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* reforked, untarred keymaps, added CRS and renamed my keymap folders

* Update readme.md

corrected a typo
This commit is contained in:
dlaroe 2018-03-18 00:21:01 -04:00 committed by Jack Humbert
parent b6db61b922
commit 4ca65bb6c6
18 changed files with 569 additions and 178 deletions

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@ -1,6 +0,0 @@
# Dales Planck Layout
Goals:
* Trying to fit as many characters as possible on the default layer
* its easier for me to remember logical functions than characters
* this also makes it easier to use the two US ISO keysets I had on hand
* A number pad AND a number row

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@ -1,8 +1,5 @@
// Can't Remember Sh*t Keymap for Planck
// Trying to fit as many characters as possible on the default layer
// as its easier for me to remember logical functions than characters
// Also, I like me some numpad
// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
#include "planck.h"
#include "action_layer.h"
@ -13,22 +10,27 @@
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _GAME 1
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum planck_layers {
_QWERTY,
_ARROW,
_GAME,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
ARROW,
GAME,
LOWER,
RAISE,
BACKLIT,
PLOVER,
EXT_PLV
};
// Fillers to make layering more clear
@ -52,9 +54,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)}
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
},
/* Arrow
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | Left | Down | Up | Right|
* `-----------------------------------------------------------------------------------'
*/
[_ARROW] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
},
/* Game
* ,-----------------------------------------------------------------------------------.
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
@ -80,7 +101,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | | | | | 0 | | | | KP_+ | |
* `-----------------------------------------------------------------------------------'
@ -98,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | App | | | | Ins | | Home | PGDN | PGUP | End |
* `-----------------------------------------------------------------------------------'
@ -106,26 +127,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_RAISE] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______},
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______},
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
* | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
* | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL))},
{KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
{BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
}
@ -143,52 +183,40 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) //
return MACRO_NONE;
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case ARROW:
if (record->event.pressed) {
set_single_persistent_default_layer(_ARROW);
}
return false;
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(music_scale);
#endif
persistant_default_layer_set(1UL<<_GAME);
set_single_persistent_default_layer(_GAME);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
@ -212,39 +240,34 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
}
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
}
void shutdown_user()
{
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif

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@ -0,0 +1,12 @@
# CRS Planck Layout
Goals:
*Maximum compatibility with standard keyboards
* I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much.
* Trying to fit as many characters as possible on the default layer
* its easier for me to remember logical functions than characters
* Using the extra punctuation caps in place of arrows frees up some Row 4 caps
* however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too
* A number pad AND a number row
[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7)

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@ -6,9 +6,9 @@
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls