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[Keyboard] move unikeyboard boards to /unikeyboard (#16081)

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peepeetee 2022-02-01 03:42:53 +08:00 committed by GitHub
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38 changed files with 5 additions and 5 deletions

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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define MASTER_RIGHT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 150

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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//**************** Definitions needed for quad function to work *********************//
enum {
SE_TAP_DANCE = 0
};
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || state->pressed==0) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `xx` instead of `Escape`.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
// Backspace Shift TD
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap se_tap_state = {
.is_press_action = true,
.state = 0
};
void se_finished (qk_tap_dance_state_t *state, void *user_data) {
se_tap_state.state = cur_dance(state);
switch (se_tap_state.state) {
case SINGLE_TAP: register_code(KC_SPC); break;
case SINGLE_HOLD: register_code(KC_ENT); break;
default: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void se_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (se_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_SPC); break;
case SINGLE_HOLD: unregister_code(KC_ENT); break;
default: unregister_code(KC_SPC);
}
se_tap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[SE_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, se_finished, se_reset)
};
// KEYMAP
#define _QWERTY 0
#define _LOWER 1
enum custom_keycodes {
PAREN_MACRO = SAFE_RANGE,
ARROW_MACRO,
PSELF_MACRO
};
// Macros
#define KC_PMAC PAREN_MACRO
#define KC_AMAC ARROW_MACRO
// Holds for layer
#define KC_DEL1 LT(_LOWER, KC_DEL)
#define KC_TAB1 LT(_LOWER, KC_TAB)
// Space on tap, enter on hold.
#define KC_SPNT TD(SE_TAP_DANCE)
#define KC_BSHT SFT_T(KC_BSPC)
// Jumps the cursor a word right or left
#define KC_WRDRT LCTL(KC_RIGHT)
#define KC_WRDLT LCTL(KC_LEFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MUTE, KC_MPLY, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PSCR,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_VOLD, KC_VOLU, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_CAPS,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_PGDN, KC_PGUP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_BSLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_WRDLT, KC_WRDRT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LCTL, KC_LGUI, KC_APP, KC_LALT, KC_HOME, KC_SPNT, KC_DEL1, KC_BSHT, KC_ENT, KC_TAB1, KC_BSHT, KC_END, KC_DOWN, KC_UP, KC_LEFT, KC_RIGHT
),
[_LOWER] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, _______, _______,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, _______, _______, _______,
_______, _______, KC_LBRC, KC_LPRN, KC_UNDS, KC_LCBR, _______, _______, KC_RCBR, KC_EQL, KC_RPRN, KC_RBRC, KC_COLN, _______,
_______, _______, _______, KC_PMAC, KC_MINS, KC_AMAC, _______, _______, _______, KC_PLUS, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case PAREN_MACRO:
SEND_STRING("()");
return false; break;
case ARROW_MACRO:
SEND_STRING("->");
return false; break;
}
}
return true;
};

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# The default keymap for diverge3
Just a keymap that I use for programming.
The focus is to have the thumbs do all the work for spacing/backspacing, shifting, and symbols.
Also there is some duplicated functionality on the left hand for when editing with a mouse.

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TAP_DANCE_ENABLE = yes

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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define MASTER_LEFT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 150

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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY,
_LOWER,
};
#define LOWER MO(_LOWER)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_CAPS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCBR, KC_RCBR, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_PSCR, KC_PGUP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_NUHS,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_INS, KC_PGDN, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_HOME, KC_END, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_SLASH
),
[_LOWER] = LAYOUT(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
BL_TOGG, KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_INC, KC_ASUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_DEC, KC_ASDN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_ASRP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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# My UK based diverge 3 layout

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AUTO_SHIFT_ENABLE = yes

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#pragma once
// place overrides here
#define PERMISSIVE_HOLD
#define TAPPING_TERM 150

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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// KEYMAP
extern keymap_config_t keymap_config;
#define _WORKMAN_P 0
#define _GAME 1
#define _RAISE 2
#define SHIFT_MOD MOD_BIT(KC_LSFT)
#define SPACE_RAISE LT(_RAISE, KC_SPC)
#define ENT_RAISE LT(_RAISE, KC_ENT)
#define PAGE_PREV S(LCTL(KC_TAB))
#define PAGE_NEXT LCTL(KC_TAB)
enum custom_keycodes
{
LO_BSPC = SAFE_RANGE,
LO_1,
LO_2,
LO_3,
LO_4,
LO_5,
LO_6,
LO_7,
LO_8,
LO_9,
LO_0,
};
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
if (record->event.pressed) {
switch (keycode) {
case LO_BSPC:
if (record->event.pressed) {
if (get_mods() & SHIFT_MOD) {
uint8_t current_mods = get_mods();
clear_mods();
SEND_STRING(SS_TAP(X_DELETE));
set_mods(current_mods);
} else {
SEND_STRING(SS_TAP(X_BSPACE));
}
}
return false;
case LO_1:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("1");
set_mods(current_mods);
} else {
SEND_STRING("!");
}
}
return false;
case LO_2:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("2");
set_mods(current_mods);
} else {
SEND_STRING("@");
}
}
return false;
case LO_3:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("3");
set_mods(current_mods);
} else {
SEND_STRING("#");
}
}
return false;
case LO_4:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("4");
set_mods(current_mods);
} else {
SEND_STRING("$");
}
}
return false;
case LO_5:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("5");
set_mods(current_mods);
} else {
SEND_STRING("%");
}
}
return false;
case LO_6:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("6");
set_mods(current_mods);
} else {
SEND_STRING("^");
}
}
return false;
case LO_7:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("7");
set_mods(current_mods);
} else {
SEND_STRING("&");
}
}
return false;
case LO_8:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("8");
set_mods(current_mods);
} else {
SEND_STRING("*");
}
}
return false;
case LO_9:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("9");
set_mods(current_mods);
} else {
SEND_STRING("(");
}
}
return false;
case LO_0:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("0");
set_mods(current_mods);
} else {
SEND_STRING(")");
}
}
return false;
}
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WORKMAN_P] = LAYOUT(
KC_ESC, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_6, LO_7, LO_8, LO_9, LO_0, KC_MINS, KC_ESC,
KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LSFT, RESET, PAGE_PREV, PAGE_NEXT, KC_END, KC_LGUI, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
[_GAME] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC,
KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LSFT, KC_F1, KC_F2, KC_3, KC_F5, KC_SPC, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
[_RAISE] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RESET,
_______, _______, _______, _______, _______, _______, BL_INC, KC_VOLU, _______, _______, _______, _______, _______, KC_F12,
_______, _______, _______, _______, _______, _______, BL_DEC, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______,
_______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};

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# The Workman keymap for diverge3
Basic example of the [Workman Programming Layout](https://github.com/ojbucao/workman) which uses the `SHIFT`ed variants of the number row, by default.
## Layer 1 - Default Layer
Workman programming layout.
![Workman Layout Picture](https://i.imgur.com/IOOmRfI.png)
## Layer 2 - Gaming Layer
Reverts the number row to the normal 1, 2, 3, etc... for better gaming compatibility.
![Gaming Layer Picture](https://i.imgur.com/E0vmEAa.png)
## Layer 3 - Raise Layer
Volume and backlight controls (although backlight is not fully functional using `USE_SERIAL` in `../config.h`).
![Raise Layer Misc Buttons Picture](https://i.imgur.com/50L3O62.png)

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