[Keymap] Drashna Keymap updates for 0.21.0 (#21073)
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71 changed files with 1609 additions and 2215 deletions
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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#undef MATRIX_COL_PINS
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#define MATRIX_COL_PINS \
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{ A3, A2, A1, A0, B13, B14, B15, B9, B3, B2, B4, A10, A9 }
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#undef MATRIX_ROW_PINS
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#define MATRIX_ROW_PINS \
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{ B7, B1, B0 }
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#define WS2812_DI_PIN B10
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#define RGBLED_NUM 15
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#define SOLENOID_PIN B11
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#define AUDIO_PIN A5
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#define AUDIO_PIN_ALT A4
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#define AUDIO_PIN_ALT_AS_NEGATIVE
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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/*
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* The `LAYOUT_base` macro is a template to allow the use of identical
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* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
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* that there is no need to set them up for each layout, and modify all of
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* them if I want to change them. This helps to keep consistency and ease
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* of use. K## is a placeholder to pass through the individual keycodes
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*/
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// clang-format off
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_wrapper( \
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KC_ESC, K01, K02, K03, K04, K05, KC_NO, K06, K07, K08, K09, K0A, KC_DEL, \
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ALT_T(KC_TAB), K11, K12, K13, K14, K15, KC_BSPC, K16, K17, K18, K19, K1A, RALT_T(K1B), \
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KC_MLSF, CTL_T(K21), K22, K23, K24, LT(_LOWER,K25), KC_SPC, LT(_RAISE,K26), K27, K28, K29, RCTL_T(K2A), KC_ENT \
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)
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#define LAYOUT_base_wrapper(...) LAYOUT_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
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______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
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______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
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______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
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),
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[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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[_LOWER] = LAYOUT_wrapper(
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KC_TILD, _________________LOWER_L1__________________, _______, _________________LOWER_R1__________________, KC_BSPC,
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KC_DEL, _________________LOWER_L2__________________, _______, _________________LOWER_R2__________________, KC_PIPE,
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_______, _________________LOWER_L3__________________, _______, _________________LOWER_R3__________________, _______
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),
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[_RAISE] = LAYOUT_wrapper(
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KC_GRV, _________________RAISE_L1__________________, _______, _________________RAISE_R1__________________, KC_BSPC,
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KC_DEL, _________________RAISE_L2__________________, _______, _________________RAISE_R2__________________, KC_BSLS,
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_______, _________________RAISE_L3__________________, _______, _________________RAISE_R3__________________, _______
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),
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[_ADJUST] = LAYOUT_wrapper(
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QK_MAKE, _________________ADJUST_L1_________________, KC_NUKE, _________________ADJUST_R1_________________, QK_BOOT,
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VRSN, _________________ADJUST_L2_________________, MG_NKRO, _________________ADJUST_R2_________________, EE_CLR,
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TG_MODS, _________________ADJUST_L3_________________, KC_RGB_T,_________________ADJUST_R3_________________, RGB_IDL
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)
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};
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// clang-format on
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# @drashna's keymap for the C39
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HERE BE DRAGONS
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# MCU name
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MCU = STM32F303
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BOARD = QMK_PROTON_C
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# Bootloader selection
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BOOTLOADER = stm32-dfu
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = yes
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COMMAND_ENABLE = yes
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NKRO_ENABLE = yes
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AUDIO_ENABLE = yes
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UNICODE_ENABLE = yes
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HAPTIC_ENABLE = yes
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HAPTIC_DRIVER = SOLENOID
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RGBLIGHT_STARTUP_ANIMATION = yes
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