Add timeout option to MODS_ONESHOT #66
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5 changed files with 44 additions and 30 deletions
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@ -100,40 +100,29 @@ void process_action(keyrecord_t *record)
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action.key.mods<<4;
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switch (action.layer_tap.code) {
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#ifndef NO_ACTION_ONESHOT
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case 0x00:
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case MODS_ONESHOT:
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// Oneshot modifier
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if (event.pressed) {
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if (tap_count == 0) {
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dprint("MODS_TAP: Oneshot: add_mods\n");
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register_mods(mods);
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}
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else if (tap_count == 1) {
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dprint("MODS_TAP: Oneshot: start\n");
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set_oneshot_mods(mods);
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}
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else if (tap_count == TAPPING_TOGGLE) {
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dprint("MODS_TAP: Oneshot: toggle\n");
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oneshot_toggle();
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}
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else {
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dprint("MODS_TAP: Oneshot: cancel&add_mods\n");
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// double tap cancels oneshot and works as normal modifier.
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clear_oneshot_mods();
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register_mods(mods);
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}
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} else {
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if (tap_count == 0) {
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dprint("MODS_TAP: Oneshot: cancel/del_mods\n");
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// cancel oneshot on hold
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clear_oneshot_mods();
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unregister_mods(mods);
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}
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else if (tap_count == 1) {
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// Oneshot
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// Retain Oneshot mods
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}
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else {
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dprint("MODS_TAP: Oneshot: del_mods\n");
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// cancel Mods
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clear_oneshot_mods();
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unregister_mods(mods);
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}
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}
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