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RGB improvements (#1684)

* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
This commit is contained in:
skullydazed 2017-09-06 14:49:19 -07:00 committed by GitHub
parent 0ce45eb0b7
commit 4580d3a730
8 changed files with 699 additions and 95 deletions

View file

@ -23,16 +23,21 @@
#endif
#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 7
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 7
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM
#endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
#endif
@ -85,6 +90,7 @@ void rgblight_toggle(void);
void rgblight_enable(void);
void rgblight_step(void);
void rgblight_step_reverse(void);
uint32_t rgblight_get_mode(void);
void rgblight_mode(uint8_t mode);
void rgblight_set(void);
void rgblight_update_dword(uint32_t dword);