Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions
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quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
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quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_PINWHEEL_SAT(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.s = rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
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quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_PINWHEEL_VAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.v = rgb_matrix_config.val - time - atan2_8(dy, dx) * 3;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
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quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_SPIRAL_SAT(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.s = rgb_matrix_config.sat + dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
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quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_SPIRAL_VAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.v = rgb_matrix_config.val + dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
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quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
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#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_PINWHEEL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.h = atan2_8(dy, dx) + time;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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quantum/rgb_matrix_animations/cycle_spiral_anim.h
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quantum/rgb_matrix_animations/cycle_spiral_anim.h
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#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_SPIRAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.h = dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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#include "rgb_matrix_animations/breathing_anim.h"
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#include "rgb_matrix_animations/colorband_sat_anim.h"
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#include "rgb_matrix_animations/colorband_val_anim.h"
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#include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h"
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#include "rgb_matrix_animations/colorband_pinwheel_val_anim.h"
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#include "rgb_matrix_animations/colorband_spiral_sat_anim.h"
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#include "rgb_matrix_animations/colorband_spiral_val_anim.h"
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#include "rgb_matrix_animations/cycle_all_anim.h"
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
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#include "rgb_matrix_animations/cycle_pinwheel_anim.h"
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#include "rgb_matrix_animations/cycle_spiral_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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