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Clean action.h and add keymap doc

This commit is contained in:
tmk 2013-03-05 02:42:28 +09:00
parent 083c75816f
commit 1aa067e541
7 changed files with 130 additions and 173 deletions

View file

@ -204,15 +204,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_KEYMAP(4), // FN0
[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1
[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2
[3] = ACTION_KEYMAP(6), // FN3
[4] = ACTION_KEYMAP(7), // to Layout selector
[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
[0] = ACTION_KEYMAP_MOMENTARY(4),
[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),
[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),
[3] = ACTION_KEYMAP_MOMENTARY(6),
[4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
};
#endif

View file

@ -92,13 +92,13 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
};
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_OVERLAY(2), // to Fn overlay
[0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
[4] = ACTION_OVERLAY(3), // to Layout selector
[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
[4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
};

View file

@ -67,15 +67,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press
[1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press
[2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press
[3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press
[0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press
[2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press
[3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
[4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release
[5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release
[6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release
[7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release
[4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release
[5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release
[6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
};