2020 February 29 Breaking Changes Update (#8064)
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362 changed files with 27772 additions and 8810 deletions
20
keyboards/gon/nerd60/keymaps/default/keymap.c
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keyboards/gon/nerd60/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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// Keymap layers
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_60( /* Base */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL
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),
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[1] = LAYOUT_60( /* System layer to have access to RESET button */
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, _______, _______, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_DEL, _______, _______,
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_______, _______, KC_APP, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______, _______,
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RESET, _______, _______, _______, _______, _______, _______, _______
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),
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};
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keyboards/gon/nerd60/keymaps/default/readme.md
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keyboards/gon/nerd60/keymaps/default/readme.md
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# The default keymap for GON NerD 60
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keyboards/gon/nerd60/keymaps/mauin/keymap.c
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keyboards/gon/nerd60/keymaps/mauin/keymap.c
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#include QMK_KEYBOARD_H
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// Keymap layers
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#define BASE_LAYER 0
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#define FUNCTION_LAYER 1
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#define SYSTEM_LAYER 2
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// Key aliases
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#define __x__ KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| = | BSp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Funct | A| S| D| F| G| H| J| K| L| ;| '|Enter |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
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* |-----------------------------------------------------------'
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* | Ctl|Alt|Gui | Space |Gui |Alt| F2| Ctl |
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* `-----------------------------------------------------------'
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*/
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[BASE_LAYER] = LAYOUT_60(
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F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \
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KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(2), KC_RCTL \
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),
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/* Layer 1: Function Layer
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* ,-----------------------------------------------------------.
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* | | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11| F12| Del |
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* |-----------------------------------------------------------|
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* | |Prv|Ply|Nxt| | |Pg^|Hme|Up |End| |Br-|Br+| |
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* |-----------------------------------------------------------|
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* |Hold |Mte|Vl-|Vl+| | |Pgv|Lft|Dwn|Rgt| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------'
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[FUNCTION_LAYER] = LAYOUT_60(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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__x__, KC_MPRV, KC_MPLY, KC_MNXT, __x__, __x__, KC_PGUP, KC_HOME, KC_UP, KC_END, __x__, KC_SLCK, KC_PAUS, __x__, \
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KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, __x__, __x__, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, __x__, __x__, __x__, __x__, \
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KC_LSFT, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, __x__, __x__, __x__, __x__ \
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),
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/* Layer 2: System Layer
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* ,-----------------------------------------------------------.
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* |Reset| | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------'
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[SYSTEM_LAYER] = LAYOUT_60(
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RESET, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \
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),
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};
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enum function_id {
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ESC_GRV, // Makes Esc behave like `~ when pressed with the left GUI modifier. This is the "switch between windows of the same application" key combination in macOS
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(ESC_GRV),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t esc_grv_mask;
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switch (id) {
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case ESC_GRV:
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esc_grv_mask = get_mods() & MOD_BIT(KC_LGUI);
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if (record->event.pressed) {
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if (esc_grv_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (esc_grv_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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keyboards/gon/nerd60/keymaps/mauin/readme.md
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keyboards/gon/nerd60/keymaps/mauin/readme.md
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# Mauin's keymap for the GON NerD
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This layout is based on a Pok3r style layout with a standard base layer.
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Function layers provide access to navigation and media keys.
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keyboards/gon/nerd60/keymaps/mauin/rules.mk
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keyboards/gon/nerd60/keymaps/mauin/rules.mk
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = yes # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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MIDI_ENABLE = no # MIDI support
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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HD44780_ENABLE = no # Enable support for HD44780 based LCDs
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