Move ortho & numpad layouts to data driven (#20183)
Co-authored-by: Nick Brassel <nick@tzarc.org>
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06664e8a94
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589 changed files with 19002 additions and 25368 deletions
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@ -1,43 +0,0 @@
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/* Copyright 2020 kb-elmo<mail@elmo.space>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_numpad_6x4( \
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k00, k01, k02, k03, \
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k04, k05, k06, k07, \
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k08, k09, k10, \
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k12, k13, k14, k15, \
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k16, k17, k18, \
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k20, k22, k23 \
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) { \
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{k00, k01, k02, k03 }, \
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{k04, k05, k06, k07 }, \
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{k08, k09, k10, KC_NO }, \
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{k12, k13, k14, k15 }, \
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{k16, k17, k18, KC_NO }, \
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{k20, KC_NO, k22, k23 } \
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}
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@ -19,27 +19,32 @@
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":2, "h":2},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2, "y":4},
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{"x":0, "y":5, "w":2},
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{"x":2, "y":5},
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{"x":3, "y":4, "h":2}
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 2, "h": 2},
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{"matrix": [4, 0], "x": 0, "y": 4},
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{"matrix": [4, 1], "x": 1, "y": 4},
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{"matrix": [4, 2], "x": 2, "y": 4},
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{"matrix": [5, 0], "x": 0, "y": 5, "w": 2},
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{"matrix": [5, 2], "x": 2, "y": 5},
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{"matrix": [5, 3], "x": 3, "y": 4, "h": 2}
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]
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}
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}
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@ -22,18 +22,21 @@
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"bootloader": "usbasploader",
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"layouts": {
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"LAYOUT_ortho_3x4": {
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"layout": [{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":3, "y":2}
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2}
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]
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}
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}
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@ -1,37 +0,0 @@
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/* Copyright 2021 kb-elmo<mail@elmo.space>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_3x4( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23 \
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) { \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, k23 } \
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}
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