Remove userspace keymaps (#22544)
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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* Copyright 2019 Sunjun Kim
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* Copyright 2020 Ploopy Corporation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#undef RGBLIGHT_LIMIT_VAL
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#define RGBLIGHT_LIMIT_VAL 255
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_SLEEP
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#define MOUSE_EXTENDED_REPORT
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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* Copyright 2019 Sunjun Kim
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* Copyright 2020 Ploopy Corporation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// safe range starts at `USER_SAFE_RANGE` instead.
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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C(KC_C), KC_BTN1, KC_BTN3, KC_BTN2, MO(1), KC_BTN4, KC_BTN5, DPI_CONFIG),
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[1] = LAYOUT(
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RGB_HUI, RGB_MOD, RGB_TOG, RGB_RMOD, MO(1), KC_VOLU, KC_VOLD, QK_BOOT)
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};
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// clang-format on
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#ifdef ENCODER_MAP_ENABLE
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[0] = { ENCODER_CCW_CW( KC_WH_D, KC_WH_U ) },
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[1] = { ENCODER_CCW_CW( RGB_HUD, RGB_HUI ) },
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};
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#endif
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#ifdef RGBLIGHT_ENABLE
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void eeconkfig_init_user(void) {
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rgblight_enable();
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# ifdef RGBLIGHT_EFFECT_TWINKLE
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rgblight_mode(RGBLIGHT_MODE_TWINKLE + 5);
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# else
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rgblight_mode(RGBLIGHT_MODE_BREATHING + 5);
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# endif
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rgblight_sethsv(HSV_MAGENTA);
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}
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#endif
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USER_NAME := not_drashna
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BOOTLOADER = qmk-hid
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RGBLIGHT_ENABLE = yes
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CONSOLE_ENABLE = no
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LTO_ENABLE = yes
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// Copyright 2022 Ulrich Spörlein (@uqs)
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// SPDX-License-Identifier: GPL-2.0-or-later
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// vi:et sw=4:
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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DBL_CLK_NO = SAFE_RANGE,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// This works fine in xev(1) or a browser, but not in the game where I
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// would want it. Maybe need to increase the delay? Also needs to be
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// rewritten to use Deferred Execution.
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case DBL_CLK_NO:
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if (record->event.pressed) {
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tap_code(KC_BTN2);
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wait_ms(150);
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tap_code(KC_BTN2);
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wait_ms(300);
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tap_code(KC_N);
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}
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return false;
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}
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return true;
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}
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// Layout is:
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// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters
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[1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1
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};
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@ -1 +0,0 @@
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#VIA_ENABLE = yes
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