Updated gourdo1 GMMK Pro keymaps (#17873)
* Fixed Left Shift tapdance in general and for gaming mode. (#12) * update ISO readme * left shift fixed in general, including for gaming mode * fixed toggle menu rendering on ISO layouts * updated readme's and cosmetics * update readme's * update readme's again * readme cosmetics * consolidate readme's * more readme cosmetics * clarification for bootloader mode on ISO * Autocorrect added with 400 word English dictionary (#13) * autocorrect added with 400 word dictionary * update readme's for autocorrect * Add FN-B as shortcut to bootloader * Update .gitignore Co-authored-by: Joel Challis <git@zvecr.com> * RGB changes to system numlock and ISO extended alphas - hide system numlock off indicator (primarily for Mac users) by moving it to numpad and FN layers instead - give users with extended alpha ISO languages a config option to add RGB highlights for extras alphas on capslock * readme updates * Fixed [FN]B and [FN]N shortcuts not working on numpad layer Co-authored-by: Joel Challis <git@zvecr.com>
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18 changed files with 2941 additions and 237 deletions
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@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c
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// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
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#include QMK_KEYBOARD_H
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@ -52,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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@ -76,10 +76,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef GAME_ENABLE
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[_FN1] = LAYOUT(
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EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
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PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
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PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
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_______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
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KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
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_______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
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_______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
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_______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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@ -95,11 +95,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#else
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[_FN1] = LAYOUT(
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EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
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PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
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PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
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_______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
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KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
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_______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
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_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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_______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
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_______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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#endif //GAME_ENABLE
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@ -125,7 +125,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
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_______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D,
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_______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
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_______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
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_______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
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),
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@ -253,6 +253,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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rgb_matrix_set_color(LED_F12, RGB_RED);
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}
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/*
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// System NumLock warning indicator RGB setup
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#ifdef INVERT_NUMLOCK_INDICATOR
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if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
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@ -271,6 +272,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
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}
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#endif // INVERT_NUMLOCK_INDICATOR
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*/
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// CapsLock RGB setup
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if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
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@ -348,12 +350,25 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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rgb_matrix_set_color(LED_R8, RGB_RED);
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rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
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rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
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// Indicator for paddle game enabled in build
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#ifdef GAME_ENABLE
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rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
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#else
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rgb_matrix_set_color(LED_P, RGB_RED);
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#endif // GAME_ENABLE
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// System NumLock warning indicator RGB setup
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#ifdef INVERT_NUMLOCK_INDICATOR
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if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
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rgb_matrix_set_color(LED_N, RGB_ORANGE2);
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}
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#else
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if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
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rgb_matrix_set_color(LED_N, RGB_ORANGE2);
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}
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#endif // INVERT_NUMLOCK_INDICATOR
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//Add RGB statuses for user.config toggles
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if (user_config.rgb_hilite_caps) {
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rgb_matrix_set_color(LED_1, RGB_GREEN);
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@ -395,6 +410,11 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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} else {
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rgb_matrix_set_color(LED_8, RGB_PURPLE);
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}
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if (user_config.autocorrect) {
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rgb_matrix_set_color(LED_9, RGB_GREEN);
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} else {
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rgb_matrix_set_color(LED_9, RGB_PURPLE);
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}
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// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
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uint16_t timeout_threshold = get_timeout_threshold();
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@ -411,6 +431,15 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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// Numpad & Mouse Keys overlay RGB
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case _NUMPADMOUSE:
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#ifdef INVERT_NUMLOCK_INDICATOR
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if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
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rgb_matrix_set_color(LED_N, RGB_ORANGE2);
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}
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#else
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if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
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rgb_matrix_set_color(LED_N, RGB_ORANGE2);
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}
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#endif // INVERT_NUMLOCK_INDICATOR
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if (user_config.rgb_hilite_numpad) {
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for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
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rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
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