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Remove userspace keymaps (#22544)

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Joel Challis 2023-11-26 18:36:45 +00:00 committed by GitHub
parent 4908d4b1ca
commit 1ed03f498f
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2738 changed files with 0 additions and 207314 deletions

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// Copyright 2023 Peter.Falken (@PeterFalken)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define CUSTOM_KEYMAP_LAYERS
#define CUSTOM_LAYER_STATE

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// Copyright 2023 Peter.Falken (@PeterFalken)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "peterfalken.h"
enum keymap_layers {
_L0,
_L1,
_L2,
_L3,
_L4,
_L5,
_L6,
_ADJUST
};
// Shorter custom keycodes
#define CK_UNDO LGUI(KC_Z) // UNDO = CMD + Z
#define CK_REDO SGUI(KC_Z) // REDO = CMD + SHIFT + Z
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L0] = LAYOUT(
KC_MPLY, KC_9, KC_0, KC_NO,
KC_5, KC_6, KC_7, KC_8,
KC_1, KC_2, KC_3, KC_4,
TO(1), KC_DOT, KC_COMM, _______
),
[_L1] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
KC_5, KC_6, KC_7, KC_8,
KC_9, KC_0, KC_A, KC_B,
TO(2), KC_C, KC_D, KC_E
),
[_L2] = LAYOUT(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(3), _______, _______, _______
),
[_L3] = LAYOUT(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(4), _______, _______, _______
),
[_L4] = LAYOUT(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(5), _______, _______, _______
),
[_L5] = LAYOUT(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(6), _______, _______, _______
),
[_L6] = LAYOUT(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(7), _______, _______, _______
),
[_ADJUST] = LAYOUT(
QK_BOOT, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
TO(0), _______, _______, _______
),
};
typedef union {
uint32_t raw;
struct {
uint8_t led_level : 3;
};
} work_louder_config_t;
work_louder_config_t work_louder_config;
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
{ ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(CK_UNDO, CK_REDO) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
{ ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
};
#endif // defined(ENCODER_MAP_ENABLE)
layer_state_t layer_state_set_user(layer_state_t state) {
// Get highest layer as number
int layer = get_highest_layer(state);
// Toggle leds based on binary layer number [1 2 3]
layer & 0x04 ? work_louder_micro_led_1_on(): work_louder_micro_led_1_off();
layer & 0x02 ? work_louder_micro_led_2_on(): work_louder_micro_led_2_off();
layer & 0x01 ? work_louder_micro_led_3_on(): work_louder_micro_led_3_off();
return state;
}
void eeconfig_init_user(void) {
work_louder_config.raw = 0;
work_louder_config.led_level = 1;
eeconfig_update_user(work_louder_config.raw);
}
void matrix_init_user(void) {
work_louder_config.raw = eeconfig_read_user();
work_louder_micro_led_all_set((uint8_t)(work_louder_config.led_level * 255 / 4));
}

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Copyright 2023 LEG <ucaboys@gmail.com> @PeterFalken
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

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# Setup QMK features
ENCODER_MAP_ENABLE = yes
RGB_MATRIX_ENABLE = no # Disable RGB key matrix

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 12
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#define PLNK_1 SP_LWER
#define PLNK_2 BK_LWER
#define PLNK_3 DL_RAIS
#define PLNK_4 ET_RAIS
/*
* The `LAYOUT_ortho_4x12_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_DEL, KC_MUTE, \
LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), KC_ENT, \
OS_LSFT, OS_LCTL, OS_LALT, OS_LGUI, PLNK_1, PLNK_2, PLNK_3, PLNK_4, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
)
#define LAYOUT_base_wrapper(...) LAYOUT_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_LOWER] = LAYOUT_wrapper(
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_BSPC, _______,
KC_DEL, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_BSPC, _______,
KC_DEL, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _________________RAISE_R3__________________
),
[_ADJUST] = LAYOUT_wrapper(
QK_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, QK_BOOT, _______,
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EE_CLR,
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
KEYLOCK, _______, _______, _______, _______, KC_NUKE, _______, _______, _______, _______, _______, TG_MODS
)
};
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP } },
[_DEFAULT_LAYER_2] = { { _______, _______ } },
[_DEFAULT_LAYER_3] = { { _______, _______ } },
[_DEFAULT_LAYER_4] = { { _______, _______ } },
[_GAMEPAD] = { { _______, _______ } },
[_DIABLO] = { { _______, _______ } },
[_MOUSE] = { { KC_WH_D, KC_WH_U } },
[_MEDIA] = { { _______, _______ } },
[_RAISE] = { { KC_VOLD, KC_VOLU } },
[_LOWER] = { { RGB_MOD, RGB_RMOD} },
[_ADJUST] = { { CK_DOWN, CK_UP } },
};
// clang-format on
#endif
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
uint8_t this_mod = get_mods();
led_t this_led = host_keyboard_led_state();
uint8_t this_osm = get_oneshot_mods();
#define THUMB_LED 6
#define RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(...) RGB_MATRIX_INDICATOR_SET_COLOR(__VA_ARGS__)
if (get_keyboard_lock()) {
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, RGB_OFF);
} else {
switch (get_highest_layer(default_layer_state)) {
case _DEFAULT_LAYER_1:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_1_RGB);
break;
case _DEFAULT_LAYER_2:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_2_RGB);
break;
case _DEFAULT_LAYER_3:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_3_RGB);
break;
case _DEFAULT_LAYER_4:
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_4_RGB);
break;
}
}
if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led.caps_lock) {
if (!layer_state_is(_ADJUST)) {
RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(13, 0x00, 0xFF, 0x00);
}
RGB_MATRIX_INDICATOR_SET_COLOR(24, 0x00, 0xFF, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_CTRL) {
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0xFF, 0x00, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(23, 0xFF, 0x00, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(14, 0xFF, 0x00, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_GUI) {
RGB_MATRIX_INDICATOR_SET_COLOR(9, 0xFF, 0xD9, 0x00);
}
if ((this_mod | this_osm) & MOD_MASK_ALT) {
RGB_MATRIX_INDICATOR_SET_COLOR(10, 0x00, 0x00, 0xFF);
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x00, 0x00, 0xFF);
RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0x00, 0xFF);
}
if (layer_state_is(_LOWER)) {
RGB_MATRIX_INDICATOR_SET_COLOR(7, 0x00, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(8, 0x00, 0xFF, 0x00);
}
if (layer_state_is(_RAISE)) {
RGB_MATRIX_INDICATOR_SET_COLOR(4, 0xFF, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(5, 0xFF, 0xFF, 0x00);
}
return true;
}

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BOOTMAGIC_ENABLE = yes
EXTRAKEY_ENABLE = yes
MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = no
NKRO_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = no
ENCODER_MAP_ENABLE = yes
AUTOCORRECT_ENABLE = no
CUSTOM_UNICODE_ENABLE = no

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// Copyright 2023 Peter.Falken (@PeterFalken)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "peterfalken.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Ctrl | Opt | Cmd | LWR | Space | RSE | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, _______,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
_______, KC_LCTL, KC_LOPT, KC_LCMD, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | RSET | | M.AP | M.AL | LPAD | | | | | | | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | SLEP |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CPWD | UN | CU | CO | PA | MV | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
QK_BOOT, _______, CK_M1, KC_MCTL, KC_LPAD, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CK_SLP,
CK_CW, _______, CK_CU, CK_CO, CK_PA, CK_MV, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_QWERTY] = { { KC_VOLU, KC_VOLD } },
[_RAISE] = { { _______, _______ } },
[_LOWER] = { { _______, _______ } },
[_ADJUST] = { { _______, _______ } },
};
#endif // ENCODER_ENABLE

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Copyright 2023 LEG <ucaboys@gmail.com> @PeterFalken
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

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# Setup QMK features
ENCODER_MAP_ENABLE = yes
RGB_MATRIX_ENABLE = no # Disable RGB key matrix