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Remove userspace keymaps (#22544)

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Joel Challis 2023-11-26 18:36:45 +00:00 committed by GitHub
parent 4908d4b1ca
commit 1ed03f498f
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2738 changed files with 0 additions and 207314 deletions

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/*
Copyright (c) 2020 Fred Silberberg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#pragma once
/* Select hand configuration */
//#define MASTER_LEFT
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#undef TAPPING_TERM
#define TAPPING_TERM 150

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/*
Copyright (c) 2020 Fred Silberberg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include QMK_KEYBOARD_H
#include "333fred.h"
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
* `------------------------------------------------''-----------------------------------------------'
*/
[BASE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) ,
KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL
),
/* Symbols
* ,-----------------------------------------. .-----------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Pscr | | QK_BOOT| | | GAME | || | 0 | . | = | Prev | Next | Play |
* `------------------------------------------------- -------------------------------------------------'
*/
[SYMB] = LAYOUT(
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12,
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE,
PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU,
KC_PSCR, _______, QK_BOOT, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY
),
/* Vim Movement
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | QK_BOOT| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | | | | | | | || | | | | | | |
* `------------------------------------------------..------------------------------------------------'
*/
[VIM] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______,
_______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Gaming mode (Raise)
* All one-shot mods are disabled on this layer
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME] = LAYOUT(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI,
KC_ENT, TG(GAME_ARROW), QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE)
),
/* Gaming Arrow mode (Raise)
* Turns wasd into arrows
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | Up | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | Left | Down | Right| | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME_ARROW] = LAYOUT(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI,
KC_ENT, _______, QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE)
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_keycode(keycode);
return true;
}

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RGBLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes
CONSOLE_ENABLE = no
LTO_ENABLE = yes

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/*
Copyright 2020 Casey Webster <casey@e1337.dev>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define EE_HANDS

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/* Copyright 2020 Casey Webster <casey@e1337.dev>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rev1.h"
#include "cwebster2.h"
#define LAYOUT_zen_base( \
L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, \
L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, \
L21, L22, L23, L24, L25, R25, R24, R23, R22, R21, \
L33, L34, L35, R35, R34, R33 \
) \
LAYOUT_zen_wrapper ( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, \
KC_GRV, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, KC_BSLS, \
KC_CTLBS, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, KC_QUOT, \
KC_EQL, L21, L22, L23, L24, L25, R25, R24, R23, R22, R21, KC_MINS, \
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), L33, L34, L35, R35, R34, R33, TO(_GAME), KC_PSCR, KC_ALTCL, KC_LSFT \
)
#define LAYOUT_zen_base_wrapper(...) LAYOUT_zen_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Base Layer: QWERTY
*/
[_QWERTY] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______QWERTY_L1______, _______QWERTY_R1______,
_______QWERTY_L2______, _______QWERTY_R2______,
_______QWERTY_L3______, _______QWERTY_R3______,
_______THUMBS_L_______, _______THUMBS_R_______
/* `---------------------' `---------------------' */
),
[_COLEMAK] = LAYOUT_zen_wrapper(
/* ,-----------------------. ,-----------------------. */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_GRV, _______COLEMAK_L1_____, _______COLEMAK_R1_____, KC_BSLS,
KC_CTLBS, _______COLEMAK_L2_____, _______COLEMAK_R2_____, KC_SCLN,
KC_EQL, _______COLEMAK_L3_____, _______COLEMAK_R3_____, KC_MINS,
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______, _______THUMBS_R_______, TO(_QWERTY), KC_PSCR, KC_ALTCL, KC_LSFT
/* `---------------------' `---------------------' */
),
// GAME layout -- qwerty without homerow mods
[_GAME] = LAYOUT_zen_wrapper(
/* ,-------------------------------------------. ,-------------------------------------------. */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_GRV, _______QWERTY_L1______, _______QWERTY_R1______, KC_BSLS,
KC_CTLBS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_EQL, _______QWERTY_L3______, _______QWERTY_R3______, KC_MINS,
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______, _______THUMBS_R_______, TO(_COLEMAK), KC_PSCR, KC_ALTCL, KC_LSFT
/* `----------------------------------' `----------------------------------' */
),
[_FN] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______FN_______L1____, _______INACTIVE_R1____,
_______FN_______L2____, _______INACTIVE_R2____,
_______FN_______L3____, _______NAV______R2____,
_______FN________T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_SYMBOLS] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______SYM______L1____, _______INACTIVE_R1____,
_______SYM______L2____, _______INACTIVE_R2____,
_______SYM______L3____, _______INACTIVE_R3____,
_______SYM_______T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_NUM] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______NUM______L1____, _______INACTIVE_R1____,
_______NUM______L2____, _______INACTIVE_R2____,
_______NUM______L3____, _______INACTIVE_R3____,
_______NUM_______T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_NAV] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______NAV______R1____,
_______INACTIVE_L2____, _______NAV______R2____,
_______INACTIVE_L3____, _______NAV______R3____,
_______INACTIVE__T____, _______NAV_______T____
/* `---------------------' `---------------------' */
),
[_MOUSE] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______MOUSE____R1____,
_______INACTIVE_L2____, _______MOUSE____R2____,
_______INACTIVE_L3____, _______MOUSE____R3____,
_______INACTIVE__T____, _______MOUSE_____T____
/* `---------------------' `---------------------' */
),
[_MEDIA] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______MEDIA____R1____,
_______INACTIVE_L2____, _______MEDIA____R2____,
_______INACTIVE_L3____, _______MEDIA____R3____,
_______INACTIVE__T____, _______MEDIA_____T____
/* `---------------------' `---------------------' */
),
};

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RGBLIGHT_ENABLE = no
RAW_ENABLE = yes

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#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
extern uint8_t is_master;
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, KC_QUOT, \
SC_LSPO, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, SC_RSPC, \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_COLEMAK] = BASE_LAYOUT(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_COLEMAK_DH] = BASE_LAYOUT(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_FN] = EXPAND_LAYOUT(
________________FUNCTION_L1________________, ________________FUNCTION_R1________________,
________________FUNCTION_L2________________, ________________FUNCTION_R2________________,
________________FUNCTION_L3________________, ________________FUNCTION_R3________________,
________________FUNCTION_L4________________, ________________FUNCTION_R4________________,
________________FUNCTION_L5________________, _______, KC_DEL, ________________FUNCTION_R5________________
),
[_ADJ] = EXPAND_LAYOUT(
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________,
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________,
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________,
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________,
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________
)
};