backlight breathing overhaul (#2187)
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
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25 changed files with 285 additions and 329 deletions
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@ -50,13 +50,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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// action_function_tap may also handle this...
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if (record->event.pressed)
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{
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breathing_speed_set(3);
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breathing_period_set(3);
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breathing_enable();
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layer_on(1);
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}
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else
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{
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breathing_speed_set(1);
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breathing_period_set(1);
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breathing_self_disable();
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layer_off(1);
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}
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@ -64,13 +64,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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case M_LAYER2:
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if (record->event.pressed)
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{
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breathing_speed_set(2);
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breathing_period_set(2);
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breathing_pulse();
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layer_on(2);
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}
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else
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{
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breathing_speed_set(1);
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breathing_period_set(1);
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breathing_self_disable();
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layer_off(2);
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}
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