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Bocaj - Third Annual Refactor (Redux) (#10295)

* Reset everything to upstream, reapply Bocaj changes

* Bocaj - address PR comments

* Just in time changes

* Bocaj - Several adjustments after using the layout for a while
This commit is contained in:
Jacob Jerrell 2020-12-06 00:30:27 -06:00 committed by GitHub
parent 6b1f96dca8
commit 3076f86dc1
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24 changed files with 1418 additions and 1007 deletions

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@ -1,5 +1,6 @@
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
Copyright 2020 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -16,70 +17,57 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include QMK_KEYBOARD_H
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
/* Layer Names */
enum userspace_layers {
_WORKMAN = 0,
_WINWORKMAN,
_QWERTY,
_LOWER,
_ADJUST,
_DIABLO,
};
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define BOCAJ_UNICODE_MODE UC_OSX
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define BOCAJ_UNICODE_MODE 2
#include "wrappers.h"
#if defined(RGB_MATRIX_ENABLE)
# include "rgb_matrix_stuff.h"
#endif
/*
define modifiers here, since MOD_* doesn't seem to work for these
*/
/* Define layer names */
enum userspace_layers {
_WORKMAN = 0,
_QWERTY,
_WWORKMAN,
_WQWERTY,
_LOWER,
_RAISE,
_ADJUST,
_MOD,
LAYER_SAFE_RANGE,
};
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tap(uint16_t keycode);
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
// clang-format off
#ifdef KEYBOARD_planck_ez
typedef union {
uint8_t raw;
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;
// If Tap Dancing is enabled, we manage that here.
// If it is not, then we define the KC_D3_# codes gracefully
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // !TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
#endif