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[Keymap] Drashna Keymap updates for 0.21.0 (#21073)

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Drashna Jael're 2023-05-31 11:44:06 -07:00 committed by GitHub
parent 1411c79aef
commit 3a3e5abac9
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71 changed files with 1609 additions and 2215 deletions

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#undef MATRIX_COL_PINS
#define MATRIX_COL_PINS \
{ A3, A2, A1, A0, B13, B14, B15, B9, B3, B2, B4, A10, A9 }
#undef MATRIX_ROW_PINS
#define MATRIX_ROW_PINS \
{ B7, B1, B0 }
#define WS2812_DI_PIN B10
#define RGBLED_NUM 15
#define SOLENOID_PIN B11
#define AUDIO_PIN A5
#define AUDIO_PIN_ALT A4
#define AUDIO_PIN_ALT_AS_NEGATIVE

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
/*
* The `LAYOUT_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, KC_NO, K06, K07, K08, K09, K0A, KC_DEL, \
ALT_T(KC_TAB), K11, K12, K13, K14, K15, KC_BSPC, K16, K17, K18, K19, K1A, RALT_T(K1B), \
KC_MLSF, CTL_T(K21), K22, K23, K24, LT(_LOWER,K25), KC_SPC, LT(_RAISE,K26), K27, K28, K29, RCTL_T(K2A), KC_ENT \
)
#define LAYOUT_base_wrapper(...) LAYOUT_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_LOWER] = LAYOUT_wrapper(
KC_TILD, _________________LOWER_L1__________________, _______, _________________LOWER_R1__________________, KC_BSPC,
KC_DEL, _________________LOWER_L2__________________, _______, _________________LOWER_R2__________________, KC_PIPE,
_______, _________________LOWER_L3__________________, _______, _________________LOWER_R3__________________, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_GRV, _________________RAISE_L1__________________, _______, _________________RAISE_R1__________________, KC_BSPC,
KC_DEL, _________________RAISE_L2__________________, _______, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _________________RAISE_R3__________________, _______
),
[_ADJUST] = LAYOUT_wrapper(
QK_MAKE, _________________ADJUST_L1_________________, KC_NUKE, _________________ADJUST_R1_________________, QK_BOOT,
VRSN, _________________ADJUST_L2_________________, MG_NKRO, _________________ADJUST_R2_________________, EE_CLR,
TG_MODS, _________________ADJUST_L3_________________, KC_RGB_T,_________________ADJUST_R3_________________, RGB_IDL
)
};
// clang-format on

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# @drashna's keymap for the C39
HERE BE DRAGONS

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# MCU name
MCU = STM32F303
BOARD = QMK_PROTON_C
# Bootloader selection
BOOTLOADER = stm32-dfu
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
NKRO_ENABLE = yes
AUDIO_ENABLE = yes
UNICODE_ENABLE = yes
HAPTIC_ENABLE = yes
HAPTIC_DRIVER = SOLENOID
RGBLIGHT_STARTUP_ANIMATION = yes