LED Matrix: Effects! (#12651)
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26 changed files with 554 additions and 16 deletions
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quantum/led_matrix_runners/effect_runner_reactive_splash.h
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quantum/led_matrix_runners/effect_runner_reactive_splash.h
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#pragma once
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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typedef uint8_t (*reactive_splash_f)(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
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bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
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LED_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t count = g_last_hit_tracker.count;
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for (uint8_t i = led_min; i < led_max; i++) {
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LED_MATRIX_TEST_LED_FLAGS();
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uint8_t val = 0;
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for (uint8_t j = start; j < count; j++) {
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int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
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int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], led_matrix_eeconfig.speed);
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val = effect_func(val, dx, dy, dist, tick);
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}
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led_matrix_set_value(i, scale8(val, led_matrix_eeconfig.val));
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // LED_MATRIX_KEYREACTIVE_ENABLED
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