Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
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239 changed files with 1146 additions and 139888 deletions
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@ -53,20 +53,20 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= yes # Console for debug(+400)
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COMMAND_ENABLE ?= yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no # MIDI controls
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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NKRO_ENABLE ?= no # USB Nkey Rollover
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BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE ?= no # MIDI controls
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UNICODE_ENABLE ?= no # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE ?= no # Audio output on port C6
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ifndef QUANTUM_DIR
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include ../../Makefile
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@ -48,6 +48,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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@ -56,7 +61,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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21
quantum/template/keymaps/default/Makefile
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21
quantum/template/keymaps/default/Makefile
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@ -0,0 +1,21 @@
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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8
quantum/template/keymaps/default/config.h
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8
quantum/template/keymaps/default/config.h
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@ -0,0 +1,8 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#endif
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@ -1,6 +1,3 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "%KEYBOARD%.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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}
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return MACRO_NONE;
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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}
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1
quantum/template/keymaps/default/readme.md
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1
quantum/template/keymaps/default/readme.md
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@ -0,0 +1 @@
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# The default keymap for %KEYBOARD%
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@ -3,7 +3,7 @@
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent README.md](/doc/README.md).
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For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
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## Building
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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$ make keymap=[default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
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@ -1,26 +1,5 @@
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#include "%KEYBOARD%.h"
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__attribute__ ((weak))
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void matrix_init_user(void) {
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// leave this function blank - it can be defined in a keymap file
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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// leave this function blank - it can be defined in a keymap file
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}
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__attribute__ ((weak))
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bool process_action_user(keyrecord_t *record) {
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// leave this function blank - it can be defined in a keymap file
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return true;
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}
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__attribute__ ((weak))
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void led_set_user(uint8_t usb_led) {
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// leave this function blank - it can be defined in a keymap file
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}
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_scan_user();
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}
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bool process_action_kb(keyrecord_t *record) {
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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led_set_user(usb_led);
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}
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#ifdef BACKLIGHT_ENABLE
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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#endif
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#ifndef %KEYBOARD_UPPERCASE%_H
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#define %KEYBOARD_UPPERCASE%_H
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#include "matrix.h"
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#include "keymap.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include <avr/io.h>
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#include <stddef.h>
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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{ k10, KC_NO, k11 }, \
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}
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void matrix_init_user(void);
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void matrix_scan_user(void);
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bool process_action_user(keyrecord_t *record);
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void led_set_user(uint8_t usb_led);
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#endif
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