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Tap Dance: remove qk_ prefix (#19313)

This commit is contained in:
Ryan 2022-12-15 07:40:25 +11:00 committed by GitHub
parent 83e8e5845a
commit 1978007fae
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GPG key ID: 4AEE18F83AFDEB23
298 changed files with 1327 additions and 1327 deletions

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@ -54,7 +54,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Tap Dance
// Determine the current tap dance state
int cur_dance(qk_tap_dance_state_t *state) {
int cur_dance(tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed)
return SINGLE_TAP;
@ -79,7 +79,7 @@ int cur_dance(qk_tap_dance_state_t *state) {
static tap ae_tap_state = {.is_press_action = true, .state = 0};
void ae_finished(qk_tap_dance_state_t *state, void *user_data) {
void ae_finished(tap_dance_state_t *state, void *user_data) {
ae_tap_state.state = cur_dance(state);
switch (ae_tap_state.state) {
case SINGLE_TAP:
@ -95,7 +95,7 @@ void ae_finished(qk_tap_dance_state_t *state, void *user_data) {
}
}
void ae_reset(qk_tap_dance_state_t *state, void *user_data) {
void ae_reset(tap_dance_state_t *state, void *user_data) {
switch (ae_tap_state.state) {
case SINGLE_TAP:
unregister_code(KC_A);
@ -109,7 +109,7 @@ void ae_reset(qk_tap_dance_state_t *state, void *user_data) {
static tap aa_tap_state = {.is_press_action = true, .state = 0};
void aa_finished(qk_tap_dance_state_t *state, void *user_data) {
void aa_finished(tap_dance_state_t *state, void *user_data) {
aa_tap_state.state = cur_dance(state);
switch (aa_tap_state.state) {
case SINGLE_TAP:
@ -126,7 +126,7 @@ void aa_finished(qk_tap_dance_state_t *state, void *user_data) {
}
}
void aa_reset(qk_tap_dance_state_t *state, void *user_data) {
void aa_reset(tap_dance_state_t *state, void *user_data) {
switch (aa_tap_state.state) {
case SINGLE_TAP:
unregister_code(SE_ODIA);
@ -139,7 +139,7 @@ void aa_reset(qk_tap_dance_state_t *state, void *user_data) {
}
// clang-format off
qk_tap_dance_action_t tap_dance_actions[] = {
tap_dance_action_t tap_dance_actions[] = {
[AAE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ae_finished, ae_reset),
[OAA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, aa_finished, aa_reset)
};