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Indicator LEDs as config (#10816)

* First pass

* Add config options to docs

* Update some wording

* Slight tidy up of backlight caps logic

* Init pin to correct state

* Move init location

* Reverse default state
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Joel Challis 2020-11-08 22:31:16 +00:00 committed by GitHub
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@ -88,108 +88,6 @@ keyrecord_t record {
}
```
# LED Control
QMK provides methods to read 5 of the LEDs defined in the HID spec:
* Num Lock
* Caps Lock
* Scroll Lock
* Compose
* Kana
There are two ways to get the lock LED state:
* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
* by calling `led_t host_keyboard_led_state()`
!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
Two more deprecated functions exist that provide the LED state as a `uint8_t`:
* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
* `uint8_t host_keyboard_leds()`
## `led_update_user()`
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
return `false` when you would prefer not to run the code in `led_update_kb()`.
Some examples include:
- overriding the LEDs to use them for something else like layer indication
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
- play a sound when an LED turns on or off.
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
### Example `led_update_kb()` Implementation
```c
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
// writePin sets the pin high for 1 and low for 0.
// In this example the pins are inverted, setting
// it low/0 turns it on, and high/1 turns the LED off.
// This behavior depends on whether the LED is between the pin
// and VCC or the pin and GND.
writePin(B0, !led_state.num_lock);
writePin(B1, !led_state.caps_lock);
writePin(B2, !led_state.scroll_lock);
writePin(B3, !led_state.compose);
writePin(B4, !led_state.kana);
}
return res;
}
```
### Example `led_update_user()` Implementation
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
```c
#ifdef AUDIO_ENABLE
float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
#endif
bool led_update_user(led_t led_state) {
#ifdef AUDIO_ENABLE
static uint8_t caps_state = 0;
if (caps_state != led_state.caps_lock) {
led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
caps_state = led_state.caps_lock;
}
#endif
return true;
}
```
### `led_update_*` Function Documentation
* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
* Keymap: `bool led_update_user(led_t led_state)`
## `host_keyboard_led_state()`
Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
## Setting Physical LED State
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Ergodox Boards
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Keyboard Initialization Code
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.