Quantum Painter (#10174)
* Install dependencies before executing unit tests. * Split out UTF-8 decoder. * Fixup python formatting rules. * Add documentation for QGF/QFF and the RLE format used. * Add CLI commands for converting images and fonts. * Add stub rules.mk for QP. * Add stream type. * Add base driver and comms interfaces. * Add support for SPI, SPI+D/C comms drivers. * Include <qp.h> when enabled. * Add base support for SPI+D/C+RST panels, as well as concrete implementation of ST7789. * Add support for GC9A01. * Add support for ILI9341. * Add support for ILI9163. * Add support for SSD1351. * Implement qp_setpixel, including pixdata buffer management. * Implement qp_line. * Implement qp_rect. * Implement qp_circle. * Implement qp_ellipse. * Implement palette interpolation. * Allow for streams to work with either flash or RAM. * Image loading. * Font loading. * QGF palette loading. * Progressive decoder of pixel data supporting Raw+RLE, 1-,2-,4-,8-bpp monochrome and palette-based images. * Image drawing. * Animations. * Font rendering. * Check against 256 colours, dump out the loaded palette if debugging enabled. * Fix build. * AVR is not the intended audience. * `qmk format-c` * Generation fix. * First batch of docs. * More docs and examples. * Review comments. * Public API documentation.
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62 changed files with 7561 additions and 35 deletions
150
drivers/painter/gc9a01/qp_gc9a01.c
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drivers/painter/gc9a01/qp_gc9a01.c
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// Copyright 2021 Paul Cotter (@gr1mr3aver)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <wait.h>
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#include "qp_internal.h"
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#include "qp_comms.h"
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#include "qp_gc9a01.h"
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#include "qp_gc9a01_opcodes.h"
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#include "qp_tft_panel.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Driver storage
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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tft_panel_dc_reset_painter_device_t gc9a01_drivers[GC9A01_NUM_DEVICES] = {0};
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Initialization
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool qp_gc9a01_init(painter_device_t device, painter_rotation_t rotation) {
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// A lot of these "unknown" opcodes are sourced from other OSS projects and are seemingly required for this display to function.
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// clang-format off
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const uint8_t gc9a01_init_sequence[] = {
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// Command, Delay, N, Data[N]
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GC9A01_SET_INTER_REG_ENABLE2, 0, 0,
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0xEB, 0, 1, 0x14,
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GC9A01_SET_INTER_REG_ENABLE1, 0, 0,
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GC9A01_SET_INTER_REG_ENABLE2, 0, 0,
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0xEB, 0, 1, 0x14,
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0x84, 0, 1, 0x40,
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0x85, 0, 1, 0xFF,
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0x86, 0, 1, 0xFF,
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0x87, 0, 1, 0xFF,
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0x88, 0, 1, 0x0A,
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0x89, 0, 1, 0x21,
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0x8a, 0, 1, 0x00,
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0x8b, 0, 1, 0x80,
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0x8c, 0, 1, 0x01,
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0x8d, 0, 1, 0x01,
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0x8e, 0, 1, 0xFF,
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0x8f, 0, 1, 0xFF,
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GC9A01_SET_FUNCTION_CTL, 0, 2, 0x00, 0x20,
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GC9A01_SET_PIX_FMT, 0, 1, 0x55,
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0x90, 0, 4, 0x08, 0x08, 0x08, 0x08,
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0xBD, 0, 1, 0x06,
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0xBC, 0, 1, 0x00,
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0xFF, 0, 3, 0x60, 0x01, 0x04,
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GC9A01_SET_POWER_CTL_2, 0, 1, 0x13,
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GC9A01_SET_POWER_CTL_3, 0, 1, 0x13,
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GC9A01_SET_POWER_CTL_4, 0, 1, 0x22,
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0xBE, 0, 1, 0x11,
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0xE1, 0, 2, 0x10, 0x0E,
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0xDF, 0, 3, 0x21, 0x0C, 0x02,
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GC9A01_SET_GAMMA1, 0, 6, 0x45, 0x09, 0x08, 0x08, 0x26, 0x2A,
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GC9A01_SET_GAMMA2, 0, 6, 0x43, 0x70, 0x72, 0x36, 0x37, 0x6F,
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GC9A01_SET_GAMMA3, 0, 6, 0x45, 0x09, 0x08, 0x08, 0x26, 0x2A,
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GC9A01_SET_GAMMA4, 0, 6, 0x43, 0x70, 0x72, 0x36, 0x37, 0x6F,
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0xED, 0, 2, 0x1B, 0x0B,
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0xAE, 0, 1, 0x77,
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0xCD, 0, 1, 0x63,
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0x70, 0, 9, 0x07, 0x07, 0x04, 0x0E, 0x0F, 0x09, 0x07, 0x08, 0x03,
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GC9A01_SET_FRAME_RATE, 0, 1, 0x34,
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0x62, 0, 12, 0x18, 0x0D, 0x71, 0xED, 0x70, 0x70, 0x18, 0x0F, 0x71, 0xEF, 0x70, 0x70,
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0x63, 0, 12, 0x18, 0x11, 0x71, 0xF1, 0x70, 0x70, 0x18, 0x13, 0x71, 0xF3, 0x70, 0x70,
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0x64, 0, 7, 0x28, 0x29, 0xF1, 0x01, 0xF1, 0x00, 0x07,
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0x66, 0, 10, 0x3C, 0x00, 0xCD, 0x67, 0x45, 0x45, 0x10, 0x00, 0x00, 0x00,
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0x67, 0, 10, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x54, 0x10, 0x32, 0x98,
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0x74, 0, 7, 0x10, 0x85, 0x80, 0x00, 0x00, 0x4E, 0x00,
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0x98, 0, 2, 0x3E, 0x07,
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GC9A01_CMD_TEARING_OFF, 0, 0,
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GC9A01_CMD_INVERT_OFF, 0, 0,
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GC9A01_CMD_SLEEP_OFF, 120, 0,
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GC9A01_CMD_DISPLAY_ON, 20, 0
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};
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// clang-format on
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// clang-format on
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qp_comms_bulk_command_sequence(device, gc9a01_init_sequence, sizeof(gc9a01_init_sequence));
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// Configure the rotation (i.e. the ordering and direction of memory writes in GRAM)
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const uint8_t madctl[] = {
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[QP_ROTATION_0] = GC9A01_MADCTL_BGR,
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[QP_ROTATION_90] = GC9A01_MADCTL_BGR | GC9A01_MADCTL_MX | GC9A01_MADCTL_MV,
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[QP_ROTATION_180] = GC9A01_MADCTL_BGR | GC9A01_MADCTL_MX | GC9A01_MADCTL_MY,
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[QP_ROTATION_270] = GC9A01_MADCTL_BGR | GC9A01_MADCTL_MV | GC9A01_MADCTL_MY,
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};
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qp_comms_command_databyte(device, GC9A01_SET_MEM_ACS_CTL, madctl[rotation]);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Driver vtable
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const struct tft_panel_dc_reset_painter_driver_vtable_t gc9a01_driver_vtable = {
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.base =
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{
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.init = qp_gc9a01_init,
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.power = qp_tft_panel_power,
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.clear = qp_tft_panel_clear,
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.flush = qp_tft_panel_flush,
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.pixdata = qp_tft_panel_pixdata,
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.viewport = qp_tft_panel_viewport,
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.palette_convert = qp_tft_panel_palette_convert,
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.append_pixels = qp_tft_panel_append_pixels,
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},
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.rgb888_to_native16bit = qp_rgb888_to_rgb565_swapped,
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.num_window_bytes = 2,
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.swap_window_coords = false,
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.opcodes =
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{
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.display_on = GC9A01_CMD_DISPLAY_ON,
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.display_off = GC9A01_CMD_DISPLAY_OFF,
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.set_column_address = GC9A01_SET_COL_ADDR,
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.set_row_address = GC9A01_SET_PAGE_ADDR,
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.enable_writes = GC9A01_SET_MEM,
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},
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};
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#ifdef QUANTUM_PAINTER_GC9A01_SPI_ENABLE
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// Factory function for creating a handle to the ILI9341 device
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painter_device_t qp_gc9a01_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode) {
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for (uint32_t i = 0; i < GC9A01_NUM_DEVICES; ++i) {
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tft_panel_dc_reset_painter_device_t *driver = &gc9a01_drivers[i];
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if (!driver->base.driver_vtable) {
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driver->base.driver_vtable = (const struct painter_driver_vtable_t *)&gc9a01_driver_vtable;
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driver->base.comms_vtable = (const struct painter_comms_vtable_t *)&spi_comms_with_dc_vtable;
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driver->base.native_bits_per_pixel = 16; // RGB565
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driver->base.panel_width = panel_width;
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driver->base.panel_height = panel_height;
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driver->base.rotation = QP_ROTATION_0;
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driver->base.offset_x = 0;
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driver->base.offset_y = 0;
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// SPI and other pin configuration
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driver->base.comms_config = &driver->spi_dc_reset_config;
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driver->spi_dc_reset_config.spi_config.chip_select_pin = chip_select_pin;
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driver->spi_dc_reset_config.spi_config.divisor = spi_divisor;
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driver->spi_dc_reset_config.spi_config.lsb_first = false;
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driver->spi_dc_reset_config.spi_config.mode = spi_mode;
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driver->spi_dc_reset_config.dc_pin = dc_pin;
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driver->spi_dc_reset_config.reset_pin = reset_pin;
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return (painter_device_t)driver;
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}
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}
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return NULL;
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}
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#endif // QUANTUM_PAINTER_GC9A01_SPI_ENABLE
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drivers/painter/gc9a01/qp_gc9a01.h
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drivers/painter/gc9a01/qp_gc9a01.h
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// Copyright 2021 Paul Cotter (@gr1mr3aver)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "gpio.h"
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#include "qp_internal.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Quantum Painter GC9A01 configurables (add to your keyboard's config.h)
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#ifndef GC9A01_NUM_DEVICES
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/**
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* @def This controls the maximum number of GC9A01 devices that Quantum Painter can communicate with at any one time.
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* Increasing this number allows for multiple displays to be used.
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*/
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# define GC9A01_NUM_DEVICES 1
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Quantum Painter GC9A01 device factories
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#ifdef QUANTUM_PAINTER_GC9A01_SPI_ENABLE
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/**
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* Factory method for an GC9A01 SPI LCD device.
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*
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* @param panel_width[in] the width of the display panel
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* @param panel_height[in] the height of the display panel
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* @param chip_select_pin[in] the GPIO pin used for SPI chip select
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* @param dc_pin[in] the GPIO pin used for D/C control
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* @param reset_pin[in] the GPIO pin used for RST
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* @param spi_divisor[in] the SPI divisor to use when communicating with the display
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* @param spi_mode[in] the SPI mode to use when communicating with the display
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* @return the device handle used with all drawing routines in Quantum Painter
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*/
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painter_device_t qp_gc9a01_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
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#endif // QUANTUM_PAINTER_GC9A01_SPI_ENABLE
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drivers/painter/gc9a01/qp_gc9a01_opcodes.h
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drivers/painter/gc9a01/qp_gc9a01_opcodes.h
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// Copyright 2021 Paul Cotter (@gr1mr3aver)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Quantum Painter GC9A01 command opcodes
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Level 1 command opcodes
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#define GC9A01_GET_ID_INFO 0x04 // Get ID information
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#define GC9A01_GET_STATUS 0x09 // Get status
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#define GC9A01_CMD_SLEEP_ON 0x10 // Enter sleep mode
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#define GC9A01_CMD_SLEEP_OFF 0x11 // Exit sleep mode
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#define GC9A01_CMD_PARTIAL_ON 0x12 // Enter partial mode
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#define GC9A01_CMD_PARTIAL_OFF 0x13 // Exit partial mode
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#define GC9A01_CMD_INVERT_ON 0x20 // Enter inverted mode
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#define GC9A01_CMD_INVERT_OFF 0x21 // Exit inverted mode
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#define GC9A01_CMD_DISPLAY_OFF 0x28 // Disable display
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#define GC9A01_CMD_DISPLAY_ON 0x29 // Enable display
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#define GC9A01_SET_COL_ADDR 0x2A // Set column address
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#define GC9A01_SET_PAGE_ADDR 0x2B // Set page address
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#define GC9A01_SET_MEM 0x2C // Set memory
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#define GC9A01_SET_PARTIAL_AREA 0x30 // Set partial area
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#define GC9A01_SET_VSCROLL 0x33 // Set vertical scroll def
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#define GC9A01_CMD_TEARING_ON 0x34 // Tearing line enabled
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#define GC9A01_CMD_TEARING_OFF 0x35 // Tearing line disabled
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#define GC9A01_SET_MEM_ACS_CTL 0x36 // Set mem access ctl
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#define GC9A01_SET_VSCROLL_ADDR 0x37 // Set vscroll start addr
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#define GC9A01_CMD_IDLE_OFF 0x38 // Exit idle mode
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#define GC9A01_CMD_IDLE_ON 0x39 // Enter idle mode
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#define GC9A01_SET_PIX_FMT 0x3A // Set pixel format
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#define GC9A01_SET_MEM_CONT 0x3C // Set memory continue
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#define GC9A01_SET_TEAR_SCANLINE 0x44 // Set tearing scanline
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#define GC9A01_GET_TEAR_SCANLINE 0x45 // Get tearing scanline
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#define GC9A01_SET_BRIGHTNESS 0x51 // Set brightness
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#define GC9A01_SET_DISPLAY_CTL 0x53 // Set display ctl
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#define GC9A01_GET_ID1 0xDA // Get ID1
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#define GC9A01_GET_ID2 0xDB // Get ID2
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#define GC9A01_GET_ID3 0xDC // Get ID3
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Level 2 command opcodes
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#define GC9A01_SET_RGB_IF_SIG_CTL 0xB0 // RGB IF signal ctl
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#define GC9A01_SET_BLANKING_PORCH_CTL 0xB5 // Set blanking porch ctl
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#define GC9A01_SET_FUNCTION_CTL 0xB6 // Set function ctl
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#define GC9A01_SET_TEARING_EFFECT 0xBA // Set backlight ctl 3
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#define GC9A01_SET_IF_CTL 0xF6 // Set interface control
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Level 3 command opcodes
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#define GC9A01_SET_FRAME_RATE 0xE8 // Set frame rate
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#define GC9A01_SET_SPI_2DATA 0xE9 // Set frame rate
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#define GC9A01_SET_POWER_CTL_1 0xC1 // Set power ctl 1
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#define GC9A01_SET_POWER_CTL_2 0xC3 // Set power ctl 2
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#define GC9A01_SET_POWER_CTL_3 0xC4 // Set power ctl 3
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#define GC9A01_SET_POWER_CTL_4 0xC9 // Set power ctl 4
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#define GC9A01_SET_POWER_CTL_7 0xA7 // Set power ctl 7
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#define GC9A01_SET_INTER_REG_ENABLE1 0xFE // Enable Inter Register 1
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#define GC9A01_SET_INTER_REG_ENABLE2 0xEF // Enable Inter Register 2
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#define GC9A01_SET_GAMMA1 0xF0 //
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#define GC9A01_SET_GAMMA2 0xF1
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#define GC9A01_SET_GAMMA3 0xF2
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#define GC9A01_SET_GAMMA4 0xF3
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// MADCTL Flags
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#define GC9A01_MADCTL_MY 0b10000000
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#define GC9A01_MADCTL_MX 0b01000000
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#define GC9A01_MADCTL_MV 0b00100000
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#define GC9A01_MADCTL_ML 0b00010000
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#define GC9A01_MADCTL_RGB 0b00000000
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#define GC9A01_MADCTL_BGR 0b00001000
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#define GC9A01_MADCTL_MH 0b00000100
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