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backlight breathing overhaul (#2187)

* add breathing to bananasplit

* backlight breathing overhaul

* fix the backlight_tick thing.

* fix for vision_division backlight

* fix a few keymaps and probably break breathing for some weirdly set-up boards.

* remove BL_x keycodes because they made unreasonable assumptions

* some fixes for BL keycodes

* integer cie lightness scaling

* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
This commit is contained in:
Balz Guenat 2018-01-01 23:47:51 +01:00 committed by Jack Humbert
parent d6215ad6af
commit 4931510ad3
25 changed files with 285 additions and 329 deletions

View file

@ -50,13 +50,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// action_function_tap may also handle this...
if (record->event.pressed)
{
breathing_speed_set(3);
breathing_period_set(3);
breathing_enable();
layer_on(1);
}
else
{
breathing_speed_set(1);
breathing_period_set(1);
breathing_self_disable();
layer_off(1);
}
@ -64,13 +64,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case M_LAYER2:
if (record->event.pressed)
{
breathing_speed_set(2);
breathing_period_set(2);
breathing_pulse();
layer_on(2);
}
else
{
breathing_speed_set(1);
breathing_period_set(1);
breathing_self_disable();
layer_off(2);
}