[keyboard] add BM60Poker support (#10475)
* WIP working on new keymap * tweaking keymap * updated keymap * cleaned up a little bit * New preonic keymap * my preonic keymap * added mac layout * preonic map update * cleaning up old repo * cleaning up to match upstream * more cleanup * removing old keymaps * Added BM60 Poker * Apply suggestions from code review * Added license * updated license * updated license * Fixed remaining licenses and added layout to rules
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keyboards/bm60poker/keymaps/ipetepete/keymap.c
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keyboards/bm60poker/keymaps/ipetepete/keymap.c
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/* Copyright 2020 ipetepete
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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_qwerty,
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_gamer,
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_colemak,
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_fn,
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_rgb,
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_spcfn
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};
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enum keycodes {
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gamer = SAFE_RANGE,
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qwerty,
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colemak
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};
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#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_qwerty] = LAYOUT_60_ansi(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb)
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),
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// Gamer standard qwerty layout but with normal space for jumping etc
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[_gamer] = LAYOUT_60_ansi(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_SPACE, _______, _______, _______, _______
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),
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[_colemak] = LAYOUT_60_ansi(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
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_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______,
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_______, _______, _______, KC_SPFN, _______, _______, _______, _______
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),
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[_fn] = LAYOUT_60_ansi(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
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KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT,
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qwerty, colemak, gamer, _______, _______, _______, _______, _______
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),
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[_rgb] = LAYOUT_60_ansi(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
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_______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_spcfn] = LAYOUT_60_ansi(
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_______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL,
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_______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______,
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KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case qwerty:
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if (record->event.pressed) {
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layer_clear();
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layer_on(_qwerty);
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set_single_persistent_default_layer(_qwerty);
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}
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return false;
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break;
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case colemak:
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if (record->event.pressed) {
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layer_clear();
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layer_on(_colemak);
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}
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return false;
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break;
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case gamer:
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if (record->event.pressed) {
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layer_clear();
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layer_on(_gamer);
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}
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return false;
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break;
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}
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return true;
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}
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void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
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for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
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rgb_matrix_set_color( i, red, green, blue );
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}
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}
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}
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void rgb_matrix_indicators_kb(void)
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{
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if (!g_suspend_state && rgb_matrix_config.enable) {
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switch (get_highest_layer(layer_state)) {
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//case _qwerty:
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// rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
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// break;
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case _colemak:
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rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
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break;
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case _spcfn:
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rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
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rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
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rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
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rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
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break;
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case _gamer:
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rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
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rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
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rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
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rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
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break;
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}
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}
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}
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keyboards/bm60poker/keymaps/ipetepete/readme.md
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keyboards/bm60poker/keymaps/ipetepete/readme.md
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# Simple 60% for coding
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keyboards/bm60poker/keymaps/ipetepete/rules.mk
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keyboards/bm60poker/keymaps/ipetepete/rules.mk
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NKRO_ENABLE = yes # USB Nkey Rollover
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