Move the logo drawing keyframe to lcd_keyframes
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df67169d42
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3074269c4a
4 changed files with 25 additions and 40 deletions
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@ -46,24 +46,6 @@ typedef enum {
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static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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(void)state;
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// Read the uGFX documentation for information how to use the displays
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// http://wiki.ugfx.org/index.php/Main_Page
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gdispClear(White);
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// You can use static variables for things that can't be found in the animation
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// or state structs, here we use the image
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//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
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// if you have full screen image, then just use 128 and 32 for both source and target dimensions
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gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
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return false;
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}
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// Feel free to modify the animations below, or even add new ones if needed
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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@ -73,7 +55,7 @@ static keyframe_animation_t startup_animation = {
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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display_logo,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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@ -104,7 +86,7 @@ static keyframe_animation_t resume_animation = {
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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display_logo,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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