Move the logo drawing keyframe to lcd_keyframes
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df67169d42
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4 changed files with 25 additions and 40 deletions
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@ -18,6 +18,7 @@
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#include <string.h>
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#include "action_util.h"
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#include "led.h"
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#include "resources/resources.h"
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bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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@ -154,6 +155,24 @@ bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation,
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return false;
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}
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bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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// Read the uGFX documentation for information how to use the displays
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// http://wiki.ugfx.org/index.php/Main_Page
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gdispClear(White);
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// You can use static variables for things that can't be found in the animation
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// or state structs, here we use the image
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//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
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// if you have full screen image, then just use 128 and 32 for both source and target dimensions
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gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
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return false;
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}
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bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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