[Keyboard] Jian keyboard (#8914)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
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136
keyboards/jian/rev2/config.h
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136
keyboards/jian/rev2/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xC0DE
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#define PRODUCT_ID 0x1337
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#define DEVICE_VER 0x0200
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#define MANUFACTURER KgOfHedgehogs
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#define PRODUCT Jian
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#define DESCRIPTION An ergo keyboard
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 6
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#define DIODE_DIRECTION COL2ROW
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// wiring of each half
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#define MATRIX_ROW_PINS { F4, F5, B1, B3 }
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#define MATRIX_COL_PINS { D3, D2, B4, F6, F7, B2 }
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//#define USE_I2C
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#define USE_SERIAL
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#define SOFT_SERIAL_PIN D1
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//#define EE_HANDS
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#define SPLIT_HAND_PIN E6
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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#define PHYSICAL_LEDS_ENABLE
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#define IOS_DEVICE_ENABLE
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#ifdef BACKLIGHT_ENABLE
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#define BACKLIGHT_PIN C6
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#define BACKLIGHT_LEVELS 5
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#define BACKLIGHT_BREATHING //not working with splits right now
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#define BREATHING_PERIOD 6
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#endif
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D4
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#define RGBLIGHT_TIMER
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#define RGBLED_NUM 7 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS //not working with splits right now
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_SPLIT
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#ifndef IOS_DEVICE_ENABLE
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 130
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#endif
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#define RGBLIGHT_VAL_STEP 8
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#else
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 90
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#else
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#define RGBLIGHT_LIMIT_VAL 45
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#endif
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#define RGBLIGHT_VAL_STEP 4
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#endif
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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#define NUM_LOCK_LED_PIN D7
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#define CAPS_LOCK_LED_PIN B5
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#define SCROLL_LOCK_LED_PIN B6
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// #define NUM_NMOSFET //uncomment this if you using n-mosfet
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// #define CAPS_NMOSFET //uncomment this if you using n-mosfet
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// #define SCROLL_NMOSFET //uncomment this if you using n-mosfet
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// #define NUM_INVERT // uncomment this if you want to reverse logic of numlock
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// This will make it light up only when lock is off
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// (Doesn't work on mac. There is no num lock, so it will be always off and lit)
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#ifdef NUM_NMOSFET
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#define RESET_NUM_LOCK_LED() writePinLow(NUM_LOCK_LED_PIN)
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#ifdef NUM_INVERT
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
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#else
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
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#endif // NUM_INVERT
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#else
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#define RESET_NUM_LOCK_LED() writePinHigh(NUM_LOCK_LED_PIN)
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#ifdef NUM_INVERT
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
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#else
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
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#endif // NUM_INVERT
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#endif // NUM_NMOSFET
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#ifdef CAPS_NMOSFET
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#define RESET_CAPS_LOCK_LED() writePinLow(CAPS_LOCK_LED_PIN)
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#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, led_state.caps_lock)
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#else
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#define RESET_CAPS_LOCK_LED() writePinHigh(CAPS_LOCK_LED_PIN)
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#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, !led_state.caps_lock)
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#endif // CAPS_NMOSFET
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#ifdef SCROLL_NMOSFET
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#define RESET_SCROLL_LOCK_LED() writePinLow(SCROLL_LOCK_LED_PIN)
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#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, led_state.scroll_lock)
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#else
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#define RESET_SCROLL_LOCK_LED() writePinHigh(SCROLL_LOCK_LED_PIN)
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#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, !led_state.scroll_lock)
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#endif // SCROLL_NMOSFET
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74
keyboards/jian/rev2/rev2.c
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keyboards/jian/rev2/rev2.c
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#include "rev2.h"
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}},
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{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}},
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{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}},
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{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}},
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{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}},
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{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}},
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{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}},
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{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}},
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};
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#endif
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static bool backlight_was_toggled = false;
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void suspend_power_down_kb(void) {
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if (is_backlight_enabled()) {
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backlight_disable();
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backlight_was_toggled = true;
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}
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}
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void suspend_wakeup_init_kb(void) {
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if (backlight_was_toggled) {
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backlight_enable();
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backlight_was_toggled = false;
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}
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}
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#ifdef PHYSICAL_LEDS_ENABLE
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void led_init_kb(void)
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{
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#ifdef NUM_LOCK_LED_PIN
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setPinOutput(NUM_LOCK_LED_PIN);
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RESET_NUM_LOCK_LED();
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#endif // NUM_LOCK_LED_PIN
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#ifdef CAPS_LOCK_LED_PIN
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setPinOutput(CAPS_LOCK_LED_PIN);
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RESET_CAPS_LOCK_LED();
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#endif // CAPS_LOCK_LED_PIN
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#ifdef SCROLL_LOCK_LED_PIN
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setPinOutput(SCROLL_LOCK_LED_PIN);
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RESET_SCROLL_LOCK_LED();
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#endif // SCROLL_LOCK_LED_PIN
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}
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#endif // PHYSICAL_LEDS_ENABLE
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void matrix_init_kb(void) {
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#ifdef PHYSICAL_LEDS_ENABLE
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led_init_kb();
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#endif // PHYSICAL_LEDS_ENABLE
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matrix_init_user();
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};
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#ifdef PHYSICAL_LEDS_ENABLE
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if(res) {
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#ifdef NUM_LOCK_LED_PIN
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UPDATE_NUM_LOCK_LED();
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#endif // NUM_LOCK_LED_PIN
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#ifdef CAPS_LOCK_LED_PIN
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UPDATE_CAPS_LOCK_LED();
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#endif // CAPS_LOCK_LED_PIN
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#ifdef SCROLL_LOCK_LED_PIN
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UPDATE_SCROLL_LOCK_LED();
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#endif // SCROLL_LOCK_LED_PIN
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}
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return res;
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}
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#endif // PHYSICAL_LEDS_ENABLE
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keyboards/jian/rev2/rev2.h
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keyboards/jian/rev2/rev2.h
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#pragma once
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#include "jian.h"
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#define XXX KC_NO
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#define LAYOUT( \
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L20, L00, L01, L12, L02, L03, L04, R04, R03, R02, R12, R01, R00, R20, \
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L10, L11, L22, L13, L14, L05, R05, R14, R13, R22, R11, R10, \
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L21, L32, L33, L23, L24, L15, R15, R24, R23, R33, R32, R21, \
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L34, L25, L35, R35, R25, R34 \
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) \
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{ \
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{L00, L01, L02, L03, L04, L05 }, \
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{L10, L11, L12, L13, L14, L15 }, \
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{L20, L21, L22, L23, L24, L25 }, \
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{XXX, XXX, L32, L33, L34, L35 }, \
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{R00, R01, R02, R03, R04, R05 }, \
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{R10, R11, R12, R13, R14, R15 }, \
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{R20, R21, R22, R23, R24, R25 }, \
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{XXX, XXX, R32, R33, R34, R35 } \
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}
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#define LAYOUT_symmetric( \
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K20, K00, K01, K12, K02, K03, K04, \
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K10, K11, K22, K13, K14, K05, \
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K21, K32, K33, K23, K24, K15, \
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K34, K25, K35 \
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) \
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{ \
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{K00, K01, K02, K03, K04, K05 }, \
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{K10, K11, K12, K13, K14, K15 }, \
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{K20, K21, K22, K23, K24, K25 }, \
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{XXX, XXX, K32, K33, K34, K35 }, \
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{K00, K01, K02, K03, K04, K05 }, \
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{K10, K11, K12, K13, K14, K15 }, \
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{K20, K21, K22, K23, K24, K25 }, \
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{XXX, XXX, K32, K33, K34, K35 } \
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}
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keyboards/jian/rev2/rules.mk
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keyboards/jian/rev2/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# ATmega32A bootloadHID
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# ATmega328P USBasp
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BOOTLOADER = qmk-dfu
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# Build Options
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# change yes to no to disable
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#
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CONSOLE_ENABLE = no
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SPLIT_KEYBOARD = yes
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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