Indicator LEDs as config (#10816)
* First pass * Add config options to docs * Update some wording * Slight tidy up of backlight caps logic * Init pin to correct state * Move init location * Reverse default state
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@ -88,108 +88,6 @@ keyrecord_t record {
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}
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```
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# LED Control
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QMK provides methods to read 5 of the LEDs defined in the HID spec:
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* Num Lock
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* Caps Lock
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* Scroll Lock
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* Compose
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* Kana
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There are two ways to get the lock LED state:
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* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
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* by calling `led_t host_keyboard_led_state()`
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!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
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Two more deprecated functions exist that provide the LED state as a `uint8_t`:
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* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
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* `uint8_t host_keyboard_leds()`
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## `led_update_user()`
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This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
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By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
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return `false` when you would prefer not to run the code in `led_update_kb()`.
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Some examples include:
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- overriding the LEDs to use them for something else like layer indication
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- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
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- play a sound when an LED turns on or off.
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- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
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?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
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### Example `led_update_kb()` Implementation
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```c
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if(res) {
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// writePin sets the pin high for 1 and low for 0.
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// In this example the pins are inverted, setting
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// it low/0 turns it on, and high/1 turns the LED off.
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// This behavior depends on whether the LED is between the pin
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// and VCC or the pin and GND.
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writePin(B0, !led_state.num_lock);
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writePin(B1, !led_state.caps_lock);
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writePin(B2, !led_state.scroll_lock);
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writePin(B3, !led_state.compose);
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writePin(B4, !led_state.kana);
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}
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return res;
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}
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```
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### Example `led_update_user()` Implementation
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This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
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```c
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#ifdef AUDIO_ENABLE
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float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
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float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
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#endif
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bool led_update_user(led_t led_state) {
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#ifdef AUDIO_ENABLE
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static uint8_t caps_state = 0;
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if (caps_state != led_state.caps_lock) {
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led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
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caps_state = led_state.caps_lock;
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}
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#endif
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return true;
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}
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```
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### `led_update_*` Function Documentation
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* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
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* Keymap: `bool led_update_user(led_t led_state)`
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## `host_keyboard_led_state()`
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Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
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## Setting Physical LED State
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Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
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### Ergodox Boards
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The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
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In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
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Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
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# Keyboard Initialization Code
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There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
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