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gBoards Common (#8921)

Co-Authored-By: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Jeremy Bernhardt 2020-05-04 10:49:47 -06:00 committed by GitHub
parent 6f30b402a2
commit 15e84f79f1
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/* This is a stripped down version of the Georgi engine meant for use with
* Ginni. As such serial-Steno features are disabled, chords are 16bits and
* crap is removed where possible
*
* Do not use this on anything other then Ginny if you want to be sane
*/
#include "engine.h"
// Chord state
C_SIZE cChord = 0; // Current Chord
int chordIndex = 0; // Keys in previousachord
C_SIZE pressed = 0; // number of held keys
C_SIZE chordState[32]; // Full Chord history
#define QWERBUF 24 // Size of chords to buffer for output
bool repeatFlag = false; // Should we repeat?
C_SIZE pChord = 0; // Previous Chord
C_SIZE stickyBits = 0; // Or'd with every incoming press
int pChordIndex = 0; // Keys in previousachord
C_SIZE pChordState[32]; // Previous chord sate
// Key Dicts
extern const struct keyEntry keyDict[];
extern const struct comboEntry cmbDict[];
extern const struct funcEntry funDict[];
extern const struct stringEntry strDict[];
extern const struct specialEntry spcDict[];
extern size_t specialLen;
extern size_t stringLen;
extern size_t funcsLen;
extern size_t keyLen;
extern size_t comboLen;
// Mode state
enum MODE { STENO = 0, QWERTY, COMMAND };
enum MODE pMode;
enum MODE cMode = QWERTY;
// Command State
#define MAX_CMD_BUF 20
uint8_t CMDLEN = 0;
uint8_t CMDBUF[MAX_CMD_BUF];
// Key Repeat state
bool inChord = false;
bool repEngaged = false;
uint16_t repTimer = 0;
#define REP_INIT_DELAY 750
#define REP_DELAY 25
// Mousekeys state
bool inMouse = false;
int8_t mousePress;
// All processing done at chordUp goes through here
void processKeysUp() {
// Check for mousekeys, this is release
#ifdef MOUSEKEY_ENABLE
if (inMouse) {
inMouse = false;
mousekey_off(mousePress);
mousekey_send();
}
#endif
// handle command mode
if (cChord == COMMAND_MODE) {
#ifndef NO_DEBUG
uprintf("COMMAND Toggle\n");
#endif
if (cMode != COMMAND) { // Entering Command Mode
CMDLEN = 0;
pMode = cMode;
cMode = COMMAND;
} else { // Exiting Command Mode
cMode = pMode;
// Press all and release all
for (int i = 0; i < CMDLEN; i++) {
register_code(CMDBUF[i]);
}
clear_keyboard();
}
}
// Process and reset state
processChord();
cChord = pressed;
inChord = false;
chordIndex = 0;
clear_keyboard();
repEngaged = false;
for (int i = 0; i < 32; i++) chordState[i] = 0xFFFF;
}
// Update Chord State
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// Everything happens in here when steno keys come in.
// Bail on keyup
// Update key repeat timers
repTimer = timer_read();
bool pr = record->event.pressed;
// Switch on the press adding to chord
switch (keycode) {
ENGINE_CONFIG
default:
return true;
}
// Handle any postprocessing
// All keys up, send it!
if (inChord && !pr && (pressed & IN_CHORD_MASK) == 0) {
processKeysUp();
return false;
}
if (pressed == 0 && !pr) {
processKeysUp();
return false;
}
cChord |= pressed;
cChord = process_engine_post(cChord, keycode, record);
inChord = (cChord & IN_CHORD_MASK) != 0;
// Store previous state for fastQWER
if (pr) {
chordState[chordIndex] = cChord;
chordIndex++;
}
#ifndef NO_DEBUG
uprintf("Chord: %u\n", cChord);
#endif
return false;
}
void matrix_scan_user(void) {
// We abuse this for early sending of key
// Key repeat only on QWER/SYMB layers
if (cMode != QWERTY || !inChord) return;
// Check timers
#ifndef NO_HOLD
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
// Process Key for report
processChord();
// Send report to host
send_keyboard_report();
repEngaged = true;
}
#endif
};
// Try and match cChord
C_SIZE mapKeys(C_SIZE chord, bool lookup) {
lookup = lookup || repEngaged;
#ifndef NO_DEBUG
if (!lookup) uprint("SENT!\n");
#endif
// Single key chords
for (int i = 0; i < keyLen; i++) {
if (keyDict[i].chord == chord) {
if (!lookup) SEND(keyDict[i].key);
return chord;
}
}
// strings
for (int i = 0; i < stringLen; i++) {
struct stringEntry fromPgm;
memcpy_P(&fromPgm, &strDict[i], sizeof(stringEntry_t));
if (fromPgm.chord == chord) {
if (!lookup) {
if (get_mods() & (MOD_LSFT | MOD_RSFT)) {
set_mods(get_mods() & ~(MOD_LSFT | MOD_RSFT));
set_oneshot_mods(MOD_LSFT);
}
send_string_P((PGM_P)(fromPgm.str));
}
return chord;
}
}
// combos
for (int i = 0; i < comboLen; i++) {
struct comboEntry fromPgm;
memcpy_P(&fromPgm, &cmbDict[i], sizeof(comboEntry_t));
if (fromPgm.chord == chord) {
#ifndef NO_DEBUG
uprintf("%d found combo\n", i);
#endif
if (!lookup) {
uint8_t comboKeys[COMBO_MAX];
memcpy_P(&comboKeys, fromPgm.keys, sizeof(uint8_t) * COMBO_MAX);
for (int j = 0; j < COMBO_MAX; j++)
#ifndef NO_DEBUG
uprintf("Combo [%u]: %u\n", j, comboKeys[j]);
#endif
for (int j = 0; (j < COMBO_MAX) && (comboKeys[j] != COMBO_END); j++) {
#ifndef NO_DEBUG
uprintf("Combo [%u]: %u\n", j, comboKeys[j]);
#endif
SEND(comboKeys[j]);
}
}
return chord;
}
}
// functions
for (int i = 0; i < funcsLen; i++) {
if (funDict[i].chord == chord) {
if (!lookup) funDict[i].act();
return chord;
}
}
// Special handling
for (int i = 0; i < specialLen; i++) {
if (spcDict[i].chord == chord) {
if (!lookup) {
uint16_t arg = spcDict[i].arg;
switch (spcDict[i].action) {
case SPEC_STICKY:
SET_STICKY(arg);
break;
case SPEC_REPEAT:
REPEAT();
break;
case SPEC_CLICK:
CLICK_MOUSE((uint8_t)arg);
break;
case SPEC_SWITCH:
SWITCH_LAYER(arg);
break;
default:
SEND_STRING("Invalid Special in Keymap");
}
}
return chord;
}
}
if ((chord & IN_CHORD_MASK) && (chord & IN_CHORD_MASK) != chord && mapKeys((chord & IN_CHORD_MASK), true) == (chord & IN_CHORD_MASK)) {
#ifndef NO_DEBUG
uprintf("Try with ignore mask:%u\n", (chord & IN_CHORD_MASK));
#endif
mapKeys((chord & ~IN_CHORD_MASK), lookup);
mapKeys((chord & IN_CHORD_MASK), lookup);
return chord;
}
#ifndef NO_DEBUG
uprintf("Reached end\n");
#endif
return 0;
}
// Traverse the chord history to a given point
// Returns the mask to use
void processChord(void) {
// Save the clean chord state
C_SIZE savedChord = cChord;
// Apply Stick Bits if needed
if (stickyBits != 0) {
cChord |= stickyBits;
for (int i = 0; i <= chordIndex; i++) chordState[i] |= stickyBits;
}
// First we test if a whole chord was passsed
// If so we just run it handling repeat logic
if (mapKeys(cChord, true) == cChord) {
mapKeys(cChord, false);
// Repeat logic
if (repeatFlag) {
#ifndef NO_DEBUG
uprintf("repeating?\n");
#endif
restoreState();
repeatFlag = false;
processChord();
} else {
saveState(cChord);
}
return;
}
C_SIZE next = process_chord_getnext(cChord);
if (next && next != cChord) {
#ifndef NO_DEBUG
uprintf("Trying next candidate: %u\n", next);
#endif
if (mapKeys(next, true) == next) {
mapKeys(next, false);
// Repeat logic
if (repeatFlag) {
#ifndef NO_DEBUG
uprintf("repeating?\n");
#endif
restoreState();
repeatFlag = false;
processChord();
} else {
saveState(cChord);
}
return;
}
}
#ifndef NO_DEBUG
uprintf("made it past the maw\n");
#endif
// Iterate through chord picking out the individual
// and longest chords
C_SIZE bufChords[QWERBUF];
int bufLen = 0;
C_SIZE mask = 0;
// We iterate over it multiple times to catch the longest
// chord. Then that gets addded to the mask and re run.
while (savedChord != mask) {
C_SIZE test = 0;
C_SIZE longestChord = 0;
for (int i = 0; i <= chordIndex; i++) {
cChord = chordState[i] & ~mask;
if (cChord == 0) continue;
test = mapKeys(cChord, true);
if (test != 0) {
longestChord = test;
}
}
mask |= longestChord;
bufChords[bufLen] = longestChord;
bufLen++;
// That's a loop of sorts, halt processing
if (bufLen >= QWERBUF) {
#ifndef NO_DEBUG
uprintf("looped. exiting");
#endif
return;
}
}
// Now that the buffer is populated, we run it
for (int i = 0; i < bufLen; i++) {
cChord = bufChords[i];
#ifndef NO_DEBUG
uprintf("sending: %u\n", cChord);
#endif
mapKeys(cChord, false);
}
// Save state in case of repeat
if (!repeatFlag) {
saveState(savedChord);
}
// Restore cChord for held repeat
cChord = savedChord;
return;
}
void saveState(C_SIZE cleanChord) {
pChord = cleanChord;
pChordIndex = chordIndex;
for (int i = 0; i < 32; i++) pChordState[i] = chordState[i];
}
void restoreState() {
cChord = pChord;
chordIndex = pChordIndex;
for (int i = 0; i < 32; i++) chordState[i] = pChordState[i];
}
// Macros for calling from keymap.c
void SEND(uint8_t kc) {
// Send Keycode, Does not work for Quantum Codes
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
#ifndef NO_DEBUG
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
#endif
CMDBUF[CMDLEN] = kc;
CMDLEN++;
}
if (cMode != COMMAND) register_code(kc);
return;
}
void REPEAT(void) {
if (cMode != QWERTY) return;
repeatFlag = true;
return;
}
void SET_STICKY(C_SIZE stick) {
stickyBits ^= stick;
return;
}
void CLICK_MOUSE(uint8_t kc) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(kc);
mousekey_send();
// Store state for later use
inMouse = true;
mousePress = kc;
#endif
}
void SWITCH_LAYER(int layer) {
#ifndef NO_ACTION_LAYER
if (keymapsCount >= layer) layer_on(layer);
#endif
}
uint8_t bitpop_v(C_SIZE val) {
#if C_SIZE == uint8_t
return bitpop(val);
#elif C_SIZE == uint16_t
return bitpop16(val);
#elif C_SIZE == uint32_t
return bitpop32(val);
#elif C_SIZE == uint64_t
uint8_t n = 0;
if (bits >> 32) {
bits >>= 32;
n += 32;
}
if (bits >> 16) {
bits >>= 16;
n += 16;
}
if (bits >> 8) {
bits >>= 8;
n += 8;
}
if (bits >> 4) {
bits >>= 4;
n += 4;
}
if (bits >> 2) {
bits >>= 2;
n += 2;
}
if (bits >> 1) {
bits >>= 1;
n += 1;
}
return n;
#else
# error unsupported C_SIZE
#endif
}
__attribute__((weak)) C_SIZE process_engine_post(C_SIZE cur_chord, uint16_t keycode, keyrecord_t *record) { return cur_chord; }

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/* 2019, g Heavy Industries
Blessed mother of Christ, please keep this readable
and protect us from segfaults. For thine is the clock,
the slave and the master. Until we return from main.
Amen.
This is a stripped down version of the Georgi engine meant for use with
. As such serial-Steno features are disabled, chords are 16bits and
crap is removed where possible
*/
#include QMK_KEYBOARD_H
#pragma once
#include "keymap.h"
#include <string.h>
#include <stdint.h>
#include <stdio.h>
#include "config_engine.h"
#include <avr/pgmspace.h>
#include "wait.h"
// Maximum values for combos
#define COMBO_END 0x00
// In memory chord datatypes
enum specialActions {
SPEC_STICKY,
SPEC_REPEAT,
SPEC_CLICK,
SPEC_SWITCH,
};
struct funcEntry {
C_SIZE chord;
void (*act)(void);
} funcEntry_t;
struct stringEntry {
C_SIZE chord;
PGM_P str;
} stringEntry_t;
struct comboEntry {
C_SIZE chord;
PGM_P keys;
} comboEntry_t;
struct keyEntry {
C_SIZE chord;
uint8_t key;
} keyEntry_t;
struct specialEntry {
C_SIZE chord;
enum specialActions action;
uint16_t arg;
} specialEntry_t;
// Chord Temps
extern C_SIZE cChord;
extern C_SIZE test;
// Function defs
void processKeysUp(void);
void processChord(void);
C_SIZE processQwerty(bool lookup);
C_SIZE processFakeSteno(bool lookup);
void saveState(C_SIZE cChord);
void restoreState(void);
uint8_t bitpop_v(C_SIZE val);
// Macros for use in keymap.c
void SEND(uint8_t kc);
void REPEAT(void);
void SET_STICKY(C_SIZE);
void SWITCH_LAYER(int);
void CLICK_MOUSE(uint8_t);
C_SIZE process_engine_post(C_SIZE cur_chord, uint16_t keycode, keyrecord_t *record);
C_SIZE process_chord_getnext(C_SIZE cur_chord);
// Keymap helpers
// New Approach, multiple structures
#define P_KEYMAP(chord, keycode) {chord, keycode},
#define K_KEYMAP(chord, name, ...) {chord, (PGM_P)&name},
#define K_ACTION(chord, name, ...) const uint8_t name[] PROGMEM = __VA_ARGS__;
#define S_KEYMAP(chord, name, string) {chord, (PGM_P)&name},
#define S_ACTION(chord, name, string) const char name[] PROGMEM = string;
#define X_KEYMAP(chord, name, func) {chord, name},
#define X_ACTION(chord, name, func) \
void name(void) { func }
#define Z_KEYMAP(chord, act, arg) {chord, act, arg},
#define TEST_COLLISION(chord, ...) \
case chord: \
break;
#define BLANK(...)
// Shift to internal representation
// i.e) S(teno)R(ight)F
#define STN(n) ((C_SIZE)1 << n)
#define ENGINE_HOOK(keycode, chord) \
case keycode: \
pr ? (pressed |= (chord)) : (pressed &= ~(chord)); \
break;

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/* If for some reason you're still here, maybe due to horror, shock or
* some other godforsaken reason. Meet X Macros.
*
* The we abuse the include system to generate data structures that are
* used by the internal chording engine. The alternative to this is
* using a external generator (Like is done for the ASETNIOP base keymaps)
* With this disgusting bodge, you can just edit your .defs and compile!
*/
// Clear all X Macros
#define PRES BLANK
#define KEYS BLANK
#define SUBS BLANK
#define EXEC BLANK
#define SPEC BLANK
// Process single key pushes
#undef PRES
#define PRES P_KEYMAP
const struct keyEntry keyDict[] = {
#include "dicts.def"
};
#undef PRES
#define PRES BLANK
// Process Combos
#undef KEYS
#define KEYS K_ACTION
#include "dicts.def"
#undef KEYS
#define KEYS BLANK
#undef KEYS
#define KEYS K_KEYMAP
const struct comboEntry PROGMEM cmbDict[] = {
#include "dicts.def"
};
#undef KEYS
#define KEYS BLANK
// Process String stubs
#undef SUBS
#define SUBS S_ACTION
#include "dicts.def"
#undef SUBS
#define SUBS BLANK
// Generate dict for strings
#undef SUBS
#define SUBS S_KEYMAP
const struct stringEntry PROGMEM strDict[] = {
#include "dicts.def"
};
#undef SUBS
#define SUBS BLANK
// Generate function stubs
#undef EXEC
#define EXEC X_ACTION
#include "dicts.def"
#undef EXEC
#define EXEC BLANK
// Process the function structure
#undef EXEC
#define EXEC X_KEYMAP
const struct funcEntry funDict[] = {
#include "dicts.def"
};
#undef EXEC
#define EXEC BLANK
// Handle Special calls
#undef SPEC
#define SPEC Z_KEYMAP
const struct specialEntry spcDict[] = {
#include "dicts.def"
};
#undef SPEC
#define SPEC BLANK
// Test for collisions!
// Switch statement will explode on duplicate
// chords. This will be optimized out
#undef PRES
#undef KEYS
#undef SUBS
#undef EXEC
#undef SPEC
#define PRES TEST_COLLISION
#define KEYS TEST_COLLISION
#define SUBS TEST_COLLISION
#define EXEC TEST_COLLISION
#define SPEC TEST_COLLISION
void testCollisions(void) {
C_SIZE bomb = 0;
switch (bomb) {
#include "dicts.def"
}
}
// Test for unexpected input
// Should return blank lines for all valid input
#undef PRES
#undef KEYS
#undef SUBS
#undef EXEC
#undef SPEC
#define PRES BLANK
#define KEYS BLANK
#define SUBS BLANK
#define EXEC BLANK
#define SPEC BLANK
#include "dicts.def"
// Get size data back into the engine
size_t funcsLen = sizeof(funDict) / sizeof(funDict[0]);
size_t stringLen = sizeof(strDict) / sizeof(strDict[0]);
size_t keyLen = sizeof(keyDict) / sizeof(keyDict[0]);
size_t comboLen = sizeof(cmbDict) / sizeof(cmbDict[0]);
size_t specialLen = sizeof(spcDict) / sizeof(spcDict[0]);

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SRC += engine.c