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LEDS are flushed automatically

After running the animation, instead of having to do it manually.
This avoids duplicate flushing, and better support for cross-fades.
This commit is contained in:
Fred Sundvik 2016-04-24 16:26:53 +03:00
parent 0530ebb77d
commit 15906b86ae
2 changed files with 4 additions and 4 deletions

View file

@ -127,6 +127,7 @@ void stop_all_keyframe_animations(void) {
}
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
// TODO: Clean up this messy code
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
animation->time_left_in_frame, delta);
if (animation->current_frame == animation->num_frames) {
@ -394,6 +395,9 @@ static THD_FUNCTION(visualizerThread, arg) {
update_keyframe_animation(animations[i], &state, delta, &sleep_time);
}
}
#ifdef LED_ENABLE
gdispGFlush(LED_DISPLAY);
#endif
// The animation can enable the visualizer
// And we might need to update the state when that happens
// so don't sleep