5, "y":2},
{"label":"L22", "x":2.5, "y":2},
{"label":"L23", "x":3.5, "y":2},
{"label":"L24", "x":4.5, "y":2},
{"label":"L25", "x":5.5, "y":2},
{"label":"L26", "x":6.75, "y":2},
{"label":"R26", "x":9.25, "y":2},
{"label":"R20", "x":10.5, "y":2},
{"label":"R21", "x":11.5, "y":2},
{"label":"R22", "x":12.5, "y":2},
{"label":"R23", "x":13.5, "y":2},
{"label":"R24", "x":14.5, "y":2},
{"label":"R25", "x":15.5, "y":2, "w":1.5},
{"label":"L30", "x":0, "y":3, "w":1.5},
{"label":"L31", "x":1.5, "y":3},
{"label":"L32", "x":2.5, "y":3},
{"label":"L33", "x":3.5, "y":3},
{"label":"L34", "x":4.5, "y":3},
{"label":"L35", "x":5.5, "y":3},
{"label":"L36", "x":6.75, "y":3},
{"label":"R36", "x":9.25, "y":3},
{"label":"R30", "x":10.5, "y":3},
{"label":"R31", "x":11.5, "y":3},
{"label":"R32", "x":12.5, "y":3},
{"label":"R33", "x":13.5, "y":3},
{"label":"R34", "x":14.5, "y":3},
{"label":"R35", "x":15.5, "y":3, "w":1.5},
{"label":"L40", "x":0, "y":4, "w":1.5},
{"label":"L41", "x":1.5, "y":4},
{"label":"L42", "x":2.5, "y":4},
{"label":"L43", "x":3.5, "y":4},
{"label":"L44", "x":4.5, "y":4},
{"label":"L45", "x":6, "y":4.5},
{"label":"L46", "x":7, "y":4.5},
{"label":"R46", "x":9, "y":4.5},
{"label":"R40", "x":10, "y":4.5},
{"label":"R41", "x":11.5, "y":4},
{"label":"R42", "x":12.5, "y":4},
{"label":"R43", "x":13.5, "y":4},
{"label":"R44", "x":14.5, "y":4},
{"label":"R45", "x":15.5, "y":4, "w":1.5},
{"label":"L55", "x":6, "y":5.5},
{"label":"L56", "x":7, "y":5.5},
{"label":"R56", "x":9, "y":5.5},
{"label":"R50", "x":10, "y":5.5}
]
}
}
}

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#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6 },
{ 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20 },
{ 21, 22, 23, 24, 25, 26, 27 },
{ 28, 29, 30, 31, 32, 33, 34 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 33, 34 },
{ 35, 36, 37, 38, 39, 40, 41 },
{ 42, 43, 44, 45, 46, 47, 48 },
{ 49, 50, 51, 52, 53, 54, 55 },
{ 56, 57, 58, 59, 60, 61, 62 },
{ 63, 64, 65, 66, 67, 68, 68 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 68, 68 }
}, {
// Left Hand Mapped Left to Right
{ 0, 0 }, { 22, 0 }, { 37, 0 }, { 37, 0 }, { 67, 0 }, { 82, 0 }, { 104, 0 },
{ 0, 16 }, { 22, 16 }, { 37, 16 }, { 37, 16 }, { 67, 16 }, { 82, 16 }, { 104, 16 },
{ 0, 32 }, { 22, 32 }, { 37, 32 }, { 37, 32 }, { 67, 32 }, { 82, 32 }, { 104, 32 },
{ 0, 48 }, { 22, 48 }, { 37, 48 }, { 37, 48 }, { 67, 48 }, { 82, 48 }, { 104, 48 },
{ 0, 64 }, { 22, 64 }, { 37, 64 }, { 37, 64 }, { 67, 64 }, { 89, 45 }, { 97, 55 },
// Left Hand Mapped Right to Left
{ 224, 0 }, { 202, 0 }, { 187, 0 }, { 172, 0 }, { 157, 0 }, { 142, 0 }, { 120, 0 },
{ 224, 16 }, { 202, 16 }, { 187, 16 }, { 172, 16 }, { 157, 16 }, { 142, 16 }, { 120, 16 },
{ 224, 32 }, { 202, 32 }, { 187, 32 }, { 172, 32 }, { 157, 32 }, { 142, 32 }, { 120, 32 },
{ 224, 48 }, { 202, 48 }, { 187, 48 }, { 172, 48 }, { 157, 48 }, { 142, 48 }, { 120, 48 },
{ 224, 64 }, { 202, 64 }, { 187, 64 }, { 172, 64 }, { 157, 64 }, { 135, 45 }, { 127, 55 }
}, {
// Left Hand Mapped Left to Right
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1,
// Left Hand Mapped Right to Left
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1
} };
#endif

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#pragma once

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = qmk-dfu
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Custom local font file
OPT_DEFS += -DOLED_FONT_H=\"common/glcdfont.c\"
SPLIT_KEYBOARD = yes
ENCODER_ENABLE = yes
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
DEFAULT_FOLDER = rgbkb/sol/rev1

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#include "sol.h"

51
keyboards/rgbkb/sol/sol.h Normal file
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#pragma once
#include "quantum.h"
#ifdef KEYBOARD_rgbkb_sol_rev1
#include "rev1.h"
#endif
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R16, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L26, R26, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R46, R40, R41, R42, R43, R44, R45, \
L55, L56, R56, R50 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, L55, L56 }, \
{ R05, R04, R03, R02, R01, R00, R06 }, \
{ R15, R14, R13, R12, R11, R10, R16 }, \
{ R25, R24, R23, R22, R21, R20, R26 }, \
{ R35, R34, R33, R32, R31, R30, R36 }, \
{ R45, R44, R43, R42, R41, R40, R46 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, R50, R56 } \
}
#define KC________ KC_TRNS
#define KC_RGB_MOD RGB_MOD
#define KC_FN FN
#define KC_ADJ ADJ
#define LAYOUT_kc( \
L00, L01, L02, L03, L04, L05, L06, R06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R16, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L26, R26, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R46, R40, R41, R42, R43, R44, R45, \
L55, L56, R56, R50 \
) \
LAYOUT( \
KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##L46, KC_##R46, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45, \
KC_##L55, KC_##L56, KC_##R56, KC_##R50 \
)