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[Core] Add Layer Lock feature (#23430)

Co-authored-by: Daniel <1767914+iamdanielv@users.noreply.github.com>
Co-authored-by: Pascal Getreuer <getreuer@google.com>
Co-authored-by: Pascal Getreuer <50221757+getreuer@users.noreply.github.com>
This commit is contained in:
Drashna Jael're 2024-11-20 22:31:54 -08:00 committed by GitHub
parent 39161b9ee7
commit 36b5559b99
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
20 changed files with 871 additions and 2 deletions

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@ -140,6 +140,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef OS_DETECTION_ENABLE
# include "os_detection.h"
#endif
#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
# include "layer_lock.h"
#endif // LAYER_LOCK_ENABLE
static uint32_t last_input_modification_time = 0;
uint32_t last_input_activity_time(void) {
@ -655,6 +658,10 @@ void quantum_task(void) {
#ifdef SECURE_ENABLE
secure_task();
#endif
#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_task();
#endif
}
/** \brief Main task that is repeatedly called as fast as possible. */

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@ -759,6 +759,7 @@ enum qk_keycode_defines {
QK_TRI_LAYER_UPPER = 0x7C78,
QK_REPEAT_KEY = 0x7C79,
QK_ALT_REPEAT_KEY = 0x7C7A,
QK_LAYER_LOCK = 0x7C7B,
QK_KB_0 = 0x7E00,
QK_KB_1 = 0x7E01,
QK_KB_2 = 0x7E02,
@ -1445,6 +1446,7 @@ enum qk_keycode_defines {
TL_UPPR = QK_TRI_LAYER_UPPER,
QK_REP = QK_REPEAT_KEY,
QK_AREP = QK_ALT_REPEAT_KEY,
QK_LLCK = QK_LAYER_LOCK,
};
// Range Helpers
@ -1501,7 +1503,7 @@ enum qk_keycode_defines {
#define IS_UNDERGLOW_KEYCODE(code) ((code) >= QK_UNDERGLOW_TOGGLE && (code) <= QK_UNDERGLOW_SPEED_DOWN)
#define IS_RGB_KEYCODE(code) ((code) >= RGB_MODE_PLAIN && (code) <= RGB_MODE_TWINKLE)
#define IS_RGB_MATRIX_KEYCODE(code) ((code) >= QK_RGB_MATRIX_ON && (code) <= QK_RGB_MATRIX_SPEED_DOWN)
#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_ALT_REPEAT_KEY)
#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_LAYER_LOCK)
#define IS_KB_KEYCODE(code) ((code) >= QK_KB_0 && (code) <= QK_KB_31)
#define IS_USER_KEYCODE(code) ((code) >= QK_USER_0 && (code) <= QK_USER_31)
@ -1527,6 +1529,6 @@ enum qk_keycode_defines {
#define UNDERGLOW_KEYCODE_RANGE QK_UNDERGLOW_TOGGLE ... QK_UNDERGLOW_SPEED_DOWN
#define RGB_KEYCODE_RANGE RGB_MODE_PLAIN ... RGB_MODE_TWINKLE
#define RGB_MATRIX_KEYCODE_RANGE QK_RGB_MATRIX_ON ... QK_RGB_MATRIX_SPEED_DOWN
#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_ALT_REPEAT_KEY
#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_LAYER_LOCK
#define KB_KEYCODE_RANGE QK_KB_0 ... QK_KB_31
#define USER_KEYCODE_RANGE QK_USER_0 ... QK_USER_31

81
quantum/layer_lock.c Normal file
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@ -0,0 +1,81 @@
// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "layer_lock.h"
#include "quantum_keycodes.h"
#ifndef NO_ACTION_LAYER
// The current lock state. The kth bit is on if layer k is locked.
layer_state_t locked_layers = 0;
// Layer Lock timer to disable layer lock after X seconds inactivity
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
uint32_t layer_lock_timer = 0;
void layer_lock_task(void) {
if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
layer_lock_all_off();
layer_lock_timer = timer_read32();
}
}
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
bool is_layer_locked(uint8_t layer) {
return locked_layers & ((layer_state_t)1 << layer);
}
void layer_lock_invert(uint8_t layer) {
const layer_state_t mask = (layer_state_t)1 << layer;
if ((locked_layers & mask) == 0) { // Layer is being locked.
# ifndef NO_ACTION_ONESHOT
if (layer == get_oneshot_layer()) {
reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
}
# endif // NO_ACTION_ONESHOT
layer_on(layer);
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_timer = timer_read32();
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
} else { // Layer is being unlocked.
layer_off(layer);
}
layer_lock_set_kb(locked_layers ^= mask);
}
// Implement layer_lock_on/off by deferring to layer_lock_invert.
void layer_lock_on(uint8_t layer) {
if (!is_layer_locked(layer)) {
layer_lock_invert(layer);
}
}
void layer_lock_off(uint8_t layer) {
if (is_layer_locked(layer)) {
layer_lock_invert(layer);
}
}
void layer_lock_all_off(void) {
layer_and(~locked_layers);
locked_layers = 0;
layer_lock_set_kb(locked_layers);
}
__attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) {
return layer_lock_set_user(locked_layers);
}
__attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) {
return true;
}
#endif // NO_ACTION_LAYER

135
quantum/layer_lock.h Normal file
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@ -0,0 +1,135 @@
// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file layer_lock.h
* @brief Layer Lock, a key to stay in the current layer.
*
* Overview
* --------
*
* Layers are often accessed by holding a button, e.g. with a momentary layer
* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
* want to "lock" or "toggle" the layer so that it stays on without having to
* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
* but here is an alternative.
*
* This library implements a "Layer Lock key". When tapped, it "locks" the
* highest layer to stay active, assuming the layer was activated by one of the
* following keys:
*
* * `MO(layer)` momentary layer switch
* * `LT(layer, key)` layer tap
* * `OSL(layer)` one-shot layer
* * `TT(layer)` layer tap toggle
* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
*
* Tapping the Layer Lock key again unlocks and turns off the layer.
*
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
* manually calling `layer_off(layer)` will override and unlock the layer.
*
* Configuration
* -------------
*
* Optionally, a timeout may be defined so that Layer Lock disables
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
*
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
*
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
*
* void matrix_scan_user(void) {
* layer_lock_task();
* // Other tasks...
* }
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "action_layer.h"
#include "action_util.h"
/**
* Handler function for Layer Lock.
*
* In your keymap, define a custom keycode to use for Layer Lock. Then handle
* Layer Lock from your `process_record_user` function by calling
* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
*
* #include "features/layer_lock.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
* // Your macros ...
*
* return true;
* }
*/
#ifndef NO_ACTION_LAYER
/** Returns true if `layer` is currently locked. */
bool is_layer_locked(uint8_t layer);
/** Locks and turns on `layer`. */
void layer_lock_on(uint8_t layer);
/** Unlocks and turns off `layer`. */
void layer_lock_off(uint8_t layer);
/** Unlocks and turns off all locked layers. */
void layer_lock_all_off(void);
/** Toggles whether `layer` is locked. */
void layer_lock_invert(uint8_t layer);
/**
* Optional callback that gets called when a layer is locked or unlocked.
*
* This is useful to represent the current lock state, e.g. by setting an LED or
* playing a sound. In your keymap, define
*
* void layer_lock_set_user(layer_state_t locked_layers) {
* // Do something like `set_led(is_layer_locked(NAV));`
* }
*
* @param locked_layers Bitfield in which the kth bit represents whether the
* kth layer is on.
*/
bool layer_lock_set_kb(layer_state_t locked_layers);
bool layer_lock_set_user(layer_state_t locked_layers);
void layer_lock_task(void);
#else // NO_ACTION_LAYER
static inline bool is_layer_locked(uint8_t layer) {
return false;
}
static inline void layer_lock_on(uint8_t layer) {}
static inline void layer_lock_off(uint8_t layer) {}
static inline void layer_lock_all_off(void) {}
static inline void layer_lock_invert(uint8_t layer) {}
static inline bool layer_lock_set_kb(layer_state_t locked_layers) {
return true;
}
static inline bool layer_lock_set_user(layer_state_t locked_layers) {
return true;
}
static inline void layer_lock_task(void) {}
#endif // NO_ACTION_LAYER

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@ -0,0 +1,95 @@
// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file layer_lock.c
* @brief Layer Lock implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#include "layer_lock.h"
#include "process_layer_lock.h"
#include "quantum_keycodes.h"
#include "action_util.h"
// The current lock state. The kth bit is on if layer k is locked.
extern layer_state_t locked_layers;
#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
extern uint32_t layer_lock_timer;
#endif
// Handles an event on an `MO` or `TT` layer switch key.
static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
}
return false; // Skip default handling.
}
return true;
}
bool process_layer_lock(uint16_t keycode, keyrecord_t* record) {
#ifndef NO_ACTION_LAYER
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_timer = timer_read32();
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
// The intention is that locked layers remain on. If something outside of
// this feature turned any locked layers off, unlock them.
if ((locked_layers & ~layer_state) != 0) {
layer_lock_set_kb(locked_layers &= layer_state);
}
if (keycode == QK_LAYER_LOCK) {
if (record->event.pressed) { // The layer lock key was pressed.
layer_lock_invert(get_highest_layer(layer_state));
}
return false;
}
switch (keycode) {
case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
} else { // On release, clear the mods.
clear_mods();
send_keyboard_report();
}
return false; // Skip default handling.
}
} break;
# ifndef NO_ACTION_TAPPING
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
if (record->tap.count == 0 && !record->event.pressed && is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
// Release event on a held layer-tap key where the layer is locked.
return false; // Skip default handling so that layer stays on.
}
break;
# endif // NO_ACTION_TAPPING
}
#endif // NO_ACTION_LAYER
return true;
}

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@ -0,0 +1,69 @@
// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file layer_lock.h
* @brief Layer Lock, a key to stay in the current layer.
*
* Overview
* --------
*
* Layers are often accessed by holding a button, e.g. with a momentary layer
* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
* want to "lock" or "toggle" the layer so that it stays on without having to
* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
* but here is an alternative.
*
* This library implements a "Layer Lock key". When tapped, it "locks" the
* highest layer to stay active, assuming the layer was activated by one of the
* following keys:
*
* * `MO(layer)` momentary layer switch
* * `LT(layer, key)` layer tap
* * `OSL(layer)` one-shot layer
* * `TT(layer)` layer tap toggle
* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
*
* Tapping the Layer Lock key again unlocks and turns off the layer.
*
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
* manually calling `layer_off(layer)` will override and unlock the layer.
*
* Configuration
* -------------
*
* Optionally, a timeout may be defined so that Layer Lock disables
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
*
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
*
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
*
* void matrix_scan_user(void) {
* layer_lock_task();
* // Other tasks...
* }
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
bool process_layer_lock(uint16_t keycode, keyrecord_t* record);

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@ -76,6 +76,10 @@
# include "process_unicode_common.h"
#endif
#ifdef LAYER_LOCK_ENABLE
# include "process_layer_lock.h"
#endif // LAYER_LOCK_ENABLE
#ifdef AUDIO_ENABLE
# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
@ -400,6 +404,9 @@ bool process_record_quantum(keyrecord_t *record) {
#ifdef TRI_LAYER_ENABLE
process_tri_layer(keycode, record) &&
#endif
#ifdef LAYER_LOCK_ENABLE
process_layer_lock(keycode, record) &&
#endif
#ifdef BLUETOOTH_ENABLE
process_connection(keycode, record) &&
#endif

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@ -240,6 +240,10 @@ extern layer_state_t layer_state;
# include "os_detection.h"
#endif
#ifdef LAYER_LOCK_ENABLE
# include "layer_lock.h"
#endif // LAYER_LOCK_ENABLE
void set_single_default_layer(uint8_t default_layer);
void set_single_persistent_default_layer(uint8_t default_layer);