[Keymap] Adding my keymaps for ergodox_ez and kyria (#9365)
* Trying to fix problems in my kyria steez * repeating last commit..... * repeating last commit on EDIT layer but swapping direction exit * moving the reversed desktop moves to the symbol layers on the same hand, for easier activation * adding mac desktop movement keys to Kyria layout * Adding readmes to my keymaps * Removing a png... * Update keyboards/ergodox_ez/keymaps/rmw/keymap-mac.c removing EPRM case * Apply suggestions from code review Great updates to various old-school or outdated ways I was doing things, removing some commented out code, etc. * Apply suggestions from code review Additional improvements * Moving tapdances.cpp to userspace as tapdances.c * reindenting the Kyria keymap to follow four-spaces convention, turning off oled on my kyria, improving the led handling on the Ergodox. * updating led stuff on the other two versions of the keymap, removing EPRM key from main keymap * Apply suggestions from code review I'm adding these various removals to the config file because it seems that at this time those settings are in harmony with the ergodox_ez defaults. * Moving encoder functions into their own userspace file * Apply suggestions from code review Removing settings that are now defaults, clearing out placeholder custom keycodes (smh) * updating encoder functions. * Moving to LAYOUT_stack for all layers, adding end of file newlines, switching to some shorter keycode aliases * Okay, refactor is well underway. * refactored! Also improved led handling for ergodox and rgb handling for kyria * removing mac/windows swappable version because I don't feel like dealing with it when reflashing is so easy. * moving LAYOUT_stack into kyria.h * moving the alternate default layer down next to QWERTY
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18 changed files with 1297 additions and 0 deletions
53
users/rmw/encoder_functions.c
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53
users/rmw/encoder_functions.c
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// Encoder functions to mix and match!
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#include "encoder_functions.h"
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void enc_move_words(bool cw){ // Move whole words. Hold shift to select while moving.
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if (cw) {
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tap_code16(A(KC_RGHT));
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} else {
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tap_code16(A(KC_LEFT));
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}
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}
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void enc_history_scrubbing(bool cw){ // Undo/Redo.
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if (cw) {
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tap_code16(G(S(KC_Z)));
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} else {
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tap_code16(G(KC_Z));
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}
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}
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void enc_scrolling(bool cw){ // Scrolling.
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if (cw) {
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tap_code(KC_MS_WH_DOWN);
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} else {
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tap_code(KC_MS_WH_UP);
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}
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}
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void enc_scrolling_h(bool cw){ // Scrolling.
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if (cw) {
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tap_code(KC_MS_WH_RIGHT);
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} else {
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tap_code(KC_MS_WH_LEFT);
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}
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}
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void enc_volume_knob(bool cw){ // Volume control.
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if (cw) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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void enc_move_desktop(bool cw){ // Switch Desktops (Mac).
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if (cw) {
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tap_code16(C(KC_RIGHT));
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} else {
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tap_code16(C(KC_LEFT));
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}
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}
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void enc_zoom(bool cw){ // Zoom in/zoom out.
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if (cw) {
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tap_code16(G(KC_PLUS));
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} else {
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tap_code16(G(KC_MINUS));
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}
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}
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11
users/rmw/encoder_functions.h
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11
users/rmw/encoder_functions.h
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#pragma once
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#include QMK_KEYBOARD_H
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#include "rmw.h"
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void enc_move_words(bool cw);
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void enc_history_scrubbing(bool cw);
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void enc_scrolling(bool cw);
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void enc_scrolling_h(bool cw);
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void enc_volume_knob(bool cw);
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void enc_move_desktop(bool cw);
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void enc_zoom(bool cw);
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1
users/rmw/rmw.c
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1
users/rmw/rmw.c
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@ -0,0 +1 @@
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#include "rmw.h"
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87
users/rmw/rmw.h
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87
users/rmw/rmw.h
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#pragma once
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#include QMK_KEYBOARD_H
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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#ifdef TAP_DANCE_ENABLE
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#include "tapdances.h"
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#endif
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#ifdef ENCODER_ENABLE
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#include "encoder_functions.h"
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#endif
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enum user_layers {
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QWERTY = 0
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,MINIMAK4
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,NUMPAD
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,EDIT
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,FSYM
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,JSYM
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,MEDIA
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,ADJUST
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};
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// Custom keycodes
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#define SFTENT SFT_T(KC_ENT)
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enum user_custom_keycodes_universal {
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VRSN = SAFE_RANGE
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,OS_CSFT = OSM(MOD_LSFT | MOD_LCTL)
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,OS_GSFT = OSM(MOD_LSFT | MOD_LGUI)
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,OS_CALT = OSM(MOD_LCTL | MOD_LALT)
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,OS_ALT = OSM(MOD_LALT)
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,OS_CTL = OSM(MOD_LCTL)
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,NEW_SAFE_RANGE
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};
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#ifdef MACOSX
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enum user_custom_keycodes {
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FORM_GET = NEW_SAFE_RANGE
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,FORM_PUT
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,OS_CMD = OSM(MOD_LGUI)
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,R_UNDO = LGUI(KC_Z)
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,R_REDO = LGUI(KC_Y)
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,R_CUT = LGUI(KC_X)
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,R_COPY = LGUI(KC_C)
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,R_PASTE = LGUI(KC_V)
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,DEL_WRD = LALT(KC_BSPACE)
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,MVW_LEFT = LALT(KC_LEFT)
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,MVW_RIGHT = LALT(KC_RIGHT)
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,SELW_LEFT = LALT(S(KC_LEFT))
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,SELW_RIGHT = LALT(S(KC_RIGHT))
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,NEW_TAB = LGUI(KC_T)
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,TASK_MAN = LGUI(LALT(KC_ESCAPE))
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,SEL_HOME = S(LGUI(KC_LEFT))
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,SEL_END = S(LGUI(KC_RIGHT))
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,R_HOME = LGUI(KC_LEFT)
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,R_END = LGUI(KC_RIGHT)
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};
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#endif
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#ifdef WINDOWS
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enum user_custom_keycodes {
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FORM_GET = NEW_SAFE_RANGE
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,FORM_PUT
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,OS_WIN = OSM(MOD_LGUI)
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,R_UNDO = LCTL(KC_Z)
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,R_REDO = LCTL(KC_Y)
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,R_CUT = LCTL(KC_X)
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,R_COPY = LCTL(KC_C)
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,R_PASTE = LCTL(KC_V)
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,DEL_WRD = LALT(KC_BSPACE)
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,MVW_LEFT = LCTL(KC_LEFT)
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,MVW_RIGHT = LCTL(KC_RIGHT)
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,SELW_LEFT = LCTL(S(KC_LEFT))
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,SELW_RIGHT = LCTL(S(KC_RIGHT))
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,NEW_TAB = LCTL(KC_T)
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,TASK_MAN = LCTL(LALT(KC_ESCAPE))
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,SEL_HOME = S(KC_HOME)
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,SEL_END = S(KC_END)
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,R_HOME = KC_HOME
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,R_END = KC_END
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};
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#endif
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9
users/rmw/rules.mk
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9
users/rmw/rules.mk
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SRC += rmw.c
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ifdef TAP_DANCE_ENABLE
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SRC += tapdances.c
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endif
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ifdef ENCODER_ENABLE
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SRC += encoder_functions.c
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endif
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389
users/rmw/tapdances.c
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389
users/rmw/tapdances.c
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// Useful tapdance functions!
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#include "tapdances.h"
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qk_tap_dance_action_t tap_dance_actions[] = {
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[SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
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,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
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,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
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,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
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,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
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,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
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,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
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,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
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,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
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,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
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,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
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,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
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,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
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,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
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,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
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,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
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,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
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};
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void caps(qk_tap_dance_state_t *state, void *user_data) // Shift, Caps
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{ if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
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else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
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reset_tap_dance(state);
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}
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void forward_back_mac(qk_tap_dance_state_t *state, void *user_data) // G<-, then G->
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{
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if (state->count > 1) {
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tap_code16(G(KC_RGHT));
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}
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else {
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tap_code16(G(KC_LEFT));
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}
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reset_tap_dance(state);
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}
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void shiftgui(qk_tap_dance_state_t *state, void *user_data) // G->SG
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{
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if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LSFT | MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LSFT | MOD_LGUI);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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reset_tap_dance(state);
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}
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void guictl(qk_tap_dance_state_t *state, void *user_data) // G->GC
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{
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if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LCTL | MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LCTL | MOD_LGUI);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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reset_tap_dance(state);
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}
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void deleter(qk_tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
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{
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if (state->count > 3) {
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tap_code16(G(KC_BSPC));
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}
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else if (state->count > 2) {
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tap_code16(A(KC_BSPC));
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}
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else {
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tap_code(KC_BSPC);
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}
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reset_tap_dance(state);
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}
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void ubermod(qk_tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
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{
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if (state->count > 2) {
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if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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}
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else if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LALT);
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}
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else {
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set_oneshot_mods(MOD_LALT);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LCTL);
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}
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else {
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set_oneshot_mods(MOD_LCTL);
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}
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reset_tap_dance(state);
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}
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void ubermod_mac(qk_tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
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{
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if (state->count > 2) {
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if (state->pressed) {
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register_mods(MOD_LALT);
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}
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else {
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set_oneshot_mods(MOD_LALT);
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}
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}
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else if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LCTL);
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}
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else {
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set_oneshot_mods(MOD_LCTL);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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reset_tap_dance(state);
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}
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void ubermod2(qk_tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
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{
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if (state->count > 2) {
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if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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}
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else if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LCTL);
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}
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else {
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set_oneshot_mods(MOD_LCTL);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LALT);
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}
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else {
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set_oneshot_mods(MOD_LALT);
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}
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reset_tap_dance(state);
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}
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void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
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{
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if (state->count > 2) {
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if (state->pressed) {
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register_mods(MOD_LCTL);
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}
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else {
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set_oneshot_mods(MOD_LCTL);
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}
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}
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else if (state->count > 1) {
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if (state->pressed) {
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register_mods(MOD_LGUI);
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}
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else {
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set_oneshot_mods(MOD_LGUI);
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}
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}
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else if (state->pressed) {
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register_mods(MOD_LALT);
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}
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else {
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set_oneshot_mods(MOD_LALT);
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}
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reset_tap_dance(state);
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}
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void shift_reset(qk_tap_dance_state_t *state, void *user_data)
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{
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unregister_mods(MOD_LSFT);
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// clear_oneshot_mods();
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}
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void gui_reset(qk_tap_dance_state_t *state, void *user_data)
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{
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unregister_mods(MOD_LSFT | MOD_LGUI);
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}
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void CAS_reset(qk_tap_dance_state_t *state, void *user_data)
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{
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unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
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}
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void CASG_reset(qk_tap_dance_state_t *state, void *user_data)
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{
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unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
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// clear_oneshot_mods();
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}
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void ubermod_reset(qk_tap_dance_state_t *state, void *user_data) // AKA CAG_reset
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{
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unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
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}
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void shiftenter(qk_tap_dance_state_t *state, void *user_data)
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{
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if (state->count > 1) {
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tap_code(KC_ENT);
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}
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else if (state->pressed) {
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register_mods(MOD_LSFT);
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}
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else {
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set_oneshot_mods(MOD_LSFT);
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}
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reset_tap_dance(state);
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}
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void shiftentercaps(qk_tap_dance_state_t *state, void *user_data)
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{
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if (state->count > 2) {
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tap_code(KC_CAPS);
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}
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else if (state->count > 1) {
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tap_code(KC_ENT);
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}
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else if (state->pressed) {
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register_mods(MOD_LSFT);
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}
|
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else {
|
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set_oneshot_mods(MOD_LSFT);
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}
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reset_tap_dance(state);
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}
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void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data) // C->CG->CAG
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{
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if (state->count > 2) {
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if (state->pressed) {
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register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
|
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}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
|
||||
}
|
||||
}
|
||||
else if (state->count > 1) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LGUI);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL | MOD_LGUI);
|
||||
}
|
||||
}
|
||||
else if (state->pressed) {
|
||||
register_mods(MOD_LCTL);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void ctrl_all(qk_tap_dance_state_t *state, void *user_data) // C->CA->SC
|
||||
{
|
||||
if (state->count > 2) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LSFT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL | MOD_LSFT);
|
||||
}
|
||||
}
|
||||
else if (state->count > 1) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL | MOD_LALT);
|
||||
}
|
||||
}
|
||||
else if (state->pressed) {
|
||||
register_mods(MOD_LCTL);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LCTL);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void alt_all(qk_tap_dance_state_t *state, void *user_data) // A->SA->AC
|
||||
{
|
||||
if (state->count > 2) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LALT | MOD_LCTL);
|
||||
}
|
||||
}
|
||||
else if (state->count > 1) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LSFT | MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LALT | MOD_LSFT);
|
||||
}
|
||||
}
|
||||
else if (state->pressed) {
|
||||
register_mods(MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LALT);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void shift_and(qk_tap_dance_state_t *state, void *user_data) // SC->SA->SG
|
||||
{
|
||||
if (state->count > 2) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LSFT | MOD_LGUI);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
|
||||
}
|
||||
}
|
||||
else if (state->count > 1) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LSFT | MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LALT | MOD_LSFT);
|
||||
}
|
||||
}
|
||||
else if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LSFT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void shift_and_mac(qk_tap_dance_state_t *state, void *user_data) // SG->SC->SA
|
||||
{
|
||||
if (state->count > 1) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LSFT | MOD_LALT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LALT | MOD_LSFT);
|
||||
}
|
||||
}
|
||||
else if (state->count > 2) {
|
||||
if (state->pressed) {
|
||||
register_mods(MOD_LCTL | MOD_LSFT);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
|
||||
}
|
||||
}
|
||||
else if (state->pressed) {
|
||||
register_mods(MOD_LSFT | MOD_LGUI);
|
||||
}
|
||||
else {
|
||||
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
46
users/rmw/tapdances.h
Normal file
46
users/rmw/tapdances.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
#pragma once
|
||||
#include "rmw.h"
|
||||
#include "process_tap_dance.h"
|
||||
#include "action.h"
|
||||
|
||||
void caps(qk_tap_dance_state_t *state, void *user_data); // Shift, Caps
|
||||
void forward_back_mac(qk_tap_dance_state_t *state, void *user_data); // G<-, then G->
|
||||
void shiftgui(qk_tap_dance_state_t *state, void *user_data); // G->SG
|
||||
void guictl(qk_tap_dance_state_t *state, void *user_data); // G->GC
|
||||
void deleter(qk_tap_dance_state_t *state, void *user_data); // bkspc -> delwrd -> delline
|
||||
void ubermod(qk_tap_dance_state_t *state, void *user_data); // CTL->ALT->GUI
|
||||
void ubermod_mac(qk_tap_dance_state_t *state, void *user_data); // GUI->CTL->ALT
|
||||
void ubermod2(qk_tap_dance_state_t *state, void *user_data); // ALT->CTL->GUI
|
||||
void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data); // ALT->GUI->CTL
|
||||
void shift_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
void gui_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
void CAS_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
void CASG_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
void ubermod_reset(qk_tap_dance_state_t *state, void *user_data); // AKA CAG_reset
|
||||
void shiftenter(qk_tap_dance_state_t *state, void *user_data);
|
||||
void shiftentercaps(qk_tap_dance_state_t *state, void *user_data);
|
||||
void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data); // C->CG->CAG
|
||||
void ctrl_all(qk_tap_dance_state_t *state, void *user_data); // C->CA->SC
|
||||
void alt_all(qk_tap_dance_state_t *state, void *user_data); // A->SA->AC
|
||||
void shift_and(qk_tap_dance_state_t *state, void *user_data); // SC->SA->SG
|
||||
void shift_and_mac(qk_tap_dance_state_t *state, void *user_data); // SG->SC->SA
|
||||
|
||||
enum {
|
||||
SHCAP = 0
|
||||
,TDGUI
|
||||
,TDGUI2
|
||||
,SHENT
|
||||
,SHNTC
|
||||
,GUCTL
|
||||
,FRBK
|
||||
,FRBK2
|
||||
,GCA
|
||||
,AGC
|
||||
,SGCA
|
||||
,SCAG
|
||||
,CAG
|
||||
,ACG
|
||||
,CTLALL
|
||||
,CTLAND
|
||||
,DLTR
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue