[Keyboard] Rebuild treadstone48 rev1 firmware (#7856)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * I re-created treastone48 keyboard firmware from ./util/new_keyboard.sh After that I use common OLED_DRIVER, RGB_LIGHT and SPLIT_KEYBOARD options. And then check all keymap. * Modified by PR review
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33 changed files with 510 additions and 2568 deletions
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@ -1,8 +1,9 @@
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#ifdef SSD1306OLED
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#ifdef OLED_DRIVER_ENABLE
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#include QMK_KEYBOARD_H
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#include "ssd1306.h"
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#include <stdio.h>
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#include <string.h>
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void render_logo(struct CharacterMatrix *matrix) {
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void render_logo(void) {
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const char logo_buf[]={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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@ -10,10 +11,10 @@ void render_logo(struct CharacterMatrix *matrix) {
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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matrix_write(matrix, logo_buf);
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oled_write(logo_buf, false);
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}
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static char keylog_buf[24] = "Key state ready.";
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static char keylog_buf[24] = "Key state ready.\n";
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const char code_to_name[60] = {
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' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p',
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@ -27,14 +28,14 @@ void update_key_status(uint16_t keycode, keyrecord_t *record) {
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if (!record->event.pressed) return;
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char name = (keycode < 60) ? code_to_name[keycode] : ' ';
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snprintf(keylog_buf, sizeof(keylog_buf) - 1, "Key:%dx%d %2x %c",
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snprintf(keylog_buf, sizeof(keylog_buf) - 1, "Key:%dx%d %2x %c\n",
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record->event.key.row, record->event.key.col,
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(uint16_t)keycode, name);
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}
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void render_key_status(struct CharacterMatrix *matrix) {
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void render_key_status(void) {
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matrix_write(matrix, keylog_buf);
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oled_write(keylog_buf, false);
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}
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static char lock_buf[24] = "Lock state ready.\n";
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@ -48,9 +49,9 @@ void update_lock_status(void) {
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num_lock, caps_lock, scrl_lock);
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}
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void render_lock_status(struct CharacterMatrix *matrix) {
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void render_lock_status(void) {
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matrix_write(matrix, lock_buf);
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oled_write(lock_buf, false);
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}
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#ifdef RGBLIGHT_ENABLE
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@ -75,9 +76,9 @@ void update_led_status(void) {
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}
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}
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void render_led_status(struct CharacterMatrix *matrix) {
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void render_led_status(void) {
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matrix_write(matrix, led_buf);
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oled_write(led_buf, false);
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}
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#endif
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#endif
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