LED Matrix: Effects! (#12651)
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26 changed files with 554 additions and 16 deletions
24
quantum/led_matrix_animations/alpha_mods_anim.h
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24
quantum/led_matrix_animations/alpha_mods_anim.h
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#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
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LED_MATRIX_EFFECT(ALPHAS_MODS)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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// alphas = val1, mods = val2
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bool ALPHAS_MODS(effect_params_t* params) {
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LED_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t val1 = led_matrix_eeconfig.val;
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uint8_t val2 = val1 + led_matrix_eeconfig.speed;
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for (uint8_t i = led_min; i < led_max; i++) {
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LED_MATRIX_TEST_LED_FLAGS();
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if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
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led_matrix_set_value(i, val2);
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} else {
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led_matrix_set_value(i, val1);
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}
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_ALPHAS_MODS
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15
quantum/led_matrix_animations/band_anim.h
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quantum/led_matrix_animations/band_anim.h
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#ifndef DISABLE_LED_MATRIX_BAND
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LED_MATRIX_EFFECT(BAND)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t BAND_math(uint8_t val, uint8_t i, uint8_t time) {
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int16_t v = val - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
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return scale8(v < 0 ? 0 : v, val);
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}
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bool BAND(effect_params_t* params) {
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return effect_runner_i(params, &BAND_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_BAND
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14
quantum/led_matrix_animations/band_pinwheel_anim.h
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quantum/led_matrix_animations/band_pinwheel_anim.h
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#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
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LED_MATRIX_EFFECT(BAND_PINWHEEL)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t BAND_PINWHEEL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t time) {
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return scale8(val - time - atan2_8(dy, dx) * 3, val);
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}
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bool BAND_PINWHEEL(effect_params_t* params) {
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return effect_runner_dx_dy(params, &BAND_PINWHEEL_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_BAND_PINWHEEL
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14
quantum/led_matrix_animations/band_spiral_anim.h
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quantum/led_matrix_animations/band_spiral_anim.h
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#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
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LED_MATRIX_EFFECT(BAND_SPIRAL)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t BAND_SPIRAL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
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return scale8(val + dist - time - atan2_8(dy, dx), val);
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}
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bool BAND_SPIRAL(effect_params_t* params) {
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return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_BAND_SPIRAL
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19
quantum/led_matrix_animations/breathing_anim.h
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quantum/led_matrix_animations/breathing_anim.h
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#ifndef DISABLE_LED_MATRIX_BREATHING
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LED_MATRIX_EFFECT(BREATHING)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BREATHING(effect_params_t* params) {
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LED_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t val = led_matrix_eeconfig.val;
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uint16_t time = scale16by8(g_led_timer, led_matrix_eeconfig.speed / 8);
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val = scale8(abs8(sin8(time) - 128) * 2, val);
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for (uint8_t i = led_min; i < led_max; i++) {
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LED_MATRIX_TEST_LED_FLAGS();
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led_matrix_set_value(i, val);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_BREATHING
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14
quantum/led_matrix_animations/cycle_left_right_anim.h
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quantum/led_matrix_animations/cycle_left_right_anim.h
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#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
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LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t CYCLE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) {
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return scale8(g_led_config.point[i].x - time, val);
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}
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bool CYCLE_LEFT_RIGHT(effect_params_t* params) {
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return effect_runner_i(params, &CYCLE_LEFT_RIGHT_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
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14
quantum/led_matrix_animations/cycle_out_in_anim.h
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quantum/led_matrix_animations/cycle_out_in_anim.h
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#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
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LED_MATRIX_EFFECT(CYCLE_OUT_IN)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t CYCLE_OUT_IN_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
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return scale8(3 * dist / 2 + time, val);
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}
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bool CYCLE_OUT_IN(effect_params_t* params) {
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return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_CYCLE_OUT_IN
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14
quantum/led_matrix_animations/cycle_up_down_anim.h
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quantum/led_matrix_animations/cycle_up_down_anim.h
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#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
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LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t CYCLE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) {
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return scale8(g_led_config.point[i].y - time, val);
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}
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bool CYCLE_UP_DOWN(effect_params_t* params) {
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return effect_runner_i(params, &CYCLE_UP_DOWN_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_CYCLE_UP_DOWN
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14
quantum/led_matrix_animations/dual_beacon_anim.h
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quantum/led_matrix_animations/dual_beacon_anim.h
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#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
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LED_MATRIX_EFFECT(DUAL_BEACON)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t DUAL_BEACON_math(uint8_t val, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
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return scale8(((g_led_config.point[i].y - k_led_matrix_center.y) * cos + (g_led_config.point[i].x - k_led_matrix_center.x) * sin) / 128, val);
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}
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bool DUAL_BEACON(effect_params_t* params) {
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return effect_runner_sin_cos_i(params, &DUAL_BEACON_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_DUAL_BEACON
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18
quantum/led_matrix_animations/led_matrix_effects.inc
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quantum/led_matrix_animations/led_matrix_effects.inc
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// Add your new core led matrix effect here, order determins enum order, requires "led_matrix_animations/ directory
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#include "led_matrix_animations/solid_anim.h"
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#include "led_matrix_animations/alpha_mods_anim.h"
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#include "led_matrix_animations/breathing_anim.h"
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#include "led_matrix_animations/band_anim.h"
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#include "led_matrix_animations/band_pinwheel_anim.h"
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#include "led_matrix_animations/band_spiral_anim.h"
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#include "led_matrix_animations/cycle_left_right_anim.h"
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#include "led_matrix_animations/cycle_up_down_anim.h"
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#include "led_matrix_animations/cycle_out_in_anim.h"
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#include "led_matrix_animations/dual_beacon_anim.h"
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#include "led_matrix_animations/solid_reactive_simple_anim.h"
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#include "led_matrix_animations/solid_reactive_wide.h"
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#include "led_matrix_animations/solid_reactive_cross.h"
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#include "led_matrix_animations/solid_reactive_nexus.h"
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#include "led_matrix_animations/solid_splash_anim.h"
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#include "led_matrix_animations/wave_left_right_anim.h"
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#include "led_matrix_animations/wave_up_down_anim.h"
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15
quantum/led_matrix_animations/solid_anim.h
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quantum/led_matrix_animations/solid_anim.h
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LED_MATRIX_EFFECT(SOLID)
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#ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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bool SOLID(effect_params_t* params) {
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LED_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t val = led_matrix_eeconfig.val;
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for (uint8_t i = led_min; i < led_max; i++) {
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LED_MATRIX_TEST_LED_FLAGS();
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led_matrix_set_value(i, val);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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quantum/led_matrix_animations/solid_reactive_cross.h
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quantum/led_matrix_animations/solid_reactive_cross.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
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# endif
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick + dist;
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dx = dx < 0 ? dx * -1 : dx;
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dy = dy < 0 ? dy * -1 : dy;
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dx = dx * 16 > 255 ? 255 : dx * 16;
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dy = dy * 16 > 255 ? 255 : dy * 16;
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effect += dx > dy ? dy : dx;
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if (effect > 255) effect = 255;
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
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return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
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}
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
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return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
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}
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# endif
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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# endif // !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
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#endif // LED_MATRIX_KEYREACTIVE_ENABLED
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36
quantum/led_matrix_animations/solid_reactive_nexus.h
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quantum/led_matrix_animations/solid_reactive_nexus.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
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# endif
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick - dist;
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if (effect > 255) effect = 255;
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if (dist > 72) effect = 255;
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if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
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return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
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}
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
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return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
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}
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# endif
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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# endif // !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
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#endif // LED_MATRIX_KEYREACTIVE_ENABLED
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16
quantum/led_matrix_animations/solid_reactive_simple_anim.h
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quantum/led_matrix_animations/solid_reactive_simple_anim.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t SOLID_REACTIVE_SIMPLE_math(uint8_t val, uint16_t offset) {
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return scale8(255 - offset, val);
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}
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bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
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return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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# endif // DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
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#endif // LED_MATRIX_KEYREACTIVE_ENABLED
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34
quantum/led_matrix_animations/solid_reactive_wide.h
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quantum/led_matrix_animations/solid_reactive_wide.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
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# endif
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick + dist * 5;
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if (effect > 255) effect = 255;
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
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return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
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}
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
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return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
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}
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# endif
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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# endif // !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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#endif // LED_MATRIX_KEYREACTIVE_ENABLED
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34
quantum/led_matrix_animations/solid_splash_anim.h
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quantum/led_matrix_animations/solid_splash_anim.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
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# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
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LED_MATRIX_EFFECT(SOLID_SPLASH)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
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LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
|
||||
# endif
|
||||
|
||||
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
|
||||
uint16_t effect = tick - dist;
|
||||
if (effect > 255) effect = 255;
|
||||
return qadd8(val, 255 - effect);
|
||||
}
|
||||
|
||||
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
|
||||
bool SOLID_SPLASH(effect_params_t* params) {
|
||||
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
|
||||
}
|
||||
# endif
|
||||
|
||||
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
|
||||
bool SOLID_MULTISPLASH(effect_params_t* params) {
|
||||
return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
|
||||
}
|
||||
# endif
|
||||
|
||||
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
# endif // !defined(DISABLE_LED_MATRIX_SPLASH) && !defined(DISABLE_LED_MATRIX_MULTISPLASH)
|
||||
#endif // LED_MATRIX_KEYREACTIVE_ENABLED
|
14
quantum/led_matrix_animations/wave_left_right_anim.h
Normal file
14
quantum/led_matrix_animations/wave_left_right_anim.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
|
||||
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
|
||||
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
static uint8_t WAVE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) {
|
||||
return scale8(sin8(g_led_config.point[i].x - time), val);
|
||||
}
|
||||
|
||||
bool WAVE_LEFT_RIGHT(effect_params_t* params) {
|
||||
return effect_runner_i(params, &WAVE_LEFT_RIGHT_math);
|
||||
}
|
||||
|
||||
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
|
14
quantum/led_matrix_animations/wave_up_down_anim.h
Normal file
14
quantum/led_matrix_animations/wave_up_down_anim.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
|
||||
LED_MATRIX_EFFECT(WAVE_UP_DOWN)
|
||||
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
static uint8_t WAVE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) {
|
||||
return scale8(sin8(g_led_config.point[i].y - time), val);
|
||||
}
|
||||
|
||||
bool WAVE_UP_DOWN(effect_params_t* params) {
|
||||
return effect_runner_i(params, &WAVE_UP_DOWN_math);
|
||||
}
|
||||
|
||||
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // DISABLE_LED_MATRIX_WAVE_UP_DOWN
|
Loading…
Add table
Add a link
Reference in a new issue