layout(planck): dudeofawesome's layout with simultaneous RGB and audio support (#1929)
* layout(planck): new layout initial commit * feat(planck): add workman layout * fix(planck): switching to workman * layout(planck): swapping mnext and mplay * feat(planck): prep for RGB * perf(planck): remove plover saves 256 bytes of memory * perf(planck): remove colemak saves 128 bytes * layout(planck): swapping enter and quote * perf(planck): disable console frees 1664 bytes * feat(planck): RGB under-lighting * refactor(planck): change RGB pin Uses pin labeled PB2 * feat(planck): add RGB keycodes * feat(planck): re-enable audio * style(planck): fixing indentation Because who indents like that? * style(planck): clean up keycodes * layout(planck): remove del * feat(planck): add tap-space to layer keys * docs(planck): specify pin on PCB for RGB * bug(planck): reducing tap time * Revert "bug(planck): reducing tap time" This reverts commit 62606b2dc62c5adcc06cfb5978d7e5305411a658. * Revert "feat(planck): add tap-space to layer keys" This reverts commit c74de5a4aa45c5563dcaa463395654c29f50eda3. * perf(planck): remove backlit case * feat(planck): swap enter and quote * bug(planck): moving right shift * doc(planck): update README * chore(planck): remove makefile
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keyboards/planck/keymaps/dudeofawesome/config.h
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keyboards/planck/keymaps/dudeofawesome/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define WORKMAN_SOUND COLEMAK_SOUND
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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// #define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#define RGB_DI_PIN B2 // The pin the LED strip is connected to (PB2 by default)
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#define RGBLED_NUM 3 // Number of LEDs in your strip
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#define RGBLIGHT_ANIMATIONS
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#endif
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