Add Fractal RGB matrix effects (#12670)
* Squashed fractal effect commit for easier rebase * Update documentation * Squashed fractal effect commit for easier rebase * Update documentation * Update doc spacing Co-authored-by: Ryan <fauxpark@gmail.com> * Update feature_rgb_matrix.md Co-authored-by: filterpaper <filterpaper@localhost> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
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@ -422,6 +422,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
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|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
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|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
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|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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