keymaps for Iris, Planck, Satan, and XD75 (#2747)
* DRambo Planck keymap in Colemak * DRambo Planck keymap in Colemak * Satan GH60 keymap for Bri QWERTY layout with Navigation layer toggled with "Caps Lock" key. * xd75 keymap in Colemak for Mac and Win * DRambo Planck keymap in Colemak * Satan GH60 keymap for Bri QWERTY layout with Navigation layer toggled with "Caps Lock" key. * xd75 keymap in Colemak for Mac and Win * Added Iris Colemak layout for Mac, Windows, and Gaming. * changed comment text * DRambo Planck keymap in Colemak * Satan GH60 keymap for Bri QWERTY layout with Navigation layer toggled with "Caps Lock" key. * xd75 keymap in Colemak for Mac and Win * Added Iris Colemak layout for Mac, Windows, and Gaming. * changed comment text * Added Iris keymap from DavidRambo * Added planck keymap from DavidRambo * Added xd75 keymap from DavidRambo * Added readme
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45
keyboards/iris/keymaps/davidrambo/config.h
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45
keyboards/iris/keymaps/davidrambo/config.h
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define PERMISSIVE_HOLD
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#define PREVENT_STUCK_MODIFIERS
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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/*
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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*/
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#define TAPPING_TERM 200
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#include "../../config.h"
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#endif
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158
keyboards/iris/keymaps/davidrambo/keymap.c
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158
keyboards/iris/keymaps/davidrambo/keymap.c
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@ -0,0 +1,158 @@
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#include "iris.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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//keycode shorthands
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#define KC____ KC_TRNS
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#define KC_SYM MO(3)
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#define KC_MAC TO(0)
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#define KC_PC TO(1)
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#define KC_GM TO(2)
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#define KC_NAV LT(4, KC_TAB)
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#define KC_NAVPC LT(5, KC_TAB)
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//text editor shortcuts for NAV and NAVPC
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#define KC_AL LALT(KC_LEFT)
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#define KC_AR LALT(KC_RGHT)
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#define KC_CL LCTL(KC_LEFT)
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#define KC_CR LCTL(KC_RGHT)
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#define KC_A_BS LALT(KC_BSPC)
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#define KC_C_BS LALT(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Windows
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#define KC_GSL LGUI(S(KC_LEFT))
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#define KC_GSR LGUI(S(KC_RGHT))
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#define KC_CPGD LCTL(KC_PGDN)
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#define KC_CPGU LCTL(KC_PGUP)
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#define KC_CMBS GUI_T(KC_BSPC)
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#define KC_CTBS CTL_T(KC_BSPC)
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#define KC_C_TAB LCTL(KC_TAB)
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#define KC_G_TAB LGUI(KC_TAB)
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#define KC_A_TAB LALT(KC_TAB)
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//layer shorthands
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#define _COLEMAK 0
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#define _PC 1
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#define _GAME 2
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#define _SYMBOL 3
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#define _NAV 4
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#define _NAVPC 5
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enum {
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// SFT_LCK //tapdance declarations
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COLEMAK = 0,
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PC,
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GAME,
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SYMBOL,
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NAV, //Navigation layer for Mac Colemak
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NAVPC, //Navigation layer for PC Colemak
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SFT_LCK //tapdance declaration
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};
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#define KC_SFLK TD(SFT_LCK) // alias for tapdance
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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NAV , A , R , S , T , D , H , N , E , I , O ,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LCTL,LGUI,CMBS, SPC, SYM, LALT
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// `----+----+----' `----+----+----'
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),
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[_PC] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
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LGUI , LCTL , CTBS , ___ , ___ , ___
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),
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[_GAME] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
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TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
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I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
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LALT , LALT , SPC, BSPC, MAC, ___
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),
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[_SYMBOL] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
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BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
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___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
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___ , ___ , A_BS, ___, ___ , ___
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),
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[_NAV] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___
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),
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[_NAVPC] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
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___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___
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),
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};
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// Shift vs. capslock function. From bbaserdem's Planck keymap.
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void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_CAPS);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
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};
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3
keyboards/iris/keymaps/davidrambo/readme.md
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3
keyboards/iris/keymaps/davidrambo/readme.md
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# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
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# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
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# Two Navigation layers, for Mac and Windows Colemak layers respectively.
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7
keyboards/iris/keymaps/davidrambo/rules.mk
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7
keyboards/iris/keymaps/davidrambo/rules.mk
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RGBLIGHT_ENABLE = no
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BACKLIGHT_ENABLE = no
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TAP_DANCE_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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45
keyboards/iris/keymaps/dnrambo/config.h
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45
keyboards/iris/keymaps/dnrambo/config.h
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define PERMISSIVE_HOLD
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#define PREVENT_STUCK_MODIFIERS
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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/*
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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*/
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#define TAPPING_TERM 200
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#include "../../config.h"
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#endif
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158
keyboards/iris/keymaps/dnrambo/keymap.c
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158
keyboards/iris/keymaps/dnrambo/keymap.c
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#include "iris.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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//keycode shorthands
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#define KC____ KC_TRNS
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#define KC_SYM MO(3)
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#define KC_MAC TO(0)
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#define KC_PC TO(1)
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#define KC_GM TO(2)
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#define KC_NAV LT(4, KC_TAB)
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#define KC_NAVPC LT(5, KC_TAB)
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//text editor shortcuts for NAV and NAVPC
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#define KC_AL LALT(KC_LEFT)
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#define KC_AR LALT(KC_RGHT)
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#define KC_CL LCTL(KC_LEFT)
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#define KC_CR LCTL(KC_RGHT)
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#define KC_A_BS LALT(KC_BSPC)
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#define KC_C_BS LALT(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Windows
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#define KC_GSL LGUI(S(KC_LEFT))
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#define KC_GSR LGUI(S(KC_RGHT))
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#define KC_CPGD LCTL(KC_PGDN)
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#define KC_CPGU LCTL(KC_PGUP)
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#define KC_CMBS GUI_T(KC_BSPC)
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#define KC_CTBS CTL_T(KC_BSPC)
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#define KC_C_TAB LCTL(KC_TAB)
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#define KC_G_TAB LGUI(KC_TAB)
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#define KC_A_TAB LALT(KC_TAB)
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//layer shorthands
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#define _COLEMAK 0
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#define _PC 1
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#define _GAME 2
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#define _SYMBOL 3
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#define _NAV 4
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#define _NAVPC 5
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enum {
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// SFT_LCK //tapdance declarations
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COLEMAK = 0,
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PC,
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GAME,
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SYMBOL,
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NAV, //Navigation layer for Mac Colemak
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NAVPC, //Navigation layer for PC Colemak
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SFT_LCK //tapdance declaration
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};
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#define KC_SFLK TD(SFT_LCK) // alias for tapdance
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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NAV , A , R , S , T , D , H , N , E , I , O ,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LCTL,LGUI,CMBS, SPC, SYM, LALT
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// `----+----+----' `----+----+----'
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),
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[_PC] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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|
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
|
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|
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NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
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LGUI , LCTL , CTBS , ___ , ___ , ___
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),
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[_GAME] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
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TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
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|
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I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
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LALT , LALT , SPC, BSPC, MAC, ___
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),
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[_SYMBOL] = KC_KEYMAP(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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|
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LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
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|
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BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
|
||||
|
||||
___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
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|
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___ , ___ , A_BS, ___, ___ , ___
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),
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|
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[_NAV] = KC_KEYMAP(
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|
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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|
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___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
|
||||
|
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___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___
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),
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[_NAVPC] = KC_KEYMAP(
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|
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ ,
|
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|
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___ , ___ , ___ , ___ , ___ , ___
|
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),
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|
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};
|
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|
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// Shift vs. capslock function. From bbaserdem's Planck keymap.
|
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void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
|
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if (state->count == 1) {
|
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register_code (KC_LSFT);
|
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code (KC_LSFT);
|
||||
} else {
|
||||
unregister_code (KC_CAPS);
|
||||
}
|
||||
}
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
//Tap once for Shift, twice for Caps Lock
|
||||
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
|
||||
};
|
3
keyboards/iris/keymaps/dnrambo/readme.md
Normal file
3
keyboards/iris/keymaps/dnrambo/readme.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
|
||||
# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
|
||||
# Two Navigation layers, for Mac and Windows Colemak layers respectively.
|
7
keyboards/iris/keymaps/dnrambo/rules.mk
Normal file
7
keyboards/iris/keymaps/dnrambo/rules.mk
Normal file
|
@ -0,0 +1,7 @@
|
|||
RGBLIGHT_ENABLE = no
|
||||
BACKLIGHT_ENABLE = no
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
Loading…
Add table
Add a link
Reference in a new issue