Sol Rev 2 Keyboard (#6389)
* Basic Rev 2 implementation * Updated LED defines and added Extra encoder support * Fixed rgb pin assignment * Physically accurate LED positions * Single Color Band scrolling left to right effects * Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions * Full hand LED positions * Basic Rev 2 implementation Updated LED defines and added Extra encoder support Fixed rgb pin assignment Physically accurate LED positions Full hand LED positions Moving rev2 folder * RGB Center Point LED position update * Fixing led config commas * Fixing led config commas * fix enter key * fix enter * Small changes to default * update default * typo fix * update default * Fixing defines & led config, turned full hand & extra encoders into rules.mk feature * Refactored rules.mk to have a post_rules.mk * Forgot to offset the matrix to led map due to the edge led additions * Updated LED flags and fixed my keymap * Update keymap.c include speed controls for RGB * Fixing more rules.mk and adding keymap like encoders functionality * Sol Rev 2 Implementation * Minor fixes * Keymap fixes * Fix Colemak, add lock keys
This commit is contained in:
parent
17ff9cf554
commit
40b0ddd425
22 changed files with 683 additions and 388 deletions
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@ -5,13 +5,6 @@
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#include "split_util.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -23,22 +16,18 @@ enum layer_number {
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_ADJ
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};
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// Keycode defines for layers
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#define QWERTY DF(_QWERTY)
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#define COLEMAK DF(_COLEMAK)
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#define FN MO(_FN)
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#define ADJ MO(_ADJ)
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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FN,
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ADJ,
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BACKLIT,
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RGBRST
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RGBRST = SAFE_RANGE,
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RGB_MENU
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define FN_ESC LT(_FN, KC_ESC)
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#define FN_ESC LT(_FN, KC_ESC)
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#define FN_CAPS LT(_FN, KC_CAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -50,9 +39,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift |
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* |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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@ -74,7 +63,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift |
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* |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Enter |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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@ -83,9 +72,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_COLEMAK] = LAYOUT( \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
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FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LPRN, KC_RPRN, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCBR, KC_RCBR, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
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FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_LPRN, KC_RPRN, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \
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KC_SPC, KC_DEL, KC_ENT, KC_SPC \
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),
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*/
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[_FN] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
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_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_SLCK, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_NLCK, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
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_______, _______, _______, _______ \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
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_______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, RGB_SPI, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
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_______, _______, _______, _______ \
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)
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};
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// For RGBRST Keycode
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#if defined(RGB_MATRIX_ENABLE)
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void rgb_matrix_increase_flags(void)
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{
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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void rgb_matrix_decrease_flags(void)
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{
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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#endif
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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#ifdef RGB_OLED_MENU
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uint8_t rgb_encoder_state = 4;
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typedef void (*rgb_matrix_f)(void);
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const rgb_matrix_f rgb_matrix_functions[6][2] = {
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{ rgb_matrix_increase_hue, rgb_matrix_decrease_hue },
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{ rgb_matrix_increase_sat, rgb_matrix_decrease_sat },
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{ rgb_matrix_increase_val, rgb_matrix_decrease_val },
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{ rgb_matrix_increase_speed, rgb_matrix_decrease_speed },
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{ rgb_matrix_step, rgb_matrix_step_reverse },
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{ rgb_matrix_increase_flags, rgb_matrix_decrease_flags }
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};
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#endif
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#ifdef ENCODER_ENABLE
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a)/sizeof(pin_t))
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const uint16_t PROGMEM encoders[][NUMBER_OF_ENCODERS * 2][2] = {
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[_QWERTY] = ENCODER_LAYOUT( \
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KC_VOLU, KC_VOLD,
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KC_VOLU, KC_VOLD
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),
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[_COLEMAK] = ENCODER_LAYOUT( \
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_______, _______,
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_______, _______
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),
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[_FN] = ENCODER_LAYOUT( \
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_______, _______,
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_______, _______
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),
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[_ADJ] = ENCODER_LAYOUT( \
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_______, _______,
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_______, _______
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)
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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} else if (index == 1) { /* Second encoder*/
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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if (!is_keyboard_master())
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return;
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#ifdef RGB_OLED_MENU
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if (index == RGB_OLED_MENU) {
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(*rgb_matrix_functions[rgb_encoder_state][clockwise])();
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} else
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#endif
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{
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uint8_t layer = biton32(layer_state);
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uint16_t keycode = encoders[layer][index][clockwise];
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while (keycode == KC_TRANSPARENT && layer > 0)
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{
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layer--;
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if ((layer_state & (1 << layer)) != 0)
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keycode = encoders[layer][index][clockwise];
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}
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if (keycode != KC_TRANSPARENT)
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tap_code16(keycode);
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}
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}
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#endif
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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static uint16_t reset_timer;
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if(record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_FN);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_FN);
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TOG_STATUS = false;
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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#elif defined(RGB_MATRIX_ENABLE)
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if (record->event.pressed) {
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eeconfig_update_rgb_matrix_default();
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}
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#endif
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return false;
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case RESET:
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if (record->event.pressed) {
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reset_timer = timer_read();
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} else {
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if (timer_elapsed(reset_timer) >= 500) {
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reset_keyboard();
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}
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}
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return false;
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#if defined(RGB_MATRIX_ENABLE) && defined(KEYBOARD_rgbkb_sol_rev2)
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case RGB_TOG:
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if (record->event.pressed) {
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rgb_matrix_increase_flags();
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}
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return false;
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#endif
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case RGB_MENU:
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#ifdef RGB_OLED_MENU
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if (record->event.pressed) {
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if (get_mods() & MOD_MASK_SHIFT) {
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rgb_encoder_state = (rgb_encoder_state - 1);
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if (rgb_encoder_state > 5) {
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rgb_encoder_state = 5;
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}
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} else {
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rgb_encoder_state = (rgb_encoder_state + 1) % 6;
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}
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}
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#endif
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return false;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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// OLED Driver Logic
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!has_usb())
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return OLED_ROTATION_180; // flip 180 for offhand
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if (is_keyboard_master())
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return OLED_ROTATION_90;
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return rotation;
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}
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|
@ -255,62 +308,63 @@ static void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0
|
||||
};
|
||||
oled_write_P(sol_logo, false);
|
||||
}
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_FN (1<<_FN)
|
||||
#define L_ADJ (1<<_ADJ)
|
||||
#define L_ADJ_TRI (L_ADJ|L_FN)
|
||||
|
||||
static void render_status(void) {
|
||||
// Render to mode icon
|
||||
static const char PROGMEM mode_logo[4][4] = {
|
||||
{0x95,0x96,0x0a,0},
|
||||
{0xb5,0xb6,0x0a,0},
|
||||
{0x97,0x98,0x0a,0},
|
||||
{0xb7,0xb8,0x0a,0} };
|
||||
static const char PROGMEM sol_icon[] = {
|
||||
0x9b,0x9c,0x9d,0x9e,0x9f,
|
||||
0xbb,0xbc,0xbd,0xbe,0xbf,
|
||||
0xdb,0xdc,0xdd,0xde,0xdf,0
|
||||
};
|
||||
oled_write_P(sol_icon, false);
|
||||
|
||||
if (keymap_config.swap_lalt_lgui != false) {
|
||||
oled_write_P(mode_logo[0], false);
|
||||
oled_write_P(mode_logo[1], false);
|
||||
} else {
|
||||
oled_write_P(mode_logo[2], false);
|
||||
oled_write_P(mode_logo[3], false);
|
||||
}
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
oled_write_P(PSTR("Layer: "), false);
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
// Define layers here
|
||||
oled_write_P(PSTR("Layer"), false);
|
||||
switch (biton32(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("BASE "), false);
|
||||
break;
|
||||
case L_FN:
|
||||
oled_write_P(PSTR("FN \n"), false);
|
||||
case _COLEMAK:
|
||||
oled_write_P(PSTR("CLMK "), false);
|
||||
break;
|
||||
case L_ADJ:
|
||||
case L_ADJ_TRI:
|
||||
oled_write_P(PSTR("ADJ \n"), false);
|
||||
case _FN:
|
||||
oled_write_P(PSTR("FN "), false);
|
||||
break;
|
||||
case _ADJ:
|
||||
oled_write_P(PSTR("ADJ "), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_P(PSTR("UNDEF \n"), false);
|
||||
oled_write_P(PSTR("UNDEF"), false);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
uint8_t led_usb_state = host_keyboard_leds();
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
|
||||
uint8_t led_state = host_keyboard_leds();
|
||||
oled_write_P(PSTR("-----"), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
|
||||
|
||||
#ifdef RGB_OLED_MENU
|
||||
static char buffer[31] = { 0 };
|
||||
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
|
||||
buffer[4 + rgb_encoder_state * 5] = '<';
|
||||
|
||||
oled_write_P(PSTR("-----"), false);
|
||||
oled_write(buffer, false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void oled_task_user(void) {
|
||||
if (is_keyboard_master())
|
||||
if (is_keyboard_master()) {
|
||||
render_status();
|
||||
else
|
||||
} else {
|
||||
render_logo();
|
||||
oled_scroll_left();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue