[Keyboard] move g heavy industry boards into /gboards (#16040)
Co-authored-by: zvecr <git@zvecr.com>
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89 changed files with 22 additions and 22 deletions
84
keyboards/gboards/butterstick/sten.h
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84
keyboards/gboards/butterstick/sten.h
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// 2019, g Heavy Industries
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// Blessed mother of Christ, please keep this readable
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// and protect us from segfaults. For thine is the clock,
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// the slave and the master. Until we return from main.
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//
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// Amen.
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#include QMK_KEYBOARD_H
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#include "mousekey.h"
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#include "keymap.h"
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#include "keymap_steno.h"
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#include "wait.h"
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extern size_t keymapsCount; // Total keymaps
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extern uint32_t cChord; // Current Chord
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extern uint32_t stenoLayers[]; // Chords that simulate QMK layers
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extern size_t stenoLayerCount; // Number of simulated layers
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// Function defs
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void processChord(bool useFakeSteno);
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uint32_t processQwerty(bool lookup);
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uint32_t processFakeSteno(bool lookup);
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void saveState(uint32_t cChord);
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void restoreState(void);
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// Macros for use in keymap.c
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void SEND(uint8_t kc);
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void REPEAT(void);
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void SET_STICKY(uint32_t);
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void SWITCH_LAYER(int);
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void CLICK_MOUSE(uint8_t);
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// Keymap helper
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#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;}
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#define PC(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;} \
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for(int i = 0; i < stenoLayerCount; i++) { \
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uint32_t refChord = stenoLayers[i] | chord; \
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if (cChord == (refChord)) { if (!lookup) {act;} return refChord;}; \
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}
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// Shift to internal representation
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// i.e) S(teno)R(ight)F
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#define STN(n) (1L<<n)
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enum ORDER {
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SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR,
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SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
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SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2
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};
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// Break it all out
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#define FN STN(SFN)
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#define PWR STN(SPWR)
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#define ST1 STN(SST1)
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#define ST2 STN(SST2)
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#define ST3 STN(SST3)
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#define ST4 STN(SST4)
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#define LNO STN(SNUML) // STN1-6
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#define RNO STN(SNUMR) // STN7-C
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#define RES1 STN(SRES1) // Use reserved for sticky state
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#define RES2 STN(SRES2)
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#define LSU STN(SLSU)
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#define LSD STN(SLSD)
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#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
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#define LK STN(SLK)
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#define LP STN(SLP)
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#define LW STN(SLW)
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#define LH STN(SLH)
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#define LR STN(SLR)
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#define LA STN(SLA)
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#define LO STN(SLO)
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#define RE STN(SRE)
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#define RU STN(SRU)
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#define RF STN(SRF)
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#define RR STN(SRR)
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#define RP STN(SRP)
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#define RB STN(SRB)
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#define RL STN(SRL)
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#define RG STN(SRG)
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#define RT STN(SRT)
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#define RS STN(SRS)
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#define RD STN(SRD)
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#define RZ STN(SRZ)
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