[Keyboard] Add basic Keyhive Sofle support (#14296)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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9 changed files with 385 additions and 31 deletions
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keyboards/sofle/keyhive/config.h
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105
keyboards/sofle/keyhive/config.h
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/* Copyright
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* 2021 solartempest
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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// USB Device descriptor parameter
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#define VENDOR_ID 0xFC32
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#define PRODUCT_ID 0x1287
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Keyhive
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#define PRODUCT Sofle // VIA version for this PCB is incorrect for the bottom row
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// Key matrix size
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// Rows are doubled-up. Added extra column for rotary encoder VIA mapping.
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 6
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// wiring of each half
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#define MATRIX_ROW_PINS \
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{ C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS \
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{ B6, B2, B3, B1, F7, F6 }
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#define MATRIX_ROW_PINS_RIGHT \
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{ C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS_RIGHT \
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{ F6, F7, B1, B3, B2, B6 }
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 5
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// Encoder support
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#define ENCODERS_PAD_A \
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{ F5 }
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#define ENCODERS_PAD_B \
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{ F4 }
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#define ENCODERS_PAD_A_RIGHT \
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{ F4 }
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#define ENCODERS_PAD_B_RIGHT \
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{ F5 }
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#define ENCODER_RESOLUTIONS \
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{ 4, 2 } // Left encoder seems to have double-output issue but right does not.
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#define TAP_CODE_DELAY 10
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// Communication between sides
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#define SOFT_SERIAL_PIN D2
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// OLED settings
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#define OLED_TIMEOUT 80000
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#define OLED_BRIGHTNESS 90
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#define SPLIT_WPM_ENABLE
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#define SPLIT_OLED_ENABLE
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#define SPLIT_TRANSPORT_MIRROR
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// Add RGB underglow
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 74
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#define RGBLED_SPLIT \
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{ 37, 37 }
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#define RGBLIGHT_LIMIT_VAL 160 // Power draw may exceed 0.6A at max brightness with white colour.
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#define RGBLIGHT_SLEEP
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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