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Remove userspace keymaps (#22544)

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Joel Challis 2023-11-26 18:36:45 +00:00 committed by GitHub
parent 4908d4b1ca
commit 1ed03f498f
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2738 changed files with 0 additions and 207314 deletions

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/* Copyright 2020 Jonathan Rascher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define BCAT_ORTHO_LAYERS
#if defined(KEYBOARD_crkbd_rev1)
# define EE_HANDS
# if defined(OLED_ENABLE)
# undef OLED_FONT_H
# define OLED_FONT_H "lib/glcdfont.c"
# endif
#endif

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/* Copyright 2020 Jonathan Rascher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bcat.h"
#if defined(OLED_ENABLE)
# include "bcat_oled.h"
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// clang-format off
/* Default layer: http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5 */
[LAYER_DEFAULT] = LAYOUT_split_3x6_3(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, LY_LWR, KC_SPC, KC_ENT, LY_RSE, KC_RALT
),
/* Lower layer: http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0 */
[LAYER_LOWER] = LAYOUT_split_3x6_3(
MC_ALTT, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KY_CSPC, KY_ZMRST, KY_ZMOUT, KY_ZMIN, KC_WBAK, KC_WFWD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_TILD,
_______, KC_APP, KC_PSCR, KC_SCRL, KC_PAUS, KC_LGUI, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_GRV,
_______, _______, _______, _______, _______, _______
),
/* Raise layer: http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7 */
[LAYER_RAISE] = LAYOUT_split_3x6_3(
KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F11, KC_DEL,
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_F12, KC_INS,
_______, _______, _______, _______, _______, _______
),
/* Adjust layer: http://www.keyboard-layout-editor.com/#/gists/77e7572e077b36a23eb2086017e16fee */
[LAYER_ADJUST] = LAYOUT_split_3x6_3(
_______, _______, KC_MPLY, KC_VOLU, KC_MSTP, _______, EE_CLR, QK_BOOT, _______, _______, _______, _______,
_______, _______, KC_MPRV, KC_VOLD, KC_MNXT, _______, RGB_RMOD, RGB_VAD, RGB_VAI, RGB_MOD, RGB_SPI, _______,
_______, _______, _______, KC_MUTE, _______, _______, RGB_HUI, RGB_SAD, RGB_SAI, RGB_HUD, RGB_SPD, _______,
_______, _______, _______, RGB_TOG, _______, _______
),
// clang-format on
};
#if defined(OLED_ENABLE)
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return is_keyboard_master() ? OLED_ROTATION_270 : OLED_ROTATION_180; }
void oled_task_keymap(const oled_keyboard_state_t *keyboard_state) {
render_oled_layers();
oled_advance_page(/*clearPageRemainder=*/false);
render_oled_indicators(keyboard_state->leds);
oled_advance_page(/*clearPageRemainder=*/false);
oled_advance_page(/*clearPageRemainder=*/false);
render_oled_wpm(keyboard_state->wpm);
render_oled_pet(/*col=*/0, /*line=*/12, keyboard_state);
}
#endif

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# bcat's split 3x6 + 3 thumb keys layout
(See also the
[BlueMicro](https://github.com/jpconstantineau/BlueMicro_BLE/tree/master/firmware/keyboards/crkbd/keymaps/bcat)
and [ZMK](https://github.com/bcat/zmk-config/blob/master/config/corne.keymap)
versions of this keymap.)
This is my favorite split ergo layout for typing, featuring the traditional
four ortho/ergo layers (Default, Lower, Raise, Adjust). It is loosely inspired
by the default Planck (numbers on Lower, symbols on Raise) and Crkbd (Space on
left, Enter on right) layouts, but has since been redesigned heavily according
to the principles described below.
* Since my most-frequently-used keyboard shortcuts involve Ctrl, which lives on
the left half of the keyboard, keys frequently used with it (numbers, function
keys, etc.) are on the Raise layer activated by the right thumb.
* Navigation can be done on the right half alone, to enable simultaneous
left-handed mousing. Additionally, Web pages can be scrolled with Space or
Shift+Space on the left half alone, to enable taking notes with the right hand
at the same time.
* Other than Right Shift (which I seldom use), mods aren't rebound on layers.
* Likewise, Backspace is not rebound on layers to avoid having to let go of
layer-switch keys to correct mistakes.
## Default layer
![Default layer layout](https://i.imgur.com/g5N7g8D.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5))
* The alpha keys are a standard QWERTY layout, no funny business there.
* Tab and Backspace are in familiar locations from my row-staggered boards
(almost all of which use HHKB-style split backspace).
* The Esc key is next to the home row for convenience in Vim.
* There are two Shift keys, although I generally use Left Shift. (I've
considered replacing Right Shift with another key, but haven't chosen one.)
* Lower and Raise layer-switch keys are in the resting position of my left and
right thumbs, respectively.
* Space and Enter are on the big thumb keys so they're easy to press.
* Ctrl is on the left for ease of chording, especially one-handed use of common
shortcuts like Ctrl+T and Ctrl+W. This puts Alt on the right by the process of
elimination. (I would really like one more 1U thumb key on each half to allow
for a redundant Alt key on the left and a dedicated Super key on the right.)
## Lower layer
![Lower layer layout](https://i.imgur.com/vaIc9JY.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0))
* This could also be called the "symbol layer".
* Shifted numbers are bound in their usual positions on the top row.
* Hyphen/Underscore and Equals/Plus are in the right index- and middle-finger
columns for easy reach. They share the same relative position as on a
row-staggered keyboard, and the shifted versions are physically above the
unshifted versions as a mnemonic device.
* Brackets and braces are placed below the parens for easy recall. Once again,
the shifted versions are on the home row and the unshifted versions are on the
bottom row.
* Forward Slash/Pipe and Backtick/Tilde fill out the remaining positions on the
right half, with the same relative positions as on a row-staggered HHKB layout.
And yup, the shifted versions are above the unshifted versions.
* Remaining keys from a TKL are placed out of the way on the bottom row of the
left half.
* The home row on the left half contains handy shortcuts for zooming and browser
navigation.
* Lower+Esc is bound to Ctrl+Space because the Ctrl and Space keys are both on
the left thumb, so this key combination (which I use for tmux prefix and editor
autocomplete) is hard to press in its natural location.
* Lower+Tab is bound to a custom Alt+Tab macro that keeps the Alt modifier held
as long as the Lower key is held down. This means that window switching is on
Lower+Tab immediately next to browser tab switching (Ctrl+Tab).
## Raise layer
![Raise layer layout](https://i.imgur.com/VNEiV9A.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7))
* This could also be called the "number layer".
* Unshifted numbers are bound in their usual positions on the top row.
* Arrow keys are on VIM-style HJKL keys.
* Home/End and Page Up/Page Down are in the same column as the arrow keys, but
translated down one row. (This means that the comma and period keys are not
bound on the number layer, which makes data entry a bit funky. I might add a
dedicated numpad layer to compensate.)
* Function keys F1F10 take up most of remaining space on the left half, with
F11 and F12 spilling over to the right half. (This puts the most used function
keys (F1F5) on the home row.)
* Insert and Delete are on the rightmost column, because there didn't seem to
be a better place to put them.
* Caps Lock is bound in the same position as on an HHKB, for lack of an obvious
better location.
## Adjust layer
![Adjust layer layout](https://i.imgur.com/Q4rN6cQ.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/77e7572e077b36a23eb2086017e16fee))
* Media keys are centered around the ESDF cluster, just like I arrange them on
row-staggered keyboards. (It's even more sensible with columnar stagger.)
* The navigation keys are replaced by RGB controls. Again, this mirrors the
positioning I use on my row-staggered keyboards.
* Finally, reset keys live at the top-left corner of the right half where it's
reasonably hard to press them by accident.

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BCAT_OLED_PET = luna
ifeq ($(strip $(KEYBOARD)), crkbd/rev1)
BOOTLOADER = atmel-dfu # Elite-C
OLED_ENABLE = yes # dual 128x32 OLED screens
RGB_MATRIX_ENABLE = yes # per-key RGB and underglow
endif

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#if defined(KEYBOARD_crkbd)
# define CH_CFG_ST_RESOLUTION 16
# define CH_CFG_ST_FREQUENCY 10000
#endif
#if __has_include("platforms/chibios/common/configs/chconf.h")
# include_next "platforms/chibios/common/configs/chconf.h"
#else
# include_next <chconf.h>
#endif

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#define SPLIT_MODS_ENABLE
#undef USE_I2C
// #define QUICK_TAP_TERM 0
// #define TAPPING_TERM 100
#ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 27
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 5
# define RGBLIGHT_LIMIT_VAL 120
#endif
#ifdef RGB_MATRIX_ENABLE
# ifdef CONVERT_TO_PROTON_C
# undef WS2812_DI_PIN
# define WS2812_DI_PIN A3
# endif
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# ifndef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
# endif
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 5
# define RGB_MATRIX_SPD_STEP 10
#endif
#ifdef CONVERT_TO_PROTON_C
# define WS2812_PWM_DRIVER PWMD2 // default: PWMD2
# define WS2812_PWM_CHANNEL 4 // default: 2
# define WS2812_PWM_PAL_MODE 1 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 2
# define WS2812_DMA_STREAM STM32_DMA1_STREAM2 // DMA Stream for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
# define WS2812_DMA_CHANNEL 2 // DMA Channel for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
# define WS2812_DMAMUX_ID STM32_DMAMUX1_TIM2_UP // DMAMUX configuration for TIMx_UP -- only required if your MCU has a DMAMUX peripheral, see the respective reference manual for the appropriate values for your MCU.
# undef SOFT_SERIAL_PIN
# define SOFT_SERIAL_PIN D3
# define SERIAL_USART_DRIVER SD1 // USART driver of TX pin. default: SD1
# define SERIAL_USART_TX_PAL_MODE 7 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 7
// #define INIT_EE_HANDS_LEFT
// #define INIT_EE_HANDS_RIGHT
#endif
#if defined(AUDIO_ENABLE) && !defined(CONVERT_TO_PROTON_C)
# define AUDIO_PIN B6
# define NO_MUSIC_MODE
#endif
#if defined(HAPTIC_ENABLE)
# if defined(CONVERT_TO_PROTON_C)
# define A13 PAL_LINE(GPIOA, 13)
# define SOLENOID_PIN A13
# else
# define SOLENOID_PIN B7
# endif
#endif
#undef PRODUCT
#ifdef CONVERT_TO_PROTON_C
# define PRODUCT "Drashna Hacked ARM Corne Keyboard"
#else
# define PRODUCT "Drashna Hacked Corne Keyboard"
#endif
#define TAPPING_TERM_PER_KEY
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif
#define TAPPING_TERM 200

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#include "progmem.h"
// Corne 8x6 font with QMK Firmware Logo
// Online editor: https://helixfonteditor.netlify.com/
// clang-format off
const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0xE0,
0xF0, 0xF8, 0xF8, 0x18, 0x00, 0xC0,
0xF0, 0xFC, 0xFE, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0xC0, 0xE0, 0xE0,
0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
0xC0, 0x80, 0x00, 0x00, 0x00, 0x00,
0x80, 0xC0, 0xE0, 0xE0, 0xE0, 0xE0,
0xE0, 0xE0, 0xE0, 0xE0, 0xC0, 0x80,
0x00, 0x00, 0x00, 0xE0, 0xE0, 0xC0,
0xC0, 0xE0, 0xE0, 0xE0, 0xE0, 0x00,
0x00, 0xE0, 0xE0, 0xC0, 0xC0, 0xE0,
0xE0, 0xE0, 0xE0, 0xE0, 0xC0, 0x80,
0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
0xE0, 0xE0, 0xC0, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xE0, 0xF0, 0xF0, 0xF0, 0xE0, 0xEC,
0xEE, 0xF7, 0xF3, 0x70, 0x20, 0x00,
0x7C, 0x7C, 0x7C, 0x7E, 0x00, 0x7E,
0x7E, 0x7E, 0x7F, 0x7F, 0x7F, 0x00,
0x00, 0x80, 0xC0, 0xE0, 0x7E, 0x5B,
0x4F, 0x5B, 0xFE, 0xC0, 0x00, 0x00,
0xC0, 0x00, 0xDC, 0xD7, 0xDE, 0xDE,
0xDE, 0xD7, 0xDC, 0x00, 0xC0, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xF8, 0xFC, 0xFE,
0xFF, 0xE0, 0x00, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x80, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0x1F, 0x07, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0xFF, 0x81, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x81,
0xC3, 0xC3, 0xC3, 0x00, 0x00, 0xFF,
0xFF, 0xFF, 0x81, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x81, 0xFF, 0xFF,
0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0xFF, 0x01, 0x00,
0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF,
0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF,
0x9D, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C,
0x1C, 0x9D, 0xDF, 0xDF, 0xDF, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x1F, 0x3F, 0x7F, 0x7F, 0x7F,
0x7F, 0x7F, 0x3F, 0x1E, 0x0C, 0x00,
0x1F, 0x1F, 0x1F, 0x3F, 0x00, 0x3F,
0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x00,
0x30, 0x7B, 0x7F, 0x78, 0x30, 0x20,
0x20, 0x30, 0x78, 0x7F, 0x3B, 0x00,
0x03, 0x00, 0x0F, 0x7F, 0x0F, 0x0F,
0x0F, 0x7F, 0x0F, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x0F, 0x1F,
0x3F, 0x3F, 0x3F, 0x3F, 0x1F, 0x1F,
0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x3F,
0x3F, 0x1F, 0x3F, 0x7F, 0x7F, 0x7F,
0x7F, 0x7C, 0x78, 0x78, 0x38, 0x1C,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x03, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x03, 0x01, 0x00, 0x00, 0x00, 0x00,
0x01, 0x03, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x03, 0x01,
0x00, 0x00, 0x00, 0x07, 0x07, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x07, 0x07, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x07,
0x07, 0x00, 0x00, 0x00, 0x01, 0x03,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x03, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

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@ -1,23 +0,0 @@
/* Copyright 2020 Nick Brassel (tzarc)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(KEYBOARD_crkbd)
# define HAL_USE_PWM TRUE
# define HAL_USE_SERIAL TRUE
#endif
#include_next <halconf.h>

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@ -1,307 +0,0 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
enum crkbd_keycodes {
RGBRST = USER_SAFE_RANGE,
};
/*
* The `LAYOUT_crkbd_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
#ifdef CONVERT_TO_PROTON_C
# define MID_TMB ET_RAIS
#else
# define MID_TMB KC_ENT
#endif
// clang-format off
#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
#define LAYOUT_split_3x6_3_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_split_3x6_3_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
ALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
OS_LGUI, KC_SPC, BK_LWER, DL_RAIS, MID_TMB, OS_RGUI \
)
#define LAYOUT_base_wrapper(...) LAYOUT_split_3x6_3_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_LOWER] = LAYOUT_split_3x6_3_wrapper(
KC_F11, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11,
KC_F12, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_split_3x6_3_wrapper(
_______, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_split_3x6_3_wrapper(
QK_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, QK_BOOT,
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EE_CLR,
KEYLOCK, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
QK_RBT, KC_NUKE, _______, _______, TG_MODS, AUTO_CTN
)
};
// clang-format on
#ifdef OLED_ENABLE
oled_rotation_t oled_init_keymap(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}
# ifdef CONVERT_TO_PROTON_C
// WPM-responsive animation stuff here
# define SLEEP_FRAMES 2
# define SLEEP_SPEED 10 // below this wpm value your animation will idle
# define WAKE_FRAMES 2 // uncomment if >1
# define KAKI_FRAMES 3
# define KAKI_SPEED 40 // above this wpm value typing animation to triggere
# define RTOGI_FRAMES 2
// #define LTOGI_FRAMES 2
// #define ANIM_FRAME_DURATION 500 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
# define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_frame_duration = 500;
uint8_t current_sleep_frame = 0;
uint8_t current_wake_frame = 0; // uncomment if WAKE_FRAMES >1
uint8_t current_kaki_frame = 0;
# ifdef SWAP_HANDS_ENABLE
uint8_t current_rtogi_frame = 0;
# endif
// uint8_t current_ltogi_frame = 0;
// clang-format off
void render_small_kitty(void) {
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static const char PROGMEM sleep[SLEEP_FRAMES][ANIM_SIZE] = {{
// 'sleep1', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0xa8, 0x48, 0xa8, 0x18, 0x08, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x80, 0x44, 0x84, 0x06, 0x05, 0x04, 0x80, 0x40, 0x20, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x18, 0x04, 0x04, 0x02, 0x7a, 0x86, 0x01, 0x80, 0x80, 0x01, 0x03, 0x05, 0x07, 0x01, 0x00, 0x00, 0x80, 0x83, 0x45, 0xfa, 0x3c, 0xe0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x33, 0x24, 0x28, 0x28, 0x29, 0x29, 0x29, 0x3a, 0x18, 0x1c, 0x39, 0x24, 0x24, 0x3a, 0x2d, 0x26, 0x31, 0x1f, 0x00,
},
{// 'sleep2', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x3a, 0x2a, 0x26, 0x22, 0x80, 0xc0, 0x80, 0x00, 0x24, 0x34, 0x2c, 0xe4, 0x60, 0x10, 0x70, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x38, 0x04, 0x02, 0x02, 0x01, 0x79, 0x87, 0x01, 0x80, 0x81, 0x83, 0x05, 0x05, 0x03, 0x01, 0x00, 0x00, 0x80, 0x43, 0x05, 0xfa, 0x3c, 0xe0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x33, 0x24, 0x28, 0x28, 0x28, 0x29, 0x29, 0x3a, 0x18, 0x1c, 0x39, 0x24, 0x24, 0x3a, 0x2d, 0x26, 0x31, 0x1f, 0x00
}};
static const char PROGMEM wake[WAKE_FRAMES][ANIM_SIZE] = {{
// 'mati2', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x30, 0x08, 0x10, 0x60, 0x80, 0x00, 0x80, 0x60, 0x10, 0x08, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x80, 0x40, 0x40, 0x5c, 0x00, 0x01, 0x41, 0x01, 0x00, 0x5c, 0x40, 0x40, 0x80, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x80, 0xe1, 0x12, 0x0a, 0x06, 0x00, 0x80, 0x00, 0x06, 0x0a, 0x12, 0xe1, 0x80, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x11, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1c, 0x14, 0x14, 0x14, 0x08
},
{// 'mati3', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x30, 0x08, 0x10, 0x60, 0x80, 0x00, 0x80, 0x60, 0x10, 0x08, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x90, 0x12, 0x0a, 0x02, 0xf4, 0x09, 0x0d, 0xf1, 0x04, 0x02, 0x0a, 0x12, 0x90, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x80, 0xe1, 0x12, 0x0a, 0x06, 0x01, 0x81, 0x00, 0x06, 0x0a, 0x12, 0xe1, 0x80, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x11, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1c, 0x14, 0x14, 0x14, 0x08
}};
static const char PROGMEM kaki[KAKI_FRAMES][ANIM_SIZE] = {{
// 'jare2', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x80, 0x80, 0x00, 0xfc, 0x84, 0x08, 0x08, 0x10, 0x20, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1e, 0x60, 0x80, 0x00, 0x00, 0x91, 0xa1, 0x80, 0x00, 0x00, 0x22, 0x84, 0x40, 0x50, 0x48, 0xc1, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x82, 0xe2, 0x12, 0x0a, 0x06, 0x00, 0x80, 0x88, 0x4f, 0x02, 0x22, 0xe2, 0x9f, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x14, 0x10, 0x10, 0x10, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1a, 0x0a, 0x0a, 0x04, 0x00
},
{
// 'kaki1', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x06, 0x1a, 0x22, 0xc2, 0x04, 0x04, 0x04, 0x07, 0x00, 0xc0, 0x20, 0x10, 0x80, 0x80, 0x01, 0x01, 0x02, 0xfc, 0xfe, 0x02, 0x3c, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x0d, 0x8d, 0x55, 0x50, 0x94, 0xf0, 0x10, 0x09, 0x08, 0x00, 0x80, 0x00, 0x06, 0x09, 0x1b, 0xee, 0x00, 0x00, 0x00, 0x00, 0x81, 0xfe, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x19, 0x18, 0x1c, 0x14, 0x16, 0x15, 0x14, 0x14, 0x14, 0x14, 0x08
},
{// 'kaki2', 32x32px
0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x01, 0x02, 0x04, 0x04, 0x03, 0x80, 0x40, 0x40, 0x20, 0x00, 0x01, 0x02, 0x8c, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x0d, 0x8d, 0x55, 0x50, 0x94, 0xf0, 0x10, 0x0a, 0x0e, 0x1d, 0x95, 0x24, 0x24, 0x27, 0x13, 0xe1, 0x01, 0x01, 0x01, 0x01, 0x02, 0xfc, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x19, 0x18, 0x1c, 0x14, 0x14, 0x17, 0x14, 0x14, 0x14, 0x14, 0x08,
}};
#ifdef SWAP_HANDS_ENABLE
static const char PROGMEM rtogi[KAKI_FRAMES][ANIM_SIZE] = {{
// 'rtogi1', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x10, 0x08, 0x04, 0x02, 0x01, 0x0f, 0x90, 0x10, 0x20, 0xf0, 0xf8, 0xf8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x48, 0x47, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x88, 0xc7, 0xc4, 0x62, 0x23, 0x11, 0x3f,
0x80, 0x40, 0x20, 0x10, 0x88, 0xcc, 0x43, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0x80, 0x80, 0xc0, 0xe1, 0xfe, 0xb8, 0x88, 0x0c, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x06, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
{// 'rtogi2', 32x32px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x10, 0x08, 0x04, 0x02, 0x01, 0x1f, 0xa0, 0x20, 0x40, 0x80, 0x00, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x48, 0x47, 0x88, 0x00, 0x00, 0x00, 0x00, 0x24, 0x24, 0x28, 0x6b, 0x40, 0xa0, 0x99, 0x86, 0xff,
0x0f, 0x11, 0x22, 0x44, 0x48, 0x4c, 0x43, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0x80, 0x80, 0xc0, 0xe1, 0xfe, 0xb8, 0x88, 0x0c, 0x04, 0x06, 0x06, 0x06, 0x0e, 0x0e, 0x06, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x06, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}};
#endif
// assumes 1 frame prep stage
#ifdef SWAP_HANDS_ENABLE
extern bool swap_hands;
#endif
void animation_phase(void) {
#ifdef SWAP_HANDS_ENABLE
if (swap_hands) {
anim_frame_duration = 300;
current_rtogi_frame = (current_rtogi_frame + 1) % RTOGI_FRAMES;
oled_write_raw_P(rtogi[abs((RTOGI_FRAMES - 1) - current_rtogi_frame)], ANIM_SIZE);
} else
#endif
{
if (get_current_wpm() <= SLEEP_SPEED) {
anim_frame_duration = 500;
current_sleep_frame = (current_sleep_frame + 1) % SLEEP_FRAMES;
oled_write_raw_P(sleep[abs((SLEEP_FRAMES - 1) - current_sleep_frame)], ANIM_SIZE);
}
// if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
if (get_current_wpm() > SLEEP_SPEED) {
anim_frame_duration = 800;
current_wake_frame = (current_wake_frame + 1) % WAKE_FRAMES;
oled_write_raw_P(wake[abs((WAKE_FRAMES - 1) - current_wake_frame)], ANIM_SIZE);
// oled_write_raw_P(wake[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if (get_current_wpm() >= KAKI_SPEED) {
anim_frame_duration = 500;
current_kaki_frame = (current_kaki_frame + 1) % KAKI_FRAMES;
oled_write_raw_P(kaki[abs((KAKI_FRAMES - 1) - current_kaki_frame)], ANIM_SIZE);
}
}
}
if (get_current_wpm() != 000) {
// if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
if (timer_elapsed32(anim_timer) > anim_frame_duration) {
anim_timer = timer_read32();
animation_phase();
}
} else {
// if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
if (timer_elapsed32(anim_timer) > anim_frame_duration) {
anim_timer = timer_read32();
animation_phase();
}
}
}
void oled_driver_render_logo_right(void) {
render_small_kitty();
render_default_layer_state(0, 4);
}
# endif
#endif
#ifdef TAPPING_TERM_PER_KEY
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case ALT_T(KC_A):
return TAPPING_TERM + 100;
default:
return TAPPING_TERM;
}
}
#endif
#ifdef RGB_MATRIX_ENABLE
void check_default_layer(uint8_t mode, uint8_t type, uint8_t led_min, uint8_t led_max) {
switch (get_highest_layer(default_layer_state)) {
case _QWERTY:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
break;
case _COLEMAK_DH:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
break;
case _COLEMAK:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
break;
case _DVORAK:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
break;
}
}
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
default:
{
check_default_layer(0, LED_FLAG_UNDERGLOW, led_min, led_max);
break;
}
}
check_default_layer(0, LED_FLAG_MODIFIER, led_min, led_max);
}
return false;
}
#endif

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@ -1,32 +0,0 @@
/* Copyright 2020 Nick Brassel (tzarc)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include_next <mcuconf.h>
#if defined(KEYBOARD_crkbd)
# undef STM32_PWM_USE_TIM2
# define STM32_PWM_USE_TIM2 TRUE
# undef STM32_PWM_USE_TIM3
# define STM32_PWM_USE_TIM3 FALSE
# undef STM32_SERIAL_USE_USART1
# define STM32_SERIAL_USE_USART1 TRUE
# undef STM32_ST_USE_TIMER
# define STM32_ST_USE_TIMER 3
#endif

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@ -1,57 +0,0 @@
# Build Options
# change to "no" to disable the options
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SWAP_HANDS_ENABLE = no # Enable one-hand typing
OS_DETECTION_ENABLE = no
CUSTOM_UNICODE_ENABLE = no
CUSTOM_POINTING_DEVICE = no
CUSTOM_SPLIT_TRANSPORT_SYNC = no
USE_ARM_CONFIG ?= no
ifeq ($(strip $(CONVERT_TO)), proton_c)
USE_ARM_CONFIG = yes
endif
ifeq ($(strip $(MCU)), STM32F303)
USE_ARM_CONFIG = yes
endif
ifeq ($(strip $(MCU)), STM32F401)
USE_ARM_CONFIG = yes
endif
ifeq ($(strip $(MCU)), STM32F411)
USE_ARM_CONFIG = yes
endif
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER = qmk-hid
BOOTLOADER_SIZE = 512
endif
ifeq ($(strip $(USE_ARM_CONFIG)), yes)
HAPTIC_ENABLE = no
WS2812_DRIVER = pwm # won't work without a patch to the ctpc mk file
SERIAL_DRIVER = usart
WPM_ENABLE = yes
AUTOCORRECT_ENABLE = yes
CAPS_WORD_ENABLE = yes
OS_DETECTION_ENABLE = yes
CUSTOM_UNICODE_ENABLE = no
CUSTOM_POINTING_DEVICE = no
CUSTOM_SPLIT_TRANSPORT_SYNC = no
endif
ifeq ($(strip $(KEYBOARD)), crkbd/rev1)
OLED_ENABLE = yes
RGB_MATRIX_ENABLE = yes
HAPTIC_ENABLE = no
endif

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@ -1,21 +0,0 @@
// Copyright 2022 Manna Harbour
// https://github.com/manna-harbour/miryoku
// This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#define XXX KC_NO
#define LAYOUT_miryoku( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, \
N30, N31, K32, K33, K34, K35, K36, K37, N38, N39 \
) \
LAYOUT_split_3x6_3( \
XXX, K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, XXX, \
XXX, K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, XXX, \
XXX, K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, XXX , \
K32, K33, K34, K35, K36, K37 \
)

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@ -1,4 +0,0 @@
// Copyright 2019 Manna Harbour
// https://github.com/manna-harbour/miryoku
// This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.