Remove userspace keymaps (#22544)
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/* Copyright 2017 Pawnerd, 2019 Matthew de Verteuil
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#if defined(AUDIO_ENABLE)
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#define AUDIO_CLICKY
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#define AUDIO_PIN_ALT B5
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#define AUDIO_PIN C6
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#define STARTUP_SONG SONG(ZELDA_PUZZLE)
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#define GOODBYE_SONG SONG(COIN_SOUND)
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#endif
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@ -1,306 +0,0 @@
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#include QMK_KEYBOARD_H
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#define MAXIMIZ A(G(KC_F))
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#define NXTDSPL C(A(G(KC_RIGHT)))
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#define BTMHALF A(G(KC_DOWN))
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#define TOPHALF A(G(KC_UP))
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#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT)))
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#define PRVTHRD C(A(KC_LEFT))
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#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP)
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#define LT_ESC LT(_LAYER_SELECT, KC_ESC)
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#define LT_NXTH TD(TD_SPEC)
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#define writeLayerLedState(layer) writePin(layer)
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#define layer_led_0_off B6, false
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#define layer_led_1_off D5, true
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#define layer_led_2_off B0, false
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#define layer_led_0_on B6, true
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#define layer_led_1_on D5, false
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#define layer_led_2_on B0, true
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void led_init_animation(void);
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void led_set_layer(int layer);
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void td_spectacles_finish(tap_dance_state_t *state, void *user_data);
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void td_spectacles_reset(tap_dance_state_t *state, void *user_data);
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enum layer_led_mode {
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ALL_LAYERS_OFF = -1,
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LAYER_0,
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LAYER_1,
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LAYER_2,
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LAYER_3,
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LAYER_4,
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LAYER_5,
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ALL_LAYERS_ON,
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};
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enum mini_layers {
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_MEDIA,
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_COPYPASTA,
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_SPECTACLES,
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_LAYER_3,
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_LAYER_4,
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_LAYER_5,
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_LAYER_SELECT,
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};
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enum { TD_SPEC = 0 };
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tap_dance_action_t tap_dance_actions[] = {
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/* Tap once for spectacles macro, hold for layer toggle */
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[TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset),
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};
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/*
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* Key Layout
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* _____ _____ _____
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* | | | | | |
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* | 1 | | 2 | | 3 |
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* |_____| |_____| |_____|
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* _____ _____ _____
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* | | | | | |
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* | 4 | | 5 | | 6 |
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* |_____| |_____| |_____|
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*
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* Hold 1 and:
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* - press 4, 5, or 6 to change layers
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* - press 3 to reset, or press and hold 3 to enter DFU programming mode
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*
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* If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback.
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*/
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/* clang-format off */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Layer 0 (Media Keys)
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* _____ _____ _____
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* | | | | | |
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* |Stop | |VolUp| |Play |
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* |_____| |_____| |_____|
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* _____ _____ _____
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* | | | | | |
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* |Prev | |VolDn| |Next |
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* |_____| |_____| |_____|
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*
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*/
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[_MEDIA] = LAYOUT(
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LT_MSTP, KC_VOLU, KC_MPLY,
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KC_MPRV, KC_VOLD, KC_MNXT
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),
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/*
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* Layer 1 (Copy and Paste Macros)
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* _____ _____ _____
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* | | | | | |
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* | ESC | |Ctl+Z| |CSf+Z|
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* |_____| |_____| |_____|
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* _____ _____ _____
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* | | | | | |
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* |Ctl+X| |Ctl+C| |Ctl+V|
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* |_____| |_____| |_____|
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*
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*/
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[_COPYPASTA] = LAYOUT(
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LT_ESC, C(KC_Z), C(S(KC_Z)),
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C(KC_X), C(KC_C), C(KC_V)
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),
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/*
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* Layer 2 (Spectacles Macros)
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* _LT&_ _____ _____
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* | Win | | Win | | Win |
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* | Next| | Top | |Mximze
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* |_1/3_| |_1/2_| |_____|
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* _____ _____ _____
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* | Win | | Win | | Win |
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* | Prev| | Bot | | Next|
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* |_1/3_| |_1/2_| |Displ|
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*
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*/
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[_SPECTACLES] = LAYOUT(
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LT_NXTH,TOPHALF,MAXIMIZ,
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PRVTHRD,BTMHALF,NXTDSPL
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),
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/*
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* Layer 6 (Layer Select/Reset)
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* _____ _____ _____
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* | | | | | |
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* |None | |None | |Reset|
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* |_____| |_____| |_____|
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* _____ _____ _____
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* |Layer| |Layer| |Layer|
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* | 0 | | 1 | | 2 |
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* |_____| |_____| |_____|
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*
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* Layers 0, 1, and 2 have the top left button held to activate this layer.
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* Then press the specific layer to switch to it.
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*
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*/
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[_LAYER_SELECT] = LAYOUT(
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_______, _______, QK_BOOT,
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TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES)
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)
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};
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/* clang-format on */
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/*
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* Knops Mini LED Numbers:
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* _____ _____ _____
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* | | | | | |
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* | 1 | | 2 | | 3 | <---
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* |_____| |_____| |_____| | These LEDs are called 'Switch LEDs'
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* _____ _____ _____ |----- To turn on/off these leds, use:
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* | | | | | | | set_switch_led( [1-6], [true/false]);
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* | 4 | | 5 | | 6 | <---
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* |_____| |_____| |_____|
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*
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* < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs'
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* To turn on/off these leds, use:
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* set_layer_led( [0-2], [true/false] );
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*/
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void set_switch_led(int ledId, bool state) {
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switch (ledId) {
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case 1:
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writePin(D7, state);
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break;
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case 2:
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writePin(readPin(B7) ? C6 : C7, state);
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break;
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case 3:
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writePin(D4, state);
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break;
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case 4:
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writePin(E6, state);
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break;
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case 5:
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writePin(B4, state);
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break;
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case 6:
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writePin(D6, state);
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break;
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}
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}
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void set_layer_led(int layerLedMode) {
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writeLayerLedState(layer_led_0_off);
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writeLayerLedState(layer_led_1_off);
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writeLayerLedState(layer_led_2_off);
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switch (layerLedMode) {
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case ALL_LAYERS_OFF:
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break;
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case LAYER_0:
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writeLayerLedState(layer_led_0_on);
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break;
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case LAYER_1:
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writeLayerLedState(layer_led_1_on);
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break;
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case LAYER_2:
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writeLayerLedState(layer_led_2_on);
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break;
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case LAYER_3:
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writeLayerLedState(layer_led_0_on);
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writeLayerLedState(layer_led_1_on);
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break;
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case LAYER_4:
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writeLayerLedState(layer_led_1_on);
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writeLayerLedState(layer_led_2_on);
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break;
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case LAYER_5:
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writeLayerLedState(layer_led_0_on);
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writeLayerLedState(layer_led_2_on);
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break;
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default:
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writeLayerLedState(layer_led_0_on);
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writeLayerLedState(layer_led_1_on);
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writeLayerLedState(layer_led_2_on);
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break;
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}
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}
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void led_init_animation(void) {
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for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) {
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led_set_layer(i);
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}
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led_set_layer(LAYER_0);
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}
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/*
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* This function led_set_layer gets called when you switch between layers.
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* It allows you to turn on and off leds for each different layer and do
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* other cool stuff.
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*/
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void led_set_layer(int layer) {
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switch (layer) {
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case ALL_LAYERS_OFF:
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set_switch_led(1, false);
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set_switch_led(2, false);
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set_switch_led(3, false);
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set_switch_led(4, false);
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set_switch_led(5, false);
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set_switch_led(6, false);
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case _LAYER_SELECT:
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set_switch_led(1, false);
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set_switch_led(2, false);
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set_switch_led(3, false);
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set_switch_led(4, true);
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set_switch_led(5, true);
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set_switch_led(6, true);
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break;
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default:
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set_switch_led(1, true);
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set_switch_led(2, true);
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set_switch_led(3, true);
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set_switch_led(4, true);
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set_switch_led(5, true);
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set_switch_led(6, true);
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break;
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}
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set_layer_led(layer);
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}
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/*
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* Prepare all LED ports for output
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*/
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void led_init_ports_user(void) {
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setPinOutput(D7); // Switch 1 LED
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setPinOutput(C6); // Switch 2 LED Pin1
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setPinOutput(C7); // Switch 2 LED Pin2
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setPinOutput(D4); // Switch 3 LED
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setPinOutput(E6); // Switch 4 LED
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setPinOutput(B4); // Switch 5 LED
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setPinOutput(D6); // Switch 6 LED
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setPinOutput(D5); // Layer 0 LED
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setPinOutput(B6); // Layer 1 LED
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setPinOutput(B0); // Layer 2 LED
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}
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// Runs on layer change, no matter where the change was initiated
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layer_state_t layer_state_set_user(layer_state_t state) {
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set_layer_led(get_highest_layer(state));
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led_set_layer(get_highest_layer(state));
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return state;
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}
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void matrix_init_user(void) {
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led_init_ports_user();
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led_init_animation();
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}
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void td_spectacles_finish(tap_dance_state_t *state, void *user_data) {
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if (state->pressed) {
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layer_on(_LAYER_SELECT);
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} else {
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SEND_STRING(NXTTHRD);
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}
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}
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void td_spectacles_reset(tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); }
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@ -1 +0,0 @@
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# mverteuil does knops mini
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@ -1,6 +0,0 @@
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BACKLIGHT_ENABLE = no
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CONSOLE_ENABLE = no
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TAP_DANCE_ENABLE = yes
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MOUSEKEY_ENABLE = no
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AUDIO_ENABLE = no
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