emi20 update (#14013)
* Update keymap & readme -Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code. -config.h & rules.mk: Removed on kemap level (these were there for the key combo's) -Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used. * Update readme.md Better wording on how to get the keyboard in bootloader mode * Update keymap.c Switched + and - around, same with / and *.
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4 changed files with 35 additions and 72 deletions
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@ -1,58 +1,51 @@
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/* Copyright 2021 Aquacylinder
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Copyright 2021 Aquacylinder
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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bool is_ERESET_active = false;
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uint16_t ERESET_timer = 0;
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enum custom_keycodes {
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MACRO1 = SAFE_RANGE, //MACRO1 can be anything you want see the qmk documentation
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MACRO2, //MACRO2 Same thing, you can add as many as you like
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};
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//Reset combo key naming
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enum combo_events {
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ENLCK_reset,
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};
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//Reset combo key setting the keys
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const uint16_t PROGMEM reset_combo[] = {KC_NLCK, KC_MPLY, COMBO_END};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Macro's are mentioned here allong with the keycodes
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LAYOUT_ortho_5x4( //Base layer (0)
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TG(1), KC_VOLD, KC_VOLU, KC_BSPC,
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KC_P7, KC_P8, KC_P9, KC_PSLS,
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KC_P4, KC_P5, KC_P6, KC_PAST,
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KC_P1, KC_P2, KC_P3, KC_PMNS,
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KC_P0, KC_PDOT, KC_PENT, KC_PPLS),
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KC_P7, KC_P8, KC_P9, KC_PAST,
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KC_P4, KC_P5, KC_P6, KC_PSLS,
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KC_P1, KC_P2, KC_P3, KC_PPLS,
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KC_P0, KC_PDOT, KC_PENT, KC_PMNS),
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LAYOUT_ortho_5x4( //Layer 1
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KC_TRNS, KC_VOLD, KC_VOLU, KC_CALC,
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KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC,
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KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_UP, KC_NO,
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KC_NLCK, KC_LEFT, KC_DOWN, KC_RGHT),
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//Copy any layer and edit it for more layers, be sure to add a key to go to that layer
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};
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MO(2), KC_LEFT, KC_DOWN, KC_RGHT),
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//Reset combo key setting
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combo_t key_combos[COMBO_COUNT] = {
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[ENLCK_reset] = COMBO_ACTION(reset_combo),
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LAYOUT_ortho_5x4( //Layer 2
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, RESET,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_TRNS, KC_NLCK, KC_NO, KC_NO),
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//Copy any layer and edit it for more layers, be sure to add a key to go to that layer
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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@ -66,7 +59,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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SEND_STRING("for being you <3");
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}
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break;
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case MACRO2:
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if (record->event.pressed) {
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// when keycode MACRO2 is pressed
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@ -79,14 +72,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return true;
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}
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//Reset key combo and a example to make our own, more complex, macro's
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void process_combo_event(uint16_t combo_index, bool pressed) {
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switch(combo_index) {
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case ENLCK_reset:
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if (pressed) {
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reset_keyboard();
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}
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break;
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}
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}
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