backlight breathing overhaul (#2187)
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
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25 changed files with 285 additions and 329 deletions
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@ -127,8 +127,11 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
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break;
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#ifdef BACKLIGHT_ENABLE
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case BL_0 ... BL_15:
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action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
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case BL_ON:
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action.code = ACTION_BACKLIGHT_ON();
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break;
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case BL_OFF:
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action.code = ACTION_BACKLIGHT_OFF();
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break;
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case BL_DEC:
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action.code = ACTION_BACKLIGHT_DECREASE();
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