[Keymap] Drashna's Keymap Update - Display Edition (#9282)
OLED Display fixes Add support for RGBLIGHT Layers Add gaming layer to corn and kyria RGBLight Startup Animation fixes and improvements (uses matrix_scan now!) Pimoroni Trackball support added (IT'S RGB!!!) Fix issues due to code changes
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19 changed files with 332 additions and 188 deletions
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@ -32,6 +32,7 @@
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_SPLIT
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# define RGBLIGHT_LAYERS
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#endif
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// If you are using an Elite C rev3 on the slave side, uncomment the lines below:
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@ -23,7 +23,7 @@ uint8_t is_master;
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LAYOUT_wrapper( \
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KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
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LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
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OS_LSFT, CTL_T(K21), K22, K23, K24, K25, KC_NO, MEH(KC_MINS), TG(_DIABLO), KC_NO, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
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OS_LSFT, CTL_T(K21), K22, K23, K24, K25, TG(_GAMEPAD), MEH(KC_MINS), TG(_DIABLO), KC_CAPS, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
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KC_MUTE, OS_LALT, KC_GRV, KC_SPC, BK_LWER, DL_RAIS, KC_ENT, OS_RGUI, UC(0x03A8), UC(0x2E2E) \
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)
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/* Re-pass though to allow templates to be used */
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@ -85,6 +85,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LSFT, ___________________BLANK___________________, _______, _______, _______, _______, ___________________BLANK___________________, KC_RSFT,
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_______, _______, KC_LALT, _______, _______, _______, _______, KC_RGUI, _______, _______
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),
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[_GAMEPAD] = LAYOUT_wrapper(
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KC_ESC, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
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KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, _______, _______, _______, LALT(KC_PSCR), _______, _______, _______, _______, _______, _______,
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_______, MAGIC_TOGGLE_NKRO, KC_V, KC_SPC, KC_H, _______, _______, _______, _______, _______
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),
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[_DIABLO] = LAYOUT_wrapper(
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KC_ESC, KC_S, KC_I, KC_F, KC_M, KC_T, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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@ -172,3 +180,41 @@ void encoder_update_user(uint8_t index, bool clockwise) {
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}
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}
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#endif
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#ifdef RGBLIGHT_LAYERS
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const rgblight_segment_t PROGMEM shift_layers[] = RGBLIGHT_LAYER_SEGMENTS(
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{ 8, 1, 120, 255, 255},
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{ 18, 1, 120, 255, 255}
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);
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const rgblight_segment_t PROGMEM control_layers[] = RGBLIGHT_LAYER_SEGMENTS(
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{ 6, 1, 0, 255, 255},
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{ 16, 1, 0, 255, 255}
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);
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const rgblight_segment_t PROGMEM alt_layers[] = RGBLIGHT_LAYER_SEGMENTS(
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{ 2, 1, 240, 255, 255},
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{ 17, 1, 250, 255, 255}
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);
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const rgblight_segment_t PROGMEM gui_layers[] = RGBLIGHT_LAYER_SEGMENTS(
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{ 7, 1, 51, 255, 255},
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{ 12, 1, 51, 255, 255}
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);
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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shift_layers,
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control_layers,
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alt_layers,
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gui_layers
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);
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void keyboard_post_init_keymap(void) {
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rgblight_layers = my_rgb_layers;
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}
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void matrix_scan_keymap(void) {
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uint8_t mods = mod_config(get_mods()|get_oneshot_mods());
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rgblight_set_layer_state(0, mods & MOD_MASK_SHIFT);
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rgblight_set_layer_state(1, mods & MOD_MASK_CTRL);
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rgblight_set_layer_state(2, mods & MOD_MASK_ALT);
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rgblight_set_layer_state(3, mods & MOD_MASK_GUI);
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}
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#endif
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@ -1,17 +1,17 @@
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OLED_DRIVER_ENABLE = yes # Enables the use of OLED displays
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ENCODER_ENABLE = yes # ENables the use of one or more encoders
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_STARTUP_ANIMATION = no
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RGBLIGHT_STARTUP_ANIMATION = yes
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no # MIDI support
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UNICODE_ENABLE = yes # Unicode
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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