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backlight breathing overhaul (#2187)

* add breathing to bananasplit

* backlight breathing overhaul

* fix the backlight_tick thing.

* fix for vision_division backlight

* fix a few keymaps and probably break breathing for some weirdly set-up boards.

* remove BL_x keycodes because they made unreasonable assumptions

* some fixes for BL keycodes

* integer cie lightness scaling

* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
This commit is contained in:
Balz Guenat 2018-01-01 23:47:51 +01:00 committed by Jack Humbert
parent d6215ad6af
commit 4931510ad3
25 changed files with 285 additions and 329 deletions

View file

@ -127,8 +127,11 @@ action_t action_for_key(uint8_t layer, keypos_t key)
action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
case BL_ON:
action.code = ACTION_BACKLIGHT_ON();
break;
case BL_OFF:
action.code = ACTION_BACKLIGHT_OFF();
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();