Keyboard: Adding initial luddite keyboard framework (#4029)
* Adding initial luddite keyboard framework * Use pragma and update readme * Remove duplicate macro definitions
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keyboards/luddite/config.h
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keyboards/luddite/config.h
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0A0C
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#define DEVICE_VER 0x1001
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#define MANUFACTURER di0ib
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#define PRODUCT Luddite
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#define DESCRIPTION Luddite Keyboard
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
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#define UNUSED_PINS
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/* number of backlight levels */
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#define BACKLIGHT_PIN B5
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 4
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* ws2812 RGB LED */
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#define RGB_DI_PIN B4
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 8 // Number of LEDs
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// #define RGBLIGHT_HUE_STEP 10
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// #define RGBLIGHT_SAT_STEP 17
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// #define RGBLIGHT_VAL_STEP 17
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