keyhive sofle rgb: fix configuration. (#15339)
* keyhive sofle rgb: fix configuration. * Add Colemak-DH and cycle layer keycode. * Fix indentation. * Add PLACEHOLDER for better readability. * Fix breaking changes. * Just one colemak. * PR Cleanup * Use NO_PIN definition instead of C7 * Define animations individually * Remove via json file and update documentation * Reduce LED brightness, one of the animations caused a crash * More PR feedback. * Better credit. * Disable NKRO. * Cleanup RGB configuration. * animations defined in keymap. * Update keyboards/sofle/keyhive/readme.md * PR Feedback. * Update phrasing from template. * Disable RGBLIGHT_ENABLE in keymap for better compatibility with default keymap. * Set a default animation. * Use default in keyboard readme. * Update keyboards/sofle/keyhive/info.json * Move via specific layout into via keymap.
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13 changed files with 513 additions and 176 deletions
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#include "config_common.h"
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// USB Device descriptor parameter
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#define VENDOR_ID 0xFC32
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#define PRODUCT_ID 0x1287
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Keyhive
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#define PRODUCT Sofle // VIA version for this PCB is incorrect for the bottom row
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#define PRODUCT Sofle
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// Key matrix size
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// Rows are doubled-up. Added extra column for rotary encoder VIA mapping.
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 6
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#define MATRIX_COLS 7
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// wiring of each half
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#define MATRIX_ROW_PINS \
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{ C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS \
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{ B6, B2, B3, B1, F7, F6 }
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#define MATRIX_ROW_PINS_RIGHT \
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{ C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS_RIGHT \
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{ F6, F7, B1, B3, B2, B6 }
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#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via.
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#define MATRIX_ROW_PINS_RIGHT { C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS_RIGHT { F6, F7, B1, B3, B2, B6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via.
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 5
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// Encoder support
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#define ENCODERS_PAD_A \
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{ F5 }
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#define ENCODERS_PAD_B \
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{ F4 }
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#define ENCODERS_PAD_A_RIGHT \
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{ F4 }
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#define ENCODERS_PAD_B_RIGHT \
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{ F5 }
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#define ENCODER_RESOLUTIONS \
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{ 4, 2 } // Left encoder seems to have double-output issue but right does not.
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#define ENCODERS_PAD_A { F5 }
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#define ENCODERS_PAD_B { F4 }
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#define ENCODERS_PAD_A_RIGHT { F4 }
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#define ENCODERS_PAD_B_RIGHT { F5 }
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#define ENCODER_RESOLUTIONS { 4, 2 } // Left encoder seems to have double-output issue but right does not.
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#define TAP_CODE_DELAY 10
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#define SPLIT_TRANSPORT_MIRROR
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// Add RGB underglow
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 74
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#define RGBLED_SPLIT \
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{ 37, 37 }
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// by defining in the keyboard, incompatible keymaps will fail to compile.
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#ifdef RGBLIGHT_ENABLE
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# define RGB_DI_PIN D3
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# define RGBLED_NUM 74
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# define RGBLED_SPLIT {37,37}
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# define RGBLIGHT_LIMIT_VAL 100 // LED Brightness, high power draw may exceed the USB limitations of 0.6A and cause a crash.
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# define RGBLIGHT_HUE_STEP 10
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# define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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//# define RGBLIGHT_LAYERS //Enable layer light indicators. Not required as updates are done in layer_state_set_user and led_update_user (+588).
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# define RGBLIGHT_SLEEP //Turn off LEDs when computer sleeping (+72)
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#define RGBLIGHT_LIMIT_VAL 160 // Power draw may exceed 0.6A at max brightness with white colour.
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#define RGBLIGHT_SLEEP
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//RGB LED Conversion macro from physical array to electric array (+146). This results in better looking animated effects.
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//First section is the LED matrix, second section is the electrical wiring order, and the third section is the desired mapping
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# define LED_LAYOUT( \
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L00, L01, L02, L03, L04, L05, L08, L09, L010, L011, L012, L013, \
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L10, L12, L14, L19, L111, L113, \
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L20, L21, L22, L23, L24, L25, L28, L29, L210, L211, L212, L213, \
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L30, L31, L32, L33, L34, L35, L38, L39, L310, L311, L312, L313, \
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L40, L42, L44, L49, L411, L413, \
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L50, L51, L52, L53, L54, L55, L58, L59, L510, L511, L512, L513, \
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L62, L63, L64, L65, L66, L67, L68, L69, L610, L611, \
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L71, L76, L77, L712 )\
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{ \
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L14,L12,L10,L40,L42,L44,L71,L76,L66,L65,L55,L35,L25,L05,L04,L24,L34,L54,L64,L63,L53,L33,L23,L03,L02,L22,L32,L52,L62,L51,L31,L21,L01,L00,L20,L30,L50,L19,L111,L113,L413,L411,L49,L712,L77,L67,L68,L58,L38,L28,L08,L09,L29,L39,L59,L69,L610,L510,L310,L210,L010,L011,L211,L311,L511,L611,L512,L312,L212,L012,L013,L213,L313,L513, \
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}
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//RGB LED logical order map
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# define RGBLIGHT_LED_MAP LED_LAYOUT( \
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5, 6, 17, 18, 29, 30, 43, 44, 55, 56, 67, 68, \
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4, 16, 28, 45, 57, 69, \
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3, 7, 15, 19, 27, 31, 42, 46, 54, 58, 66, 70, \
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2, 8, 14, 20, 26, 32, 41, 47, 53, 59, 65, 71, \
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1, 13, 25, 48, 60, 72, \
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0, 9, 12, 21, 24, 33, 40, 49, 52, 61, 64, 73, \
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11, 22, 23, 34, 35, 38, 39, 50, 51, 62, \
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10, 36, 37, 63 )
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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#endif
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