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Require explicit enabling of RGB Matrix modes (#15018)

This commit is contained in:
Drashna Jael're 2021-11-15 10:41:04 -08:00 committed by GitHub
parent c9fd698711
commit 160b0558f5
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230 changed files with 7832 additions and 2790 deletions

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@ -31,45 +31,45 @@
#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft
// #define DISABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color.
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard.
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow!
#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho).
// #define DISABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!)
// #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
// #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points.
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above.
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-)
#define DISABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better.
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above.
#define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys!
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix!
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise)
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo.
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade.
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
#define DISABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
#define DISABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black.
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color.
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard.
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow!
# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho).
// #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!)
// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points.
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above.
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-)
# undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better.
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above.
# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys!
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix!
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise)
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo.
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade.
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
# undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black.
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
#endif

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@ -65,6 +65,55 @@
#define DRIVER_COUNT 2
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* 1000Hz USB polling - it's the default on stock firmware */
#define USB_POLLING_INTERVAL_MS 1