[Keymap] Add uqs' keymaps for various boards and ploopy mouse (#16265)
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keyboards/ploopyco/mouse/keymaps/uqs/keymap.c
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36
keyboards/ploopyco/mouse/keymaps/uqs/keymap.c
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// Copyright 2022 Ulrich Spörlein (@uqs)
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// SPDX-License-Identifier: GPL-2.0-or-later
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// vi:et sw=4:
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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DBL_CLK_NO = SAFE_RANGE,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// This works fine in xev(1) or a browser, but not in the game where I
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// would want it. Maybe need to increase the delay? Also needs to be
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// rewritten to use Deferred Execution.
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case DBL_CLK_NO:
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if (record->event.pressed) {
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tap_code(KC_BTN2);
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wait_ms(150);
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tap_code(KC_BTN2);
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wait_ms(300);
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tap_code(KC_N);
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}
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return false;
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}
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return true;
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}
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// Layout is:
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// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters
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[1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1
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};
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