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Danielo515/redox (#8232)

* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* chore: delete a file that does not make sense anymore

* feat: first redox for danielo

* chore: basic compatibility between redox and my space

* refactor: removed some old stuff

* feat: added go coding symbols

* feat: name control_k and alt_j

* chore: reduce combo term

* feat: improved first layer of redox

* feat: add configurations to the redox

* feat: make alt tab more portable

* feat: small improvements to redox layout

* feat: added leader

* refactor: move leader defs to my userspace config

* chore: movement modified

* feat: more predefined keys and a a new combo

* feat: redox alt tab functionality

* refactor: move alt_tab processing to a separate file

* refactor: early return

* refactor: move process record to a separate file

* format leader function

* chore: backspace on digits layer

* feat: add extra combo

* feat: added more combos

* implement guard proposed by @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: include @drashna placeholder suggestion

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Daniel Rodríguez Rivero 2020-03-12 03:50:19 +01:00 committed by GitHub
parent f2f2afe13b
commit 32d03eef90
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 608 additions and 480 deletions

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@ -1,104 +1,6 @@
#pragma once
#include "quantum.h"
bool handle_macro(uint16_t kc);
bool is_macro (uint16_t kc);
bool process_incremental_macro (uint16_t);
void refresh_incremental_macros (uint16_t);
//**************** KEYCODES *********************//
enum custom_keycodes
{
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
RGB_SLD,
ALT_TAB,
// Macros
ARROW,
F_ARROW,
QWERTY,
GREP,
// Accented characters
AC_A,
AC_E,
AC_I,
AC_O,
// Custom multi-os key-codes
CUT,
COPY,
PASTE,
SAVE,
UNDO,
CHG_LAYOUT,
FIND,
// OTHER OLD STUFF
LOWER,
RAISE,
ADJUST,
MAC_TGL,
MACRO_START, // START OF VSC DECLARATIONS
T_TERM,
FIX_ALL,
BLK_CMNT,
LN_CMNT,
CMD_S_P,
TRI_TICKS,
MACRO_END, // END OF VSC DECLARATIONS
INC_MACROS_START,
INC_MACROS_END,
};
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_F,
_D,
_A,
_S,
_J,
_K,
_MACROS,
_ADJUST,
_SAFE_LAYER
};
// Function letters
#define FN_F LT(_F,KC_F)
#define FN_D LT(_D,KC_D)
#define FN_S LT(_S,KC_S)
#define FN_A LT(_A,KC_A)
#define FN_K LT(_K,KC_K)
#define FN_J LT(_J,KC_J)
#define KC_FN_D FN_D
#define KC_FN_S FN_S
#define KC_FN_F FN_F
#define KC_MACROS OSL(_MACROS)
#define KC_E_COLN LSFT(KC_DOT)
#define KC_E_EQL ES_EQL
#define KC_GUI OSM(MOD_RGUI)
#define KC_R_NUB S(KC_NUBS)
#define KC_E_LT KC_NUBS
#define KC_E_GT S(KC_NUBS)
#define KC_E_TILD ES_TILD
#define KC_E_MINS ES_MINS
#define KC_S_SPC SFT_T(KC_SPC) // Tap for Space, hold for Shift
#define KC_E_OVRR ES_OVRR
#define KC_E_APOS ES_APOS
#define KC_E_IEXL ES_IEXL
// Short hand for complex key combinations
# define WIN_LEFT_HALF LALT(LGUI(KC_LEFT))
# define WIN_RIGHT_HALF LALT(LGUI(KC_RIGHT))
# define WIN_TO_LEFT LALT(LSFT( LGUI(KC_LEFT) ))
# define WIN_TO_RIGHT LALT(LSFT( LGUI(KC_RIGHT) ))
// Ready to use Tap dance definitions, just put them on your layout
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dance.h"